Difference between revisions of "Races(Builder)"
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*CHILDLESS - Race cannot produce offspring | *CHILDLESS - Race cannot produce offspring | ||
*INFATIGUEABLE - Race does not get sleepy | *INFATIGUEABLE - Race does not get sleepy | ||
+ | |||
+ | ===Never Create Corpse=== | ||
+ | |||
+ | ===Rideable Player=== | ||
==Physical Characteristics== | ==Physical Characteristics== | ||
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===Breathables=== | ===Breathables=== | ||
This is a list of material types that the race can breath, with AIR and WATER being the most common types of atmospheres breathable. Note: excluding air from the list will mean the creature will suffocate in normal rooms. | This is a list of material types that the race can breath, with AIR and WATER being the most common types of atmospheres breathable. Note: excluding air from the list will mean the creature will suffocate in normal rooms. | ||
+ | |||
+ | ===Body Parts=== | ||
+ | |||
+ | ===Resources=== | ||
+ | This is a listing of items generated when the race's body is butchered. | ||
+ | |||
+ | ===Unwearbable Locs=== | ||
+ | |||
+ | ==Stats and Abilities== | ||
+ | ===XP Adjustment=== | ||
+ | |||
+ | ===PhysStat Adjustments=== | ||
+ | |||
+ | ===CharStat Adjustments=== | ||
+ | |||
+ | ===CharStat Settings=== | ||
+ | |||
+ | ===CharState Adjustments=== | ||
+ | |||
+ | ===Starting CharState Adj=== | ||
+ | |||
+ | ===Racial Abilities=== | ||
+ | |||
+ | ===Cultural Abilities=== | ||
+ | |||
+ | ===Racial Effects=== | ||
+ | |||
+ | ===Racial Immunities=== | ||
+ | |||
+ | ===Aging Chart=== | ||
+ | |||
+ | ==Ambiance== | ||
+ | ===Leave Text=== | ||
+ | ===Arrive Text=== | ||
+ | ===Health Race=== | ||
+ | ===Event Race=== | ||
+ | ===Outfit=== | ||
+ | ===Natural Weapon=== | ||
+ | ===Weapons Race=== | ||
+ | ===Help Entry=== | ||
=Notes= | =Notes= |
Revision as of 16:29, 15 September 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
This page is intended for the discussion of HOW to build a race, not a listing of the races themselves (which should be available in the player RACES page).
Contents
Racial Fields
Meta Data
Race ID
This field is the codebase unique name for the race. It should not include spaces.
Name
This is the player-friendly name for the race and may include spaces and hyphens.
Racial Category
This is the racial grouping of the race.
Availability
This determines who can all become a member of that race. Fantasy/Heroic/Technical settings mean starting players in a mud with that type of setting may become that race. A "Skills Only" setting means that it is not available to a starting player of that type of setting, but may be accessed via specific skills (like polymorph).
Disabled Flags
This is a set of flags that can be applied to a race to prevent certain affects.
- CLASSLESS - Race cannot benefit from a class
- LEVELLESS - Race does not benefit from levels
- EXPLESS - Race cannot earn experience
- CHARMLESS - Race cannot be charmed
- CHILDLESS - Race cannot produce offspring
- INFATIGUEABLE - Race does not get sleepy
Never Create Corpse
Rideable Player
Physical Characteristics
Base Weight
This is the minimum weight of an adult member of the race.
Weight Variance
This is a number between 0 and the max value that will be added to the base weight to determine the MOB's actual weight.
Base Male Height
This is the base height of an adult male in your MUD's measurement system. We generally consider this to be inches, but it could just as easily be centimeters or geberdomins. It is generally measured from ground to highest point on the MOB, but it could be measured as a length for certain races, if desired.
Base Female Height
This is the base height of an adult female in your MUD's measurement system. We generally consider this to be inches, but it could just as easily be centimeters or geberdomins.
Height Variance
This is a number between 0 and the max value that will be added to the base height to determine the MOB's actual height.
Breathables
This is a list of material types that the race can breath, with AIR and WATER being the most common types of atmospheres breathable. Note: excluding air from the list will mean the creature will suffocate in normal rooms.
Body Parts
Resources
This is a listing of items generated when the race's body is butchered.
Unwearbable Locs
Stats and Abilities
XP Adjustment
PhysStat Adjustments
CharStat Adjustments
CharStat Settings
CharState Adjustments
Starting CharState Adj
Racial Abilities
Cultural Abilities
Racial Effects
Racial Immunities
Aging Chart
Ambiance
Leave Text
Arrive Text
Health Race
Event Race
Outfit
Natural Weapon
Weapons Race
Help Entry
Notes
- Dont give races a shapeshift-type ability as a RACIAL ability. Once they shapeshift to a new race, they will lose the ability to shapeshift.
- Crossbred races will receive the 4 four abilities from its two parent races.
- Setting a racial/cultural ability to level 0 will make the cost to use that ability not decrease as the race levels (to be verified).