Difference between revisions of "Prop SafePet"
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*Players hate this property because they have fewer interaction options with the MOB. Use this property carefully. | *Players hate this property because they have fewer interaction options with the MOB. Use this property carefully. | ||
*In general, shopkeepers should be level appropriate mobs WITHOUT this property. | *In general, shopkeepers should be level appropriate mobs WITHOUT this property. | ||
+ | *You can also add this property to a GenSailingShip to prevent it from being a valid ship-combat target. |
Revision as of 13:47, 23 August 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_SafePet=== | |
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Effect: | Unattackable Pets |
Targets: | MOB |
Parameters: | MSG="NEW DISPLAY MESSAGE" |
Examples: | MSG=" is forbidden to harm ." |
Description: | Makes the mob with this property completely unattackable. The default message can be changed with parameters. |
Notes
- MOBs with Prop_SafePet will not be calculated in the area's stats, therefore won't show up on the HELP or affect the WHERE results.
- Players hate this property because they have fewer interaction options with the MOB. Use this property carefully.
- In general, shopkeepers should be level appropriate mobs WITHOUT this property.
- You can also add this property to a GenSailingShip to prevent it from being a valid ship-combat target.