Difference between revisions of "AnimalTraining"

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{{#section-h:LISTCOMMON|Animal Training}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|Name=Animal Training|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(15)]] [[Trapper(Thief)|Trapper(24)]] |Allows=|UseCost=Movement (5)
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|Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=ANIMALTRAINING|Usage=ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"|Examples=animaltrain bear cage kill
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=Notes=
animaltrain bear wander|Description=This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.}}
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[[Category:Expertise(Animal Affinity)]]
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[[Category:Expertise(Quick Working)]]
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[[Category:Expertise(Quick Worker)]]

Latest revision as of 18:59, 8 March 2020

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
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==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Animal Training===
Domain: Animal Affinity
Available: Beastmaster(15) Trapper(24)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (24)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: ANIMALTRAINING
Usage: ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"
Examples: animaltrain bear cage kill

animaltrain bear wander

Description: This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal. The creature can also be taught a limited number of words in the trainers language, such as sit, kill, etc. Once learned, the creature can be ORDERed when they are a follower, or simply told to do those things using the SAYTO command.


Notes

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