Difference between revisions of "Barbarian(Fighter)"
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+ | {{#section-h:WikiHelpClasses|Barbarian}} | ||
__NOTOC__ | __NOTOC__ | ||
− | + | =How to Play= | |
− | + | =Multi-Classing Options and Effectiveness= | |
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− | + | =Notes= | |
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*You must have a chaotic inclination to train into barbarian. | *You must have a chaotic inclination to train into barbarian. | ||
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Latest revision as of 15:24, 10 February 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Fighter Classes=== |
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Barbarian Cavalier Fighter Monk Paladin Ranger |
===Barbarian=== | |
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Description: | Barbarians are the wild warriors of the frontier. Their ability to deal large amounts of damage in combat, as well as inspire combative behaviors in others makes them especially ferocious. They are fond of mastering numerous weapons, and building up their bodies, though they distrust metal armors, and may not wear them without difficulties.
How to play: Barbarian combat skills make them desirable as group members. While their non-metal armor restriction can sometimes hurt their nomination as tanks, their ability to deal and absorb large amounts of damage can more than make up for anything lacked. Because of this, the Barbarian flourishes as well alone as in groups.
The Barbarian is every bit as strong a fighter as a pure Fighter, and has that extra combative edge that many players look for in a Class. Players who dislike subtlety and enjoy straight up hack-and-slash playing will enjoy the Barbarian's simple destructive style. |
Primary Stat: | Strength |
Qualifications: | Strength 9+, Constitution 9+ |
Practices: | 3 +[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/2)+(2d7) /lvl]. |
Mana: | 100 +[(Int/8)+(1d2)/lvl]. |
Movement: | 100 +[8X(Str/18) /lvl]. |
Attack: | +(Str/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Strength (22), Constitution (22), Others (18) |
Bonuses: | Damage reduction 1pt/5 levels. A 1%/level resistance to Enchantments. Bonus conquest and duel experience. Bonus max dex/15 levels when torso and body are bare. |
Weapons: | May use any weapons. |
Armor: | Must wear non-metal armor. |
Limitations: | Requires a Chaotic alignment to become a Barbarian. |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Write Ranged Weapon Specialization Armor Specialization Recall Charge Sword Specialization Shield Specialization (Edged Weapon Specialization) (Hand to hand combat) (Blunt Weapon Specialization) (Wilderness Lore) (Play Instrument) (Axe Specialization) (Hammer Specialization) (Polearm Specialization) (Flailing Weapon Specialization) (Bandaging) (Swim) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | (Kick) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Parry (Two Weapon Fighting) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | Bear Hug (Shield Bash) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Smoke Signals (Scalping) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | (Cleave) (Battle Cry) (Find Home) (Shepherding) |
7 | Disarm (Dodge) (Meat Curing) |
8 | Blood Brother (Berzerk) (Rescue) (AutoSwim) (AutoCrawl) |
9 | Second Attack (Leg Hold) (Armor Tweaking) |
10 | (Headlock) (Spring Attack) (Apothecary) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Dirt (Bronco Busting) (Jungle Tactics) (Graceful Dismount) |
12 | (Mounted Tactics) (Swamp Tactics) (Intimidation) (Find Ship) (Gardening) |
13 | War Cry (Clinch Hold) (Desert Tactics) |
14 | (Mountain Tactics) (Breakout) (Improved Throwing) |
15 | Weapon Break (Climb) (Whiplash) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | (Rally Cry) (Sweep) (Herding) |
17 | Mounted Combat (Hills Tactics) |
18 | (Endurance) (Trample) (AutoClimb) (Food Preserving) |
19 | Identify Poison |
20 | (Scrapping) (Half Attack) (Branding) |
21 | Roll With Blows |
22 | (Forest Tactics) |
23 | Bullrush |
24 | (Plains Tactics) (Fragmentation) |
25 | Stone Body |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Shrug Off |
31 | |
32 | |
33 | |
34 | |
35 | Monkey Grip |
How to Play
Multi-Classing Options and Effectiveness
Notes
- You must have a chaotic inclination to train into barbarian.
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