MindFlayer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 19: | Line 19: | ||
==Notes== | ==Notes== | ||
A mindflayer's diet is brains, which they consume through the use of their mind suck ability. Mindflayers prefer intelligent brains over non-intelligent ones. Mindflayers can only mindsuck from willing, bound or sleeping victims. Mindflayers are unable to eat other foods, including pills. | A mindflayer's diet is brains, which they consume through the use of their mind suck ability. Mindflayers prefer intelligent brains over non-intelligent ones. Mindflayers can only mindsuck from willing, bound or sleeping victims. Mindflayers are unable to eat other foods, including pills. | ||
*Due to the racial ability of Combat Precognition, a Mindflayer Diviner will have the ability show up twice in their spell list, once at the set 30% proficiency and once at the dynamic proficiency. | *Detect Sentience becomes available at level 10. | ||
*Combat Precognition becomes available at level 30. | |||
**Due to the racial ability of Combat Precognition, a Mindflayer Diviner will have the ability show up twice in their spell list, once at the set 30% proficiency and once at the dynamic proficiency. | |||
Revision as of 20:34, 26 April 2019
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
| ===Mindflayer=== | |
|---|---|
| Description: | Mindflayers, or Illithid, are alien humanoids with a smooth, leathery face with four tentacles surrounding and protecting their mouths. They are taller than humans, but lighter and more frail due to millennia of reliance upon mind-controlled slave labor to do their manual work. |
| Stat Adjustments: | strength-4, intelligence+4, constitution-2, charisma+2, save vs mind+100, save vs magic+50, max strength adj.-4, max intelligence adj.+4, max constitution adj.-2, max charisma adj.+2 |
| Racial Abilities: | Mind Suck Combat Precognition Detect Sentience |
| Cultural Abilities: | Mind Fog Charm |
| Racial Effects: | |
| Bonus Languages: | Undercommon |
| Bonus Abilities: | darkvision |
| Immunities: | |
| Experience Modification: | -25% |
| Life Expectancy: | 430 years |
| Starting Equipment: | grey robes, a knitted weapon belt |
| Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
| Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Mage Minstrel Missionary Monk Necromancer Pirate Sailor Shaman Templar Thief Transmuter Trapper Wizard |
Character Information
| Start Area | Mud School |
|---|---|
| Player Ambassador | |
| Racial Cities |
How to Play
Notes
A mindflayer's diet is brains, which they consume through the use of their mind suck ability. Mindflayers prefer intelligent brains over non-intelligent ones. Mindflayers can only mindsuck from willing, bound or sleeping victims. Mindflayers are unable to eat other foods, including pills.
- Detect Sentience becomes available at level 10.
- Combat Precognition becomes available at level 30.
- Due to the racial ability of Combat Precognition, a Mindflayer Diviner will have the ability show up twice in their spell list, once at the set 30% proficiency and once at the dynamic proficiency.