Difference between revisions of "DoorwayGuardian"
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===Notes=== | ===Notes=== | ||
. | . | ||
[[Category:MOBS(BuilderInfo)]] | [[Category:MOBS(BuilderInfo)]] |
Latest revision as of 13:15, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===DoorwayGuardian=== | |
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Targets: | MOBs |
Parameters: | NOSNEAK, ALWAYS, a doorway direction, followed by an optional list
of masking parameters described below, followed by an optional semicolon and an override of the rejection message to the user. |
Examples: | always north
nosneak east -class +mage -race +elf -evil east north;<S-NAME> smack(s) <T-NAME> and push(es) <T-HIM-HER> back! |
Description: | The mob will not allow any other mob or player to open or move through a doored exit. The mob must be killed to get by! If a direction is not specified, the mob will protect all exits, otherwise only the one in the direction specified. The guard will also behave according to whether the player trying to move meets the other parameter mask requirements. If no masks are given, the guard will always block the players. The guardian is subject to being sneaked by, unless the NOSNEAK string is included in the parameters. The guardian can also be bypassed if in combat or badly hurt, unless the ALWAYS flag is included. See AHELP ZAPPERMASK for masking rules to see who is allowed. |
Notes
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