Difference between revisions of "FLEE"
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(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDCommandsTOC}} __NOTOC__ {{CommandTemplate|Name=FLEE|Usage=FLEE ("DIRECTION")|Examples=flee|Shorts= |Description=While in combat, your character...") |
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|Description=While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly. If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command.}} | |Description=While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly. If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command.}} | ||
− | + | =Notes= | |
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+ | [[Category:Commands(BasicCombat)]] | ||
+ | [[Category:Commands(Movement)]] |
Latest revision as of 21:46, 12 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Commands= |
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Account Character Combat Commerce Communication Configuration Items Movement Role Play Sailing Ships |
Special A B C D E F G H I J K L M N O P Q R S T U V W Y |
===FLEE=== | |
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Usage: | FLEE ("DIRECTION") |
Examples: | flee |
Shorts: | |
Description: | While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly. If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command. |
Notes
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