Difference between revisions of "Category:MOBS(BuilderInfo)"

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==Balancing MOBs==
 
==Balancing MOBs==
Not all mobs are created equal, and there are a variety of ways of balancing MOBs to provide players with the appropriate level of challenge:
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Not all mobs are created equal, and there are a variety of ways of balancing MOBs to provide players with the appropriate level of challenge.  Below is a table of some sample modifications to MOBs and how much difficulty (expressed as an approximate XP boost) that sort of MOB represents to players, as well as some alternatives to balancing out the MOB without providing bonus experience.
  
 
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Revision as of 01:19, 22 August 2019

CoffeeMUD
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=CoffeeMUD Builder Information=
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MOBs are the creatures that walk the MUD. They come in many forms, but the GenMOB family is the most versatile.

Standard MOB types

Standard MOBs are hard-coded for most of their attributes, and only have a few builder-adjustable parameters (primarily level). Standard MOBs cannot be saved with equipment, additional behaviors or effects. As such, Standard MOBs are best used for summoning spells.

  • AngryCitizen
  • Ape
  • Assassin
  • Beaver
  • Bee
  • BlackBear
  • BlackDragon
  • BlueDragon
  • BrassDragon
  • BronzeDragon
  • BrownBear
  • BrownSnake
  • Buck
  • Buffalo
  • Bugbear
  • Bull
  • Cat
  • Centaur
  • Centipede
  • Cheetah
  • Chicken
  • Chimp
  • Citizen
  • Cobra
  • CommonBat
  • CopperDragon
  • Cougar
  • Cow
  • Coyote
  • Crocodile
  • Deer
  • DireWolf
  • Doe
  • Dog
  • Doppleganger
  • Dragon
  • DrowElf
  • DrowPriestess
  • DrowWarrior
  • DrowWizard
  • Duck
  • Elephant
  • Falcon
  • FireGiant
  • FlyingInsect
  • Fox
  • Frog
  • FrostGiant
  • GardenSnake
  • GiantBat
  • GiantScorpion
  • Gnoll
  • Goat
  • GoatDoe
  • Goblin
  • GoldDragon
  • Gorilla
  • GreenDragon
  • Hawk
  • HeavenlyServent
  • HillGiant
  • Hornet
  • Horse
  • InvisibleStalker
  • Jaguar
  • Kitten
  • LargeBat
  • Lion
  • Lizard
  • LizardMan
  • LizardManShaman
  • Minotaur
  • Monkey
  • MountainLion
  • Mouse
  • Naga
  • Ogre
  • Orc
  • Owl
  • Panther
  • Parakeet
  • Pegasus
  • PegasusGreater
  • Penguin
  • Pig
  • Puppy
  • Python
  • Rabbit
  • Rat
  • Rattlesnake
  • Raven
  • RedDragon
  • Scorpion
  • Sheep
  • SilverDragon
  • Skeleton
  • Spider
  • Squirrel
  • StdAuctioneer
  • StdBanker
  • StdDeity
  • StdFactoryMOB
  • StdLibrarian
  • StdMOB
  • StdPostman
  • StdRideable
  • StdShopKeeper
  • StoneGiant
  • StoneGolem
  • Teacher
  • Tiger
  • Toad
  • Troll
  • Turtle
  • UmberHulk
  • Undead
  • Vulture
  • WhiteBear
  • WhiteDragon
  • WildEagle
  • Wolf
  • Wolverine
  • Worm
  • Wyvern
  • Zombie

GenMOB types

GenMOBs are MOBs that the builder has significant control over their design, equipment, behavior and other special properties.

Balancing MOBs

Not all mobs are created equal, and there are a variety of ways of balancing MOBs to provide players with the appropriate level of challenge. Below is a table of some sample modifications to MOBs and how much difficulty (expressed as an approximate XP boost) that sort of MOB represents to players, as well as some alternatives to balancing out the MOB without providing bonus experience.

Difficulty Behavior/Property Notes on Balancing
BASE Basic MOB A Generic MOB is the basis for all XP and rewards.
+1/2 CombatAbilities with a handful (2-6) useful abilities Prop_ModExperience(+50%)
+1 Classness (IE, Mageness) Prop_ModExperience(*2)
0 Worn Armor or Weapons Deduct score from base mob stats (IE, increase the MOBs Armor value by the same number as the worn armor, or decrease MOB's damage value by half the Weapon's damage value)
0 Defensive Stats (hits +40/lvl, armor -(lvl) more than normal) Decrease offensive stats (half attack and damage values)
+1/4 Helper behavior (Brotherhelper, Racehelper, etc) Prop_ModExperience(+25%)
+1/4 Aggressive behavior Limit aggression to specific parameters, or add 25% experience
+1/2 MobileAggressive behavior Prop_ModExperience(+50%)
+1/4 Added health (20 hp/lvl), or added armor (-lvl), or added attack (+lvl) or added damage (+lvl/4) Prop_ModExperience(+25%)
+1/4 Gear that provides 40 hp/lvl, -2*lvl armor, +2*lvl attack or +lvl/2 damage Prop_ModExperience(+25%)

Common MOB-related issues

  • Mobs may only be affected by one script at a time. Therefore, if they are affected by a quest script, they may temporarily lose a scripted behavior.
  • Players can manipulate MOBs in a variety of fashions that can make the game less enjoyable for other players. Consider this list for your mobs:
    • Players can kill mobs. If a MOB, such as a guildmaster or questgiver, is intended to be a permanent fixture, consider granting them PROP_SAFEPET.
      • Players may still be able to drown/suffocate the mob with various affects. You may wish to adjust the rejuv on the mob to a short period of time (if the mob is of particularly low level so as to not provide players with a great source of XP), or provide them with protection such as SPELL_WATERBREATHING (for air-breathers), CHANT_LANDLUNGS (for water-breathers) or ALLBREATHING.
    • Players can summon mobs away from their rooms. If a MOB, such as a GenShopkeeper, is intended for all players to use, consider providing them with PROP_RESISTANCE(Teleport) or SPELL_ANCHOR to avoid this. MOBs won't reset if they are still alive, so a summoned mob will remain in the new location until something causes them to reset. Note: PROP_SAFEPET may protect from summonings, but in general, GenShopkeepers should not have PROP_SAFEPET so that they may be interacted with (such as robbery or haggle).
    • Players can charm and/or command mobs. This is a normally fine action, but if the MOB is supposed to be available for other players, you may consider granting the mob PROP_RESISTANCE(Mind) or better yet, PROP_NOCHARM and PROP_NOORDERING.
  • Players notice naked humaniod mobs. Try to equip them appropriately, or at least order them to do an OUTFIT command and save them with basic gear.

Pages in category "MOBS(BuilderInfo)"

The following 168 pages are in this category, out of 168 total.