Difference between revisions of "Category:EXITS(BuilderInfo)"
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EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths. | EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths. | ||
+ | |||
+ | =EXIT TYPES= | ||
+ | |||
+ | <div style="column-count:6;-moz-column-count:6;-webkit-column-count:6"> | ||
+ | *[[AjarDoor]] | ||
+ | *[[ClimbableExit]] | ||
+ | *[[Door]] | ||
+ | *[[FlyingExit]] | ||
+ | *[[GapExit]] | ||
+ | *[[Gate]] | ||
+ | *[[GenAirLock]] | ||
+ | *[[GenCurtain]] | ||
+ | *[[GenDoor]] | ||
+ | *[[GenExit]] | ||
+ | *[[Grate]] | ||
+ | *[[HiddenClosedDoorway]] | ||
+ | *[[HiddenWalkway]] | ||
+ | *[[Impassable]] | ||
+ | *[[LockedDoor]] | ||
+ | *[[LockedGate]] | ||
+ | *[[NamedRedirectable]] | ||
+ | *[[NeedleDoor]] | ||
+ | *[[Open]] | ||
+ | *[[OpenDescriptable]] | ||
+ | *[[OpenNameable]] | ||
+ | *[[OpenPrepositional]] | ||
+ | *[[PitOpen]] | ||
+ | *[[StdClosedDoorway]] | ||
+ | *[[StdExit]] | ||
+ | *[[StdLockedDoorway]] | ||
+ | *[[StdOpenDoorway]] | ||
+ | *[[TrappedDoor]] | ||
+ | *[[TrappedLockedDoor]] | ||
+ | *[[UnseenWalkway]] | ||
+ | </div> | ||
==MODIFYING EXITS== | ==MODIFYING EXITS== | ||
+ | ===GenExit=== | ||
+ | ; Name | ||
+ | ; Display | ||
+ | ; Description | ||
+ | ; Level | ||
+ | ; Has Door | ||
+ | :; Has Lock | ||
+ | :; Open Ticks | ||
+ | ; Closed Text | ||
+ | ; Door Name : This should be the name of the object without any leading articles | ||
+ | ; Open Word | ||
+ | ; Close Word | ||
+ | ; Assigned Key Item | ||
+ | ; Dispositions | ||
+ | ; Behaviors | ||
+ | ; Effects | ||
+ | ; MXP Image filename | ||
+ | |||
+ | =USING EXITS= | ||
+ | When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming. | ||
− | = | + | =Notes= |
− | + | *Do not make an exit require special movement if the destination room also requires special movement. For example, do not make a climbing exit out of (or in to) a swimming room. | |
− | . |
Latest revision as of 15:02, 6 June 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
---|---|---|---|
Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths.
EXIT TYPES
- AjarDoor
- ClimbableExit
- Door
- FlyingExit
- GapExit
- Gate
- GenAirLock
- GenCurtain
- GenDoor
- GenExit
- Grate
- HiddenClosedDoorway
- HiddenWalkway
- Impassable
- LockedDoor
- LockedGate
- NamedRedirectable
- NeedleDoor
- Open
- OpenDescriptable
- OpenNameable
- OpenPrepositional
- PitOpen
- StdClosedDoorway
- StdExit
- StdLockedDoorway
- StdOpenDoorway
- TrappedDoor
- TrappedLockedDoor
- UnseenWalkway
MODIFYING EXITS
GenExit
- Name
- Display
- Description
- Level
- Has Door
-
- Has Lock
- Open Ticks
- Closed Text
- Door Name
- This should be the name of the object without any leading articles
- Open Word
- Close Word
- Assigned Key Item
- Dispositions
- Behaviors
- Effects
- MXP Image filename
USING EXITS
When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming.
Notes
- Do not make an exit require special movement if the destination room also requires special movement. For example, do not make a climbing exit out of (or in to) a swimming room.
Pages in category "EXITS(BuilderInfo)"
The following 35 pages are in this category, out of 35 total.
M
P
- Prop Climbable
- Prop CloseCommand
- Prop ClosedDayNight
- Prop ClosedSeason
- Prop CommonTwister
- Prop Crawlspace
- Prop EnterAdjuster
- Prop LanguageSpeaker
- Prop MOBEmoter
- Prop MoveRestrictor
- Prop MultiEffects
- Prop NarrowLedge
- Prop OpenCommand
- Prop OpenPassword
- Prop PropSetter
- Prop QuestGiver
- Prop ReqAlignments
- Prop ReqClasses
- Prop ReqEntry
- Prop ReqHeight
- Prop ReqLevels
- Prop ReqNoMOB
- Prop ReqPKill
- Prop ReqRaces
- Prop ReqStat
- Prop ReqTattoo
- Prop RoomView
- Prop Socials
- Prop Sounder
- Prop TattooAdder
- Prop Transporter
- Prop WeakBridge