Difference between revisions of "Trapper(Thief)"
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Latest revision as of 15:42, 10 February 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
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Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Trapper=== | |
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Description: | The trapper, possibly the most cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 9+, Constitution 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/6)+(1d3)/lvl]. |
Movement: | 100 +[6X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Dexterity (22), Constitution (22), Others (18) |
Bonuses: | Benefits from animal followers leveling. Gets experience for selling foreign unconjured animals of comparable level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | Sneak and Hide attempts will fail outside of the wild. |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Detect Bombs Write Carpentry Recall Wainwrighting Taxidermy (Climb) (Caltrops) (Ranged Weapon Specialization) (Play Instrument) (Bandaging) (Apothecary) (Swim) (Smoke Rings) (Sword Specialization) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | (Hide) (Trophy Count) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Avoid Traps (Identify Bombs) (Blacksmithing) (Leather Working) (Tailoring) |
4 | (Detect Traps) (Find Water) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Strategic Retreat (Identify Traps) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | (Dodge) (Sneak) (Herding) (Find Home) (Shepherding) |
7 | Use Poison (Identify Poison) (Mark Trapped) (Meat Curing) |
8 | Lay Traps (Rope Tricks) (Remove Traps) (AutoSwim) (AutoCrawl) |
9 | Listen (Wilderness Sounds) (Sneak Attack) (Rope Trip) |
10 | (AutoDetect Traps) (AutoMark Traps) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Masonry) (Shrooming) |
11 | Parry (Bronco Busting) (True Shot) |
12 | (Track) (AutoCaltrops) (Find Ship) (Gardening) |
13 | Observe (Wilderness Lore) (Sap) |
14 | (Lure) (Plant Item) |
15 | Back Stab (Read Magic) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | (Dazzling Caltrops) (Bind) |
17 | Second Attack (Make Bombs) |
18 | (Animal Taming) (Detection) (AutoClimb) (Food Preserving) |
19 | Cage Building (Running Fight) |
20 | (Scrapping) (Pin) (Set Alarm) (Branding) |
21 | Cage (Domesticating) (Set Timer) |
22 | (Snipe) (Half Attack) |
23 | Shadow (Animal Trading) |
24 | (Disabling Caltrops) (Detonate Bombs) (Animal Training) |
25 | Kamikaze Trap Immunity |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Death Trap |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Notes
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