Difference between revisions of "Ranged In/Evoking(Expertise)"

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{{ExpertiseTemplate|Name=Ranged In/Evoking|Requires=A skill of type: Invocation.  Only highest class levels greater than or equal to 24.  A base dexterity of at least 10.  A base constitution of at least 10.  |Description=The ability to project invocation/evocation magic at longer ranges from the target.|Cost=1 train}}
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{{#section-h:WikiHelpExpertises|Ranged In/Evoking}}
  
===Notes===
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==Abilities==
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The following abilities are affected by this expertise:
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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<categorytree hideroot="true" namespaces="-">Expertise(Ranged In/Evoking)</categorytree>
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</div>
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=Notes=
 
*The task of manipulating magical forces over longer ranges requires precision and stamina.  Only the most dexterous and healthy mages are able to truly become great at increase the range in spells.
 
*The task of manipulating magical forces over longer ranges requires precision and stamina.  Only the most dexterous and healthy mages are able to truly become great at increase the range in spells.

Latest revision as of 23:38, 14 July 2022


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===Ranged In/Evoking===
Requires: A skill of type: Invocation. Only highest class levels greater than or equal to 24. A base dexterity of at least 10. A base constitution of at least 10.
Description: The ability to project invocation/evocation magic at longer ranges from the target.
Flags: Maxrange
Level Requirements: 24
Cost: 1 train Total Ranks: 10
Skills: A skill of type: Invocation. Only highest class levels greater than or equal to 19+5*RANK. Stats: A base dexterity of at least 9+RANK. A base constitution of at least 9+RANK.


Abilities

The following abilities are affected by this expertise:

Notes

  • The task of manipulating magical forces over longer ranges requires precision and stamina. Only the most dexterous and healthy mages are able to truly become great at increase the range in spells.