Difference between revisions of "Purist(Cleric)"
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− | {{ClassTemplate|Name=Purist|Description=Purists are | + | {{ClassTemplate|Name=Purist|Description=Purists are the idyllic representatives of the goodness of divinity. They are so strict in their goodness that they seem to many cold and unyielding. This nature is so ingrained, in fact, that the purist gains |
− | the idyllic representatives of the goodness of divinity. They are so strict in their goodness that they seem to many cold and unyielding. This nature is so ingrained, in fact, that the purist gains | ||
many cold and cold-based attacks and defensive prayers. This includes special powers over water and purity. The Purist is a good aligned class, meaning that he always fumble evil prayers. | many cold and cold-based attacks and defensive prayers. This includes special powers over water and purity. The Purist is a good aligned class, meaning that he always fumble evil prayers. | ||
Revision as of 17:05, 4 April 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Cleric Classes=== |
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Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar |
===Purist=== | |
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Description: | Purists are the idyllic representatives of the goodness of divinity. They are so strict in their goodness that they seem to many cold and unyielding. This nature is so ingrained, in fact, that the purist gains
many cold and cold-based attacks and defensive prayers. This includes special powers over water and purity. The Purist is a good aligned class, meaning that he always fumble evil prayers. How to play: The Purist is a wonderfully social cleric, though only in the sense that he is often found with other people. His strict unyielding prayers can sometimes get annoying glances from group members, though the Purist should remain resolute in his convictions that he is right. Overall, the Purist is a good balanced cleric who can hold his own, as well as a valued group member (so long as he keeps his mouth shut). |
Primary Stat: | Wisdom |
Qualifications: | Wisdom 9+, Charisma 9+ |
Practices: | 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/3)+(1d10) per lvl. |
Mana: | 100 +(Int/4)+(1d4)
/lvl. |
Movement: | 100 +10X(Str/18) per lvl. |
Attack: | +(Wis/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Charisma (22), Wisdom (22), Others (18) |
Bonuses: | Receives 1pt/level cold damage
reduction. |
Weapons: | Must use hammers, staves, flailed, natural, or blunt weapons. |
Armor: | May wear any armor. |
Limitations: | Always fumbles evil prayers, and fumbles all prayers when alignment is below pure
neutral. Qualifies and receives good prayers, and bonus damage from good spells. Using non-aligned prayers introduces failure chance. Vulnerable to fire attacks. |
Starting Equipment: | a small
mace |
Races: | Drow Duergar Dwarf Elf Half Elf Human |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Turn Undead (Bandaging)
Convert Revoke (Wands) (Cure Light Wounds) Hammer Specialization (Extinguish) Recall Write (Smoke Rings) (Marry) Swim Restore Smell (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Create Water (Purify)
(Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | Fire Building (Fidelity) (Sacrifice) Sanctimonious (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry) |
4 | (Protection Undead) (Searching)
Protection Evil (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | (Create Food) (Protection Cold) (Painting) (Food Prep) (Baking) (Armorsmithing)
(Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | (Righteous Indignation) Cure Serious Wounds |
7 | (Bless) (Hunt Evil) |
8 | (Freedom) Protection Paralyzation |
9 | (Cure Fatigue) (Gills) |
10 | Restore
Voice (Sense Magic) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft)
(Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Protection Poison) (Monolith) |
12 | Protection Disease (Fountain of Life) |
13 | (Protect Health) |
14 | Cure Critical Wounds |
15 | (Freeze Metal) (Holy Aura) (Irrigation) |
16 | (Conviction) Calm (Infuse Holiness) |
17 | (Half Attack) (Blindsight) Cure Blindness Piety Curse |
18 | (Wave) (Protection Elements) |
19 | Aura of the Divine Edict Godstrike |
20 | (Mass Mobility) (Mass Freedom) |
21 | (Atonement) Heal |
22 | (Neutralize Item) (Bless Item) |
23 | Judgement |
24 | (Holy Word) Nullification |
25 | (Ice Healing) |
26 | |
27 | |
28 | |
29 | |
30 | (Aura of Intolerance) |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
.