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	<id>http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Irrigation%28Recipes%29</id>
	<title>Irrigation(Recipes) - Revision history</title>
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	<updated>2026-05-17T01:05:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;diff=12547&amp;oldid=prev</id>
		<title>Loki: /* Irrigation Recipes */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;diff=12547&amp;oldid=prev"/>
		<updated>2019-04-29T14:01:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Irrigation Recipes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:01, 29 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot;&gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Adds a strong artificial current to a swimmable room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Adds a strong artificial current to a swimmable room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| (see end notes)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| (see end notes)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| fish hatchery&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| 28&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| 500&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| fish&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Makes a water room only produce fish resources.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| dock&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| dock&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;diff=12543&amp;oldid=prev</id>
		<title>Kimi at 18:01, 26 April 2019</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;diff=12543&amp;oldid=prev"/>
		<updated>2019-04-26T18:01:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;amp;diff=12543&amp;amp;oldid=11981&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Kimi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;diff=11981&amp;oldid=prev</id>
		<title>Loki: Created page with &quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__  This page has all of the current base Landscaping recipes as of 3/8/2019.  ==Landscaping Recipes== {| class=&quot;wiki...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Irrigation(Recipes)&amp;diff=11981&amp;oldid=prev"/>
		<updated>2019-03-16T14:38:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__  This page has all of the current base &lt;a href=&quot;/wiki/index.php?title=Landscaping&quot; title=&quot;Landscaping&quot;&gt;Landscaping&lt;/a&gt; recipes as of 3/8/2019.  ==Landscaping Recipes== {| class=&amp;quot;wiki...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[Landscaping]] recipes as of 3/8/2019.&lt;br /&gt;
&lt;br /&gt;
==Landscaping Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Materials Amount&lt;br /&gt;
! Materials Type&lt;br /&gt;
! Description&lt;br /&gt;
! Special Requirements&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Plains&lt;br /&gt;
| 1000&lt;br /&gt;
| Vegetation&lt;br /&gt;
| Turns a place into a flat green one.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Description&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| Long elaborate description of the room details.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Kes Grove&lt;br /&gt;
| 250&lt;br /&gt;
| Carrots&lt;br /&gt;
| Makes an cave room only produce kes resources.&lt;br /&gt;
| Delver &lt;br /&gt;
| This is a special type of carrot that is grown in caves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Draft List===&lt;br /&gt;
Delete this list after putting into table format.&lt;br /&gt;
&lt;br /&gt;
description	1	10	0			DESC	NA	-	-	description		Long elaborate description of the room details.&lt;br /&gt;
title	1	15	0			TITLE	NA	-	-	title		Brief 1-6 word description of a room.&lt;br /&gt;
demolish	1	25	0		DIR OUTDOOR WATERONLY	DEMOLISH	Swamp	-		demolishing		Demolishes something, which has different effects.&lt;br /&gt;
barrier	1	25	100		DIR	WALL	NA	-		barrier @x1		Blocks entry or exit between two places.&lt;br /&gt;
wading pool	5	100	100	VALUE	OUTDOOR	ROOM	ShallowWater	0		pond		Turns an outdoor room into a small pond that can be walked over without swimming.&lt;br /&gt;
lake	10	225	300	VALUE	OUTDOOR	ROOM	WaterSurface	0		lake		Turns an outdoor room into a fresh water surface.&lt;br /&gt;
sea	15	325	600	VALUE	OUTDOOR	ROOM	SaltWaterSurface	0		sea		Turns an outdoor room into a salty water surface.&lt;br /&gt;
fresh underwater	17	90	255	VALUE	DOWNONLY WATERSURFACEONLY FRESHWATER	STAIRS	UnderWater	0		underwater		Adds a deep fresh under-water room below a Lake. &lt;br /&gt;
salty underwater	17	90	255	VALUE	DOWNONLY WATERSURFACEONLY SALTWATER	STAIRS	UnderSaltWater	0		underwater		Adds a deep salt under-water room below a Lake.&lt;br /&gt;
beach	20	200	500	VALUE	OUTDOOR	ROOM	Shore	0		shore		Turns an outdoor room into a beach where boats may enter, but not sailing ships.&lt;br /&gt;
no current	22	150	0		WATERONLY DIR	DELEFFECT			WaterCurrents()	no current		Removes any artificial currents from a water surface.&lt;br /&gt;
slow current	22	150	50	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=20 chance=99 @dir)	slow current		Adds a slow artificial current to a swimmable room.&lt;br /&gt;
light current	23	150	100	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=15 chance=99 @dir)	light current		Adds a light artificial current to a swimmable room.&lt;br /&gt;
water current	25	150	150	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=10 chance=99 @dir)	water current		Adds an artificial current to a swimmable room.&lt;br /&gt;
strong current	27	150	200	VALUE	WATERONLY DIR	ROOMEFFECT			WaterCurrents(min=1 max=5 chance=99 @dir)	strong current		Adds a strong artificial current to a swimmable room.&lt;br /&gt;
dock	30	300	100	VALUE	WATERSURFACEONLY	ROOM	SeaPort	0		dock		Turns an outdoor water room into a sea port that sailing ships may use.&lt;br /&gt;
restore sealife	33	25	0		WATERONLY	DELEFFECT			ResourceOverride()Prop_CommonTwister()	normal resources		Makes a water room able to produce any normal resources available to that type of environment.&lt;br /&gt;
iceshelf	35	400	500	VALUE	OUTDOOR WATERSURFACEONLY	ROOM	IcePlains	0		ice shelf	-BASECLASS +Druid	Turns an outdoor water room into an icy plain.&lt;br /&gt;
seaweed field	38	100	500	Seaweed	WATERONLY	ROOMEFFECT			ResourceOverride(Seaweed)	planting seaweed		Makes a water room only produce seaweed resources.&lt;br /&gt;
shrimp hatchery	63	100	500	Shrimp	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Shrimp)	seeding shrimp		Makes a water room only produce seaweed resources.&lt;br /&gt;
trout hatchery	48	100	500	Trout	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Trout)	seeding trout		Makes a water room only produce seaweed resources.&lt;br /&gt;
salmon hatchery	53	100	500	Salmon	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Salmon)	seeding salmon		Makes a water room only produce seaweed resources.&lt;br /&gt;
tuna hatchery	58	100	500	Tuna	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Tuna)	seeding tuna		Makes a water room only produce seaweed resources.&lt;br /&gt;
catfish hatchery	43	100	500	Catfish	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Catfish)	seeding catfish		Makes a water room only produce seaweed resources.&lt;br /&gt;
carp hatchery	68	100	500	Carp	WATERONLY FRESHWATER	ROOMEFFECT			ResourceOverride(Carp)	seeding carp		Makes a water room only produce seaweed resources.&lt;br /&gt;
yellowfin hatchery	73	100	1000	Tuna	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Tuna)Prop_CommonTwister(@remove)Prop_CommonTwister(skill=Fishing,Trawling mask=tuna name=&amp;quot;a pound of yellowfin&amp;quot; display=&amp;quot;a pound of yellowfin is here&amp;quot; material=tuna subtype=yellowfin)	seeding yellowfin		Makes a water room only produce seaweed resources.&lt;br /&gt;
crab hatchery	78	100	1000	Shrimp	WATERONLY SALTWATER	ROOMEFFECT			ResourceOverride(Shrimp)Prop_CommonTwister(@remove)Prop_CommonTwister(skill=Fishing,Trawling mask=shrimp name=&amp;quot;a pound of crab&amp;quot; display=&amp;quot;a pound of crab is here&amp;quot; material=shrimp subtype=crab)	seeding crab		Makes a water room only produce seaweed resources.&lt;br /&gt;
druidic monument	13	200	1000	ROCK	UNDERWATERONLY	ITEM	DruidicMonument			druidic monument	-ANYCLASS +Mer	Constructs a spiritual druidic monument.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
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