Difference between revisions of "Weapons(Builder)"
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Revision as of 19:22, 15 March 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
=Items= |
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Armor Weapons Containers Mountables Readables Wands Staffs Instruments Consumables Resources Other Items |
Contents
Weapon
This page is for listing all weapons in CoffeeMUD. A weapon is equipped in the WIELD position, and normally improves the amount of damage you do in combat.
- Weapons normally require only one hand to use, but larger weapons require two hands (your WIELD and HELD equipment positions). Some skills allow characters to also use additional weapons equipped in the HELD position (such as two-weapon fighting).
- If you lose a hand in combat (regardless of which one), you will lose your HELD wear location (or one HELD location, if you have more than 2 hands) and be unable to wield 2 handed weapons. If you lose all hands, you will be unable to WIELD any weapons.
- Weapons have varying weapon classifications (Weapon Types), and varying damage types.
Weapon Types
Weapon Type | Sample weapons | General Combat Notes | Notes |
---|---|---|---|
Axe | Hatchet, Axe, Woodcutter's Axe, Bipenis Axe, Battle Axe, Dwarven Axe | Basic Damage, Basic Attack | |
Blunt
|
Club, Sai, Brass Knuckles, Cudgel, Sap, Staff
|
Below Average Damage, Fair Attack |
|
Edged
|
Sickle, Scissors, Dagger, Knife, Katar
|
Weak Damage, Good Attack
|
Includes all DAGGER type weapons |
Flailed | Flail, Ball-and-Chain, Nun-chaku, Whip, Cat-o-Nine-Tails | Good Damage, Weak Attack | |
Hammer | Hammer, Maul, Mallet | Basic Damage, Basic Attack | |
Karate | Teeth, Fingernails, Tails, Knees, Elbows | Basic Damage, Basic Attack | Karate weapons are the built-in attacks that are provided by the race. |
Polearm | Spear, Glaive, Halbard, Pike | Differs by weapon type, but often Very Good Damage and Weak Attack | These weapons often have a reach of 1, but sometimes also have a minimum range of 1. |
Ranged
|
Bow, Crossbow, Sling
|
Ranged weapons often do Very Weak Damage and Basic Attack, with increased range
|
These weapons require ammunition to use, and often have superior ranges. Some ranged weapons also have a minimum range.
|
Sword | Long Sword, Short Sword, Gladius, Katana, Great Sword, Flamberge | Basic Damage, Basic Attack |
For damage and attack comparisions: Very Good > Good > Fair > Basic > Below Average > Weak > Very Weak
Weapon Notes
- Thrown weapons will be hurled at the enemy without advancing at them, if they are within range. After throwing the weapon, you will need to equip another weapon (especially if you wish to throw another weapon at your enemy).
- Ranged weapons are not expended when you attack an enemy, but often require ammunition. A ranged weapon will have an ammunition capacity, after which, it must be reloaded. It will attempt to automatically reload for the first available ammunition in your inventory.
- Crossbows require multiple rounds to load ammunition.
Damage Types
Also known as "Weapon Attack Types".
Damage Type | Example Weapons | Notes |
---|---|---|
Natural | Claws, Teeth, Fingernails | Weapons that do natural damage *might* allow unarmed combat skills to function. Natural weapons are immune to Weapon Break. |
Slashing | Swords, knives, Axes | |
Piercing | Darts, Arrows, Spears | |
Bashing | Fists, Clubs, Hammers, Staffs | |
Burning | Fire | Burning weapons tend to do more damage to cloth and leather armors. |
Bursting | Magic, Explosions | This is the damage type for magic-based attacks and spells. |
Shooting | Guns | This is the damage type for projectiles, such as bullets. |
Frosting | Cold spells | |
Gassing | Gas, Stinking Cloud | |
Melting | Acid | |
Striking | Electricity, Lightning Bolt |
Ammunition
Ranged weapons require ammunition in order to use the weapon. The ammunition must be LOADed into the weapon. And while it may be confusing, some weapons share the name with some ammunitions, but ammunitions normally come in a cluster, pack, or other unit of quantity. For example, a Javelin can be a thrown weapon, but a Pack of 5 Javelins are ammunition for an Atlatl. One cannot remove one of the ammunition Javelins and use it as a weapon...it is only an ammunition.
Ammunition Type | Sample Weapons |
---|---|
Arrow | Bow, Long Bow, Short Bow |
Bolt | Crossbow, Heavy Crossbow |
Bullets | Slings, Staff Slings, Hopaks |
Darts | Blowguns, Hand Crossbows |
Javelins | Atlatl, Spear Launchers |
GenWeapon Fields
GenAmmunition Fields
Special GenWeapons
.
Notes
- Karate classification weapons are only intended for inherent racial weaponry attacks. Do not create wieldable karate weapons.