<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Lich</id>
	<title>Lich - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Lich"/>
	<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;action=history"/>
	<updated>2026-05-30T11:11:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=20350&amp;oldid=prev</id>
		<title>Loki at 12:59, 24 July 2023</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=20350&amp;oldid=prev"/>
		<updated>2023-07-24T12:59:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:59, 24 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|RacialAbilities=|CulturalAbilities=|RacialEffects=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|RacialAbilities=|CulturalAbilities=|RacialEffects=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%&lt;/ins&gt;|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-20346:rev-20350:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=20346&amp;oldid=prev</id>
		<title>Loki at 01:19, 24 July 2023</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=20346&amp;oldid=prev"/>
		<updated>2023-07-24T01:19:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:19, 24 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=|RacialAbilities=|CulturalAbilities=|RacialEffects&lt;/ins&gt;=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=20345&amp;oldid=prev</id>
		<title>Loki at 01:16, 24 July 2023</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=20345&amp;oldid=prev"/>
		<updated>2023-07-24T01:16:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:16, 24 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist&lt;/del&gt;]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Notes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=19791&amp;oldid=prev</id>
		<title>Tickitok: /* Notes */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=19791&amp;oldid=prev"/>
		<updated>2023-03-15T17:14:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:14, 15 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Necromancer(Cleric)|Necromancers]] must die while level 30 or higher to become a Lich.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Necromancer(Cleric)|Necromancers]] must die while level 30 or higher to become a Lich.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*As undead, Liches only recover hit point from [[Prayer_HealUndead|Heal Undead]], a level 14 [[Necromancer(Cleric)|Necromancer]] prayer.  This prayer may be available in potion form or from the Necromancer Past Life I achievement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*As undead, Liches only recover hit point from [[Prayer_HealUndead|Heal Undead]], a level 14 [[Necromancer(Cleric)|Necromancer]] prayer.  This prayer may be available in potion form or from the Necromancer Past Life I achievement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Note, while Liches can become [[Minstrel(Bard)|Minstrel]], they do not qualify for the [[Bard(Bard)|Bard]] class.  In order to become a Minstrel, a Lich must start as an [[Apprentice(Commoner)|Apprentice]], TRAIN to become &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an [[Artisan(Commoner)|Artisan]] and then become a [[Minstrel(Bard)|Minstrel]].  If the Lich gains any levels in [[Artisan(Commoner)|Artisan]], they will not be able to get 90 levels of [[Minstrel(Bard)|Minstrel]].  Therefore, the Lich may desire to unlevel (die a bunch) to remove any [[Artisan(Commoner)|Artisan]] levels they gain prior to becoming &lt;/del&gt;a [[Minstrel(Bard)|Minstrel]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Note, while Liches can become [[Minstrel(Bard)|Minstrel]], they do not qualify for the [[Bard(Bard)|Bard]] class.  In order to become a Minstrel, a Lich must start as an [[Apprentice(Commoner)|Apprentice]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then &lt;/ins&gt;TRAIN to become a [[Minstrel(Bard)|Minstrel]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tickitok</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=5999&amp;oldid=prev</id>
		<title>Loki: /* Notes */  Added Minstrel notes.</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=5999&amp;oldid=prev"/>
		<updated>2016-09-08T15:06:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt;  Added Minstrel notes.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:06, 8 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Necromancer(Cleric)|Necromancers]] must die while level 30 or higher to become a Lich.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Necromancer(Cleric)|Necromancers]] must die while level 30 or higher to become a Lich.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*As undead, Liches only recover hit point from [[Prayer_HealUndead|Heal Undead]], a level 14 [[Necromancer(Cleric)|Necromancer]] prayer.  This prayer may be available in potion form or from the Necromancer Past Life I achievement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*As undead, Liches only recover hit point from [[Prayer_HealUndead|Heal Undead]], a level 14 [[Necromancer(Cleric)|Necromancer]] prayer.  This prayer may be available in potion form or from the Necromancer Past Life I achievement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Note, while Liches can become [[Minstrel(Bard)|Minstrel]], they do not qualify for the [[Bard(Bard)|Bard]] class.  In order to become a Minstrel, a Lich must start as an [[Apprentice(Commoner)|Apprentice]], TRAIN to become an [[Artisan(Commoner)|Artisan]] and then become a [[Minstrel(Bard)|Minstrel]].  If the Lich gains any levels in [[Artisan(Commoner)|Artisan]], they will not be able to get 90 levels of [[Minstrel(Bard)|Minstrel]].  Therefore, the Lich may desire to unlevel (die a bunch) to remove any [[Artisan(Commoner)|Artisan]] levels they gain prior to becoming a [[Minstrel(Bard)|Minstrel]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-4117:rev-5999:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4117&amp;oldid=prev</id>
		<title>Vita at 19:50, 29 July 2016</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4117&amp;oldid=prev"/>
		<updated>2016-07-29T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:50, 29 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Notes===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Necromancer(Cleric)|Necromancers]] must die while level 30 or higher to become a Lich.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*As undead, Liches only recover hit point from [[Prayer_HealUndead|Heal Undead]], a level 14 [[Necromancer(Cleric)|Necromancer]] prayer.  This prayer may be available in potion form or from the Necromancer Past Life I achievement.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4116&amp;oldid=prev</id>
		<title>Vita at 18:15, 29 July 2016</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4116&amp;oldid=prev"/>
		<updated>2016-07-29T18:15:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:15, 29 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] }}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar&lt;/ins&gt;]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel&lt;/ins&gt;]] }}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4115&amp;oldid=prev</id>
		<title>Vita at 18:03, 29 July 2016</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4115&amp;oldid=prev"/>
		<updated>2016-07-29T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:03, 29 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-4114:rev-4115:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4114&amp;oldid=prev</id>
		<title>Vita at 15:02, 29 July 2016</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4114&amp;oldid=prev"/>
		<updated>2016-07-29T15:02:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:02, 29 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=3901&amp;oldid=prev</id>
		<title>Loki: Created page with &quot;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=3901&amp;oldid=prev"/>
		<updated>2016-07-19T14:54:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
</feed>