Difference between revisions of "Elf"
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(Created page with "{{RaceTemplate|Name=Elf|Description=Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Con...") |
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− | {{RaceTemplate|Name=Elf|Description=Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.|Statadj=dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj. | + | {{RaceTemplate|Name=Elf|Description=Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans.|Statadj=dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.+1|RacialAbilities=|CulturalAbilities=[[Foraging|Foraging]] |RacialEffects=[[Skill_Keenvision|Keenvision]] |BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=Poison Ivy|LifeExpectancy=430 years|Startingequipment=a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Reliquist(Thief)|Reliquist]] [[Sailor(Commoner)|Sailor]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }} |
+ | |||
+ | ==Character Information== | ||
+ | |||
+ | {| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" | ||
+ | |- | ||
+ | ! style="text-align:left"| Start Area | ||
+ | | style="text-align:left"| [[Mud School]] | ||
+ | |- | ||
+ | ! style="text-align:left"| Player Ambassador | ||
+ | | style="text-align:left"| | ||
+ | |- | ||
+ | ! style="text-align:left"| Racial Cities | ||
+ | | style="text-align:left"| | ||
+ | |} | ||
+ | |||
+ | ==How to Play== | ||
+ | |||
+ | ==Notes== | ||
+ | . |
Latest revision as of 18:46, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Elf=== | |
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Description: | Elves are slightly shorter and more slender than humans, but are quick and agile. They receive one bonus Dexterity point, but lose one Constitution point. Elves have Infravision, are skilled at Foraging. Though their class choices are more limited than humans, they have the broadest choices of all demi-humans. |
Stat Adjustments: | dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.+1 |
Racial Abilities: | |
Cultural Abilities: | Foraging |
Racial Effects: | Keenvision |
Bonus Languages: | Elvish |
Bonus Abilities: | infravision |
Immunities: | Poison Ivy |
Experience Modification: | 0% |
Life Expectancy: | 430 years |
Starting Equipment: | a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper Wizard |
Character Information
Start Area | Mud School |
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Player Ambassador | |
Racial Cities |
How to Play
Notes
.