Difference between revisions of "Build 5.8.4"
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= CoffeeMud Version 5.8.4 = | = CoffeeMud Version 5.8.4 = | ||
Release on Dec 01, 2014 | Release on Dec 01, 2014 |
Latest revision as of 17:52, 10 August 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 5.8.4
Release on Dec 01, 2014
- Database Schema Updated for CMBKLG and CMCLIT. See the Installation Guide about running DBUpgrade.
- Channels now save their back messages to the database for perpetual enjoyment. See DISABLE,CHANNELBACKLOG in coffeemud.ini.
- Bit geeky, but exposed the Cross Class skill analysis and Recovery Rates analysis from MUDGrinder (char class and control panel respec)
- Scroll Scribing is now available to low level mages and arcanists for limited scroll making, and new transcribing feature.
- Bankers can now handle deposited containers as a single deposited object. Players can now have their safety deposit box type thingys.
- Weaving has gotten a little recipe love; not much, but a little.
- New Delver chant: Magma Cannon
- Broken limbs are now a thing, but not as severe as amputation. Falling and taking damage will cause it. Bandaging and healing can help.
- New Charlatan skills: Break A Leg, Monologue, Cast Blocking, Strike The Set, Upstage, Exit Stage Left, Curtain Call, Ad Lib
- New Expertise: Acting
- New Alterer spells: Polymorph Object, Magic Bullet, Flame Arrow, Shape Object, Keen Edge, Fabricate
- New Illusionist spells: Color Spray, Disguise Undead, Disguise Self, Disguise Other, Simulacrum, Invisibility Sphere
- New Abjurer spell: Anti-Plant Shell
- New Evoker spells: Purge Invisibility, Helping Hand, Produce Flame, Forceful Hand, Pocket
- New Conjurer spells: Watchful Hound, Insect Plague
- New Cleric spells: Death Guard, Death Knell, Sense Injury, Anti Undead Field, Hold Undead, Incite the Dead
- More Cleric spells: Mercy, Awaken, Dream Feast, Corpse Walk, True Resurrection, Devourer Curse, Snake Staff
- Even More Cleric spells: Protection from Outsiders, Unholy Portent, Joyous Rapture, Protection from Curses, Bloatbomb
- New Oracle spells: Sense Faithful, Speak with Dead
- New Purist spells: Judgement, Piety Curse, Sanctimonious
- New Shaman spells: Refuge
- New Assassin skills: Two Dagger Fighting, Cut Throat, Dagger Defense, Deep Cut, Dagger Specialization
- Tons of new animal noise languages added, and tacked onto various races as racial abilities. New MudChat possibilities for animals!
- New Ranger skills: Camouflage, Repel Vermin (chant), Delay Poison, Sense Snares and Pits, Set Snare, Air Wall
- More Ranger skills: Speak with Animals, Hunters Endurance, Bow Specialization, Fierce Companions
- Trap and Bombs can now be utilized as useable Abilities -- weird, but there ya go.
- New Paladin skills/prayers: Resurrect Mount, Hammer of Light, Abiding Aura, Paladin's Mount, Command Horse, Heal Mount, Holy Strike
- New Fighter skills: Toughness, Toughness II, Toughness III, Desperate Moves
- Beyond new skills, mage specialists and some clerics have had their spell lists tinkered with to make them a bit better
- STAT command now allows CHARSTATS for some number table happiness.
- AUTOINVOKE command now allows masks for multiple skills
- All Fighter classes now get a nice little XP bonus for winning duels (and not between two chars on same account!).
- Although somewhat Beta-ish, there are now GenSailingShip items for large multi-room sailing ships. See Archon's Guide.
- New Locales: Sea Port, for Sailing Ship sales locations, and WoodenDeck for non-resource outdoor room, OceanGrid, and OceanThinGrid.