Difference between revisions of "Halfling"
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! style="text-align:left"| Start Area | ! style="text-align:left"| Start Area | ||
− | | style="text-align:left"| Mud School | + | | style="text-align:left"| [[Mud School]] |
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! style="text-align:left"| Player Ambassador | ! style="text-align:left"| Player Ambassador |
Revision as of 18:47, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Halfling=== | |
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Description: | Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited. |
Stat Adjustments: | strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10 |
Racial Abilities: | |
Cultural Abilities: | Cooking Sling Proficiency Fast Slinging |
Racial Effects: | |
Bonus Languages: | Elvish |
Bonus Abilities: | infravision |
Immunities: | |
Experience Modification: | 0% |
Life Expectancy: | 120 years |
Starting Equipment: | a small tunic, some small pants, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper |
Character Information
Start Area | Mud School |
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Player Ambassador | |
Racial Cities |
How to Play
Notes
- Any race with crossbred with a Halfling will become a (thatrace)ling. For example, if an Elf and a Halfling crossbred, the result would be an Elfling.
- There is a Halfling trainer in Sehaire.