Difference between revisions of "Clans(ClanCrafting)"
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! | Quantity | ! | Quantity | ||
! | Function | ! | Function | ||
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|- | |- | ||
| Flag | | Flag | ||
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| 1 | | 1 | ||
| Stakes claim to an area, enabling conquest of that area. Maintains claim. | | Stakes claim to an area, enabling conquest of that area. Maintains claim. | ||
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|- | |- | ||
| Journal | | Journal | ||
Line 31: | Line 29: | ||
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− | | | + | | This creates a clan-specific journal for clan members to communicate with one-another. |
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|- | |- | ||
| GuardBanner | | GuardBanner | ||
Line 40: | Line 37: | ||
| oak | | oak | ||
| 1 | | 1 | ||
− | | | + | | These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers. |
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|- | |- | ||
| Judges Gavel | | Judges Gavel | ||
Line 49: | Line 45: | ||
| oak | | oak | ||
| 5 | | 5 | ||
− | | | + | | This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death. |
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|- | |- | ||
| Book of the Laws | | Book of the Laws | ||
Line 58: | Line 53: | ||
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− | | | + | | These must be constructed inside the area for which the book is intended. It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working. |
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|- | |- | ||
| Pamphlet | | Pamphlet | ||
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| | | | ||
| | | | ||
− | | | + | | These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control. |
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|- | |- | ||
| Membership Card | | Membership Card | ||
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− | | | + | | These can be given to mobs conquered by your clan to make them utterly loyal to your clan. Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any. |
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|- | |- | ||
| Donation List | | Donation List | ||
Line 85: | Line 77: | ||
| silk | | silk | ||
| 20 | | 20 | ||
− | | | + | | This item should be placed inside the official Donation Room for a clan. If this is done, the list will automatically grow to include every single addition and removal. |
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|- | |- | ||
| Miners Pick | | Miners Pick | ||
Line 94: | Line 85: | ||
| iron | | iron | ||
| 10 | | 10 | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Foragers Basket | | Foragers Basket | ||
Line 103: | Line 93: | ||
| | | | ||
| | | | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Lumberjacks Saw | | Lumberjacks Saw | ||
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| iron | | iron | ||
| 5 | | 5 | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Diggers Shovel | | Diggers Shovel | ||
Line 121: | Line 109: | ||
| iron | | iron | ||
| 5 | | 5 | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Tanners Knife | | Tanners Knife | ||
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| iron | | iron | ||
| 3 | | 3 | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Fishers Pole | | Fishers Pole | ||
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| | | | ||
| | | | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Hunters Snare | | Hunters Snare | ||
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| | | | ||
| | | | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Farmers Tiller | | Farmers Tiller | ||
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| | | | ||
| | | | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Tailors Needle | | Tailors Needle | ||
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| | | | ||
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− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Weaponsmiths Hammer | | Weaponsmiths Hammer | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Armorsmiths Anvil | | Armorsmiths Anvil | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Leatherworkers Tools | | Leatherworkers Tools | ||
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− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Blacksmiths Bellows | | Blacksmiths Bellows | ||
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− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Wainwrights Tools | | Wainwrights Tools | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Potters Wheel | | Potters Wheel | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Jewellers Tools | | Jewellers Tools | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Scrimshawers Blade | | Scrimshawers Blade | ||
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| | | | ||
| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Papermakers Tools | | Papermakers Tools | ||
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| | | | ||
| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Carpenters Hammer | | Carpenters Hammer | ||
Line 256: | Line 229: | ||
| oak | | oak | ||
| 5 | | 5 | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Firebuilders Flint | | Firebuilders Flint | ||
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| | | | ||
| | | | ||
− | | | + | | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
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|- | |- | ||
| Fletchers Tools | | Fletchers Tools | ||
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− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Glassblowers Tools | | Glassblowers Tools | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Sculptors Chisel | | Sculptors Chisel | ||
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− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Shipwrights Tools | | Shipwrights Tools | ||
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| | | | ||
− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Weavers Loom | | Weavers Loom | ||
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− | | | + | | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
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|- | |- | ||
| Executioners Scales | | Executioners Scales | ||
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− | | | + | | This item makes the mob a tenacious attacker of evil creatures and thieves. |
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|- | |- | ||
| Shop Apron | | Shop Apron | ||
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− | | | + | | These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home. They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows. They can be GIVEN things to sell by clan members in proper authority over them. They will not deal with clans with whom your clan is hostile or at war. |
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|- | |- | ||
| Assassins Eye | | Assassins Eye | ||
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− | | | + | | This item makes the mob a tenacious attacker of good creatures and paladins. |
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|- | |- | ||
| Scavengers Sticker | | Scavengers Sticker | ||
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| 20 | | 20 | ||
| iron | | iron | ||
− | | | + | | 20 |
− | | | + | | This item makes the mob a scavenger, picking anything up they find on the ground. |
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|- | |- | ||
| Tax Collectors Clipboard | | Tax Collectors Clipboard | ||
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| 20 | | 20 | ||
| gold | | gold | ||
− | | | + | | 10 |
− | | | + | | This item makes the mob a collector of tax money from anyone who is not also a member of their clan. |
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− | |||
|} | |} |
Revision as of 04:02, 11 May 2018
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=Clans= |
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ClanAbilities ClanCommands Clancrafting ClanEnchanting Diplomacy Governments Levels Trophies Conquest Achievements |
Clan Crafting
The ClanCrafting skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create.
Item | Exp to craft | Material | Quantity | 2nd Material | Quantity | Function |
---|---|---|---|---|---|---|
Flag | 2500 | cotton | 1 | oak | 1 | Stakes claim to an area, enabling conquest of that area. Maintains claim. |
Journal | 50 | pine | 10 | This creates a clan-specific journal for clan members to communicate with one-another. | ||
GuardBanner | 500 | cotton | 1 | oak | 1 | These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers. |
Judges Gavel | 1000 | mithril | 2 | oak | 5 | This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death. |
Book of the Laws | 2000 | oak | 100 | These must be constructed inside the area for which the book is intended. It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working. | ||
Pamphlet | 500 | pine | 5 | These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control. | ||
Membership Card | 100 | pine | 5 | These can be given to mobs conquered by your clan to make them utterly loyal to your clan. Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any. | ||
Donation List | 1000 | maple | 1 | silk | 20 | This item should be placed inside the official Donation Room for a clan. If this is done, the list will automatically grow to include every single addition and removal. |
Miners Pick | 100 | oak | 5 | iron | 10 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
Foragers Basket | 100 | vine | 20 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. | ||
Lumberjacks Saw | 100 | oak | 10 | iron | 5 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
Diggers Shovel | 100 | pine | 10 | iron | 5 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
Tanners Knife | 100 | oak | 1 | iron | 3 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. |
Fishers Pole | 100 | hickory | 10 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. | ||
Hunters Snare | 100 | redwood | 10 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. | ||
Farmers Tiller | 100 | balsa | 10 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. | ||
Tailors Needle | 100 | copper | 5 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Weaponsmiths Hammer | 100 | granite | 10 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Armorsmiths Anvil | 100 | iron | 50 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Leatherworkers Tools | 100 | iron | 6 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Blacksmiths Bellows | 100 | obsidian | 8 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Wainwrights Tools | 100 | iron | 8 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Potters Wheel | 100 | maple | 20 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Jewellers Tools | 100 | silver | 10 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Scrimshawers Blade | 100 | iron | 5 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Papermakers Tools | 100 | iron | 10 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Carpenters Hammer | 100 | stone | 10 | oak | 5 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. |
Firebuilders Flint | 100 | flint | 1 | Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals. | ||
Fletchers Tools | 100 | bronze | 20 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Glassblowers Tools | 100 | tin | 5 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Sculptors Chisel | 100 | brass | 20 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Shipwrights Tools | 100 | lead | 10 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Weavers Loom | 100 | oak | 5 | Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items. | ||
Executioners Scales | 500 | bronze | 20 | This item makes the mob a tenacious attacker of evil creatures and thieves. | ||
Shop Apron | 250 | cotton | 30 | These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home. They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows. They can be GIVEN things to sell by clan members in proper authority over them. They will not deal with clans with whom your clan is hostile or at war. | ||
Assassins Eye | 500 | bronze | 20 | This item makes the mob a tenacious attacker of good creatures and paladins. | ||
Scavengers Sticker | 100 | maple | 20 | iron | 20 | This item makes the mob a scavenger, picking anything up they find on the ground. |
Tax Collectors Clipboard | 1000 | ironwood | 20 | gold | 10 | This item makes the mob a collector of tax money from anyone who is not also a member of their clan. |