Difference between revisions of "Spell ClanHome"
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*If placed within a clan ship, then the clan home spell will be unavailable after a server restart until the purchaser of the ship next logs in. | *If placed within a clan ship, then the clan home spell will be unavailable after a server restart until the purchaser of the ship next logs in. | ||
**An archon may force the ship reload, if you know which clan member purchased the ship. Use the [[ASSIST]] command to make such a request. | **An archon may force the ship reload, if you know which clan member purchased the ship. Use the [[ASSIST]] command to make such a request. | ||
+ | [[Category:TRANSPORTING(Flag)]] |
Revision as of 14:58, 19 January 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Clan Home=== | |
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Domain: | Conjuration |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | CAST, CA, C |
Usage: | CAST "CLAN HOME" |
Examples: | cast "clan home" |
Description: | This spell sends the caster back to the room designated by the casters clan boss as the home room. |
Notes
- As with most conjuration spells, ClanHome cannot transport you across time zones, planets or planes of existence.
- If placed within a clan ship, then the clan home spell will be unavailable after a server restart until the purchaser of the ship next logs in.
- An archon may force the ship reload, if you know which clan member purchased the ship. Use the ASSIST command to make such a request.