Difference between revisions of "Category:Alignment"

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using benevolent spells.
 
using benevolent spells.
  
==Alignment-modifying Abilities==
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===Notes===
Some abilities directly affect your alignment score.
 
====Skills====
 
====Spells====
 
====Chants====
 
====Prayers====
 
====Songs====
 
 
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Revision as of 14:33, 10 December 2018

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Your alignment represents your moral fiber, with Good representing selfless benevolence, Evil representing selfish maliciousness, and Neutral representing the balance of the two.

Good

Neutral

Evil

Alignment Display Score
Good Pure Good ?? to 10000
Good Good Good
Neutral Somewhat Good Neutral
Neutral Pure Neutral Neutral
Neutral Somewhat Evil Neutral
Evil Evil Evil
Evil Pure Evil -10000 to -??


Impacts of Alignment

In combat, the amount of experience you receive from the vanquishing of a foe depends partially on your alignment versus that of the creature you have killed. In general, if you are Good and you kill a Good creature, or Evil and kill an Evil creature, or Neutral and kill a Neutral creature, you receive least experience. The amount of experience can vary depending upon how close to perfect Goodness, perfect Evil, or pure Neutrality you are. In addition to receiving the least amount of experience for violating this rule, you will find your characters alignment slowly changing with each repeat offense.

For some classes, alignment can have other affects. Paladins must always be good, and will find that their spellcasting ability disappears with their goodness. Clerics may be good or evil, but their spell choices can profoundly impact their alignment. A Good Cleric or Paladin who casts malicious spells will soon find themselves becoming evil. Evil Clerics can suffer the same fate for using benevolent spells.

Notes

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