Difference between revisions of "Farming"
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Latest revision as of 01:08, 9 March 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Farming=== | |
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Domain: | Gathering |
Available: | Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Cavalier(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(11) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Reliquist(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10) |
Allows: | Composting Quick Working Landscaping Quick Worker Master Farming |
UseCost: | Movement (35) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | PLANT, FARM, FARMING |
Usage: | PLANT (BUNDLE "NUM") "RESOURCE NAME" |
Examples: | plant berries
plant bundle 10 berries |
Description: | This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. There will be no need to forage them, as the new crop will simply appear in the fields. Most foods with seeds can be grown from the food source, but others may require seeds, such as cotton or hemp, etc. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. See also the Composting skill. |
Notes
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