Difference between revisions of "Duergar"
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{{RaceTemplate|Name=Duergar|Description=Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited.|Statadj=constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4|RacialAbilities=|CulturalAbilities=[[Mining|Mining]] [[Spell_Invisibility|Invisibility]] [[Spell_Grow|Grow]] |RacialEffects=|BonusAbilities=darkvision|BonusLanguages=[[Dwarven|Dwarven]] [[Undercommon|Undercommon]] |Immunities=Syphilis|LifeExpectancy=290 years|Startingequipment=a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=-10%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Delver(Druid)|Delver]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Fighter(Fighter)|Fighter]] [[Gaoler(Commoner)|Gaoler]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Pirate(Thief)|Pirate]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }} | {{RaceTemplate|Name=Duergar|Description=Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited.|Statadj=constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4|RacialAbilities=|CulturalAbilities=[[Mining|Mining]] [[Spell_Invisibility|Invisibility]] [[Spell_Grow|Grow]] |RacialEffects=|BonusAbilities=darkvision|BonusLanguages=[[Dwarven|Dwarven]] [[Undercommon|Undercommon]] |Immunities=Syphilis|LifeExpectancy=290 years|Startingequipment=a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=-10%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Delver(Druid)|Delver]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Fighter(Fighter)|Fighter]] [[Gaoler(Commoner)|Gaoler]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Pirate(Thief)|Pirate]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }} | ||
+ | ==Character Information== | ||
+ | |||
+ | {| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" | ||
+ | |- | ||
+ | ! style="text-align:left"| Start Area | ||
+ | | style="text-align:left"| Mud School | ||
+ | |- | ||
+ | ! style="text-align:left"| Player Ambassador | ||
+ | | style="text-align:left"| | ||
+ | |- | ||
+ | ! style="text-align:left"| Racial Cities | ||
+ | | style="text-align:left"| | ||
+ | |} | ||
+ | |||
+ | ==How to Play== | ||
==Notes== | ==Notes== | ||
. | . |
Revision as of 16:37, 16 March 2019
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Duergar=== | |
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Description: | Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited. |
Stat Adjustments: | constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4 |
Racial Abilities: | |
Cultural Abilities: | Mining Invisibility Grow |
Racial Effects: | |
Bonus Languages: | Dwarven Undercommon |
Bonus Abilities: | darkvision |
Immunities: | Syphilis |
Experience Modification: | -10% |
Life Expectancy: | 290 years |
Starting Equipment: | a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Pirate Sailor Shaman Templar Thief Trapper |
Character Information
Start Area | Mud School |
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Player Ambassador | |
Racial Cities |
How to Play
Notes
.