Difference between revisions of "Gaoler(Commoner)"
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+ | {{#section-h:WikiHelpClasses|Gaoler}} | ||
__NOTOC__ | __NOTOC__ | ||
− | + | =How to Play= | |
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− | + | =Multi-Classing Options and Effectiveness= | |
The Gaoler class can only be accessed through the [[Apprentice(Commoner)|Apprentice]] class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class. | The Gaoler class can only be accessed through the [[Apprentice(Commoner)|Apprentice]] class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class. | ||
− | + | =Notes= | |
*Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players. | *Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players. | ||
*Due to the possibility of Gaoler's targets potentially getting [[InfectedWounds(Disease)|Infected Wounds]] from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects. | *Due to the possibility of Gaoler's targets potentially getting [[InfectedWounds(Disease)|Infected Wounds]] from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects. |
Revision as of 16:51, 7 February 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Commoner Classes=== |
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Apprentice Artisan Gaoler Sailor Scholar |
===Gaoler=== | |
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Description: | The Gaoler (pronounced like Jailer), is the ancient dungeon keeper. He specializes in those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire. |
Primary Stat: | Strength |
Qualifications: | Strength 5+, Dexterity 5+ |
Practices: | 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/6)+(1d5) /lvl]. |
Mana: | 100 +[(Int/10)+(1d2)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Str/18)-1 per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Strength (24), Dexterity (24), Others (18) |
Bonuses: | Gains experience when using certain skills, screaming victims from certain skills per hour, sleeping by an occupied cell, and feeding inmates bad food. After 20 levels, torturing locals also affects conquered area loyalty. |
Weapons: | Must use flailed weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | |
Starting Equipment: | a long leather whip |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Climb Write Flailing Weapon Specialization Recall Smoke Rings (Hand to hand combat) (Clan Crafting) (Baking) (Swim) (Cooking) (Play Instrument) (Food Prep) (Bandaging) (Caravan Building) (Floristry) |
2 | Gaol Food (Butchering) |
3 | Body Piercing Fire Building (Groin) |
4 | (Searching) (Drug Cutting) (Tanning) |
5 | Blacksmithing (Whipsmack) (Nipple Twist) |
6 | (Carpentry) (Black Marketeering) (Find Home) (Shepherding) |
7 | Tattooing (Meat Curing) |
8 | Gutbuster (Locksmithing) (Prison Assignment) (AutoSwim) (AutoCrawl) |
9 | Warrants (Roofie) |
10 | (Informant) (Hide) (Siegecrafting) |
11 | Brainwash (Leg Hold) |
12 | Arresting Sap (Child Labor) (Find Ship) (Gardening) |
13 | (Handcuff) (Prisoner Transfer) |
14 | Tar And Feather (Arm Hold) |
15 | (Headlock) (Flay) (Whiplash) (Composting) |
16 | Spread Hate (Torturesmithing) |
17 | (Leeching) |
18 | Collect Bounty (Track Criminal) (AutoClimb) (Food Preserving) |
19 | Spread Apathy (Arrest) |
20 | Behead (Branding) |
21 | (Stoning) |
22 | Slave Trading (Lobotomizing) |
23 | (Enslave) (Pimping) |
24 | Jail Key (Slave Marketeering) |
25 | (Chirgury) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Amputation |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
The Gaoler class can only be accessed through the Apprentice class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.
Notes
- Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players.
- Due to the possibility of Gaoler's targets potentially getting Infected Wounds from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.