Difference between revisions of "Fighter(Fighter)"
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Latest revision as of 15:24, 10 February 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Fighter Classes=== |
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Barbarian Cavalier Fighter Monk Paladin Ranger |
===Fighter=== | |
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Description: | Fighters are brutish weapon masters, skilled in the art of killing. They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level. Fighters receive more hit points and attack bonuses per level than any other class, and are invaluable in a close melee.
Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Monk, Ranger, Paladin, Cavalier, and Barbarian.
How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience. However, the fighter may choose to lead a group to gain an even greater advantage. As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage.
The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots. For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills. |
Primary Stat: | Strength |
Qualifications: | Strength 9+ |
Practices: | 3 +[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/2)+(2d7) /lvl]. |
Mana: | 100 +[(Int/8)+(1d2)/lvl]. |
Movement: | 100 +[7X(Str/18) /lvl]. |
Attack: | +(Str/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Strength (25), Others (18) |
Bonuses: | Receives bonus conquest experience and bonus duel experience. |
Weapons: | May use any weapons. |
Armor: | May wear any armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Hand to hand combat Blunt Weapon Specialization Write Ranged Weapon Specialization Armor Specialization Axe Specialization Recall Hammer Specialization Polearm Specialization Flailing Weapon Specialization Sword Specialization Shield Specialization (Play Instrument) (Bandaging) (Swim) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | (Kick) (Armor Tweaking) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Parry (Two Weapon Fighting) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | (Weapon Sharpening) (Shield Bash) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Rescue (Cleave) (Set Polearm) (Whipsmack) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | Disarm Subdue (Dismounting Blow) (Find Home) (Shepherding) |
7 | (Dodge) (Rapid Shot) (Meat Curing) |
8 | Second Attack (True Shot) (AutoSwim) (AutoCrawl) |
9 | (Critical Strike) (Shield Block) (Leg Hold) |
10 | Blind Fighting (Headlock) (Toughness) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | (Mounted Combat) (Dirt) |
12 | Weapon Break (Knee) (Find Ship) (Gardening) |
13 | (Dual Parry) (Clinch Hold) (Stance) |
14 | Trip (Toughness II) |
15 | (Climb) (Elbow Jab) (Sweep) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Roll With Blows (Choke Hold) (Critical Shot) |
17 | (Whomp) (Forceback) (Desperate Moves) |
18 | Third Attack (Toughness III) (AutoClimb) (Food Preserving) |
19 | (Point Blank Shot) (Endurance) (Hold The Line) |
20 | Tumble (AutoBash) (Branding) |
21 | (Urban Tactics) (Opponent Knowledge) |
22 | Improved Shield Defence (Berzerk) |
23 | (Cover Defence) (Weapon Catch) |
24 | Counter-Attack Called Strike |
25 | (Heroism) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Coup de Grace |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Notes
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