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	<id>http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Dancer%28Bard%29</id>
	<title>Dancer(Bard) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Dancer%28Bard%29"/>
	<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;action=history"/>
	<updated>2026-05-04T09:57:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=21450&amp;oldid=prev</id>
		<title>Loki: /* Notes */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=21450&amp;oldid=prev"/>
		<updated>2025-10-02T13:52:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:52, 2 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Notes=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Notes=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you wish to use the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DANCE_Social|&lt;/ins&gt;DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=18713&amp;oldid=prev</id>
		<title>Tickitok: /* Multi-Classing Options and Effectiveness */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=18713&amp;oldid=prev"/>
		<updated>2022-01-18T16:22:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Multi-Classing Options and Effectiveness&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:22, 18 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first thing to keep in mind when multiclassing with Dancer is that Dances, Songs, and Playing instruments do not stop each other, so you can have one of each type going all at once. This means that a common route that people choose when multiclassing is to go 30 levels of Dancer, 30 Minstrel, and 30 Bard in order to get the full breadth of each type. While this is certainly a powerful option, it has its downsides. As it is a triple 30 split, it limits your ability to get expertises, that combined with certain songs, dances, and instruments being more powerful than others makes stopping somewhere before level 30 in each of the classes a consideration for many players. That being said, if you appreciate having a skill for nearly any situation, it is something you might look at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first thing to keep in mind when multiclassing with Dancer is that Dances, Songs, and Playing instruments do not stop each other, so you can have one of each type going all at once. This means that a common route that people choose when multiclassing is to go 30 levels of Dancer, 30 Minstrel, and 30 Bard in order to get the full breadth of each type. While this is certainly a powerful option, it has its downsides. As it is a triple 30 split, it limits your ability to get expertises, that combined with certain songs, dances, and instruments being more powerful than others makes stopping somewhere before level 30 in each of the classes a consideration for many players. That being said, if you appreciate having a skill for nearly any situation, it is something you might look at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next thing one has to remember when attempting to multiclass Dancer, and any bard for that matter, is which levels each class gets critical skills. Minstrel gets Guitars at level 6, which means that you can grab a large source of damage for very little level investment. Bard gets the song &quot;Mana&quot; at level 16 and &quot;Quickness&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;st &lt;/del&gt;17, which are both great things to pick up, Mana to help sustain party members&#039; abilities and Quickness for extra damage or actions. Charlatan gets Hide at level 3 and Mark at level 4, which can provide a large burst of damage at the beginning of tough battles, and Charlatan also gets Magic Missile at level 12, which can provide consistent damage at lower levels, and Cure Light Wounds at level 18 to help keep yourself and your group in the fight. Jester doesn&#039;t have too much in the way of extremely powerful skills (as-of time of writing this), but does have some low-investment skills that are definitely worth considering. Just for gaining 1 level in Jester, a character obtains both Clumsiness (which is a song that the base Bard class gets at level 6) and Juggle (which is a great option to add just a small bit of extra damage). Past that, however, I&#039;m afraid you&#039;d have to understand the Jester class a little more than I do to know which levels one might wish to stop at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next thing one has to remember when attempting to multiclass Dancer, and any bard for that matter, is which levels each class gets critical skills. Minstrel gets Guitars at level 6, which means that you can grab a large source of damage for very little level investment. Bard gets the song &quot;Mana&quot; at level 16 and &quot;Quickness&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;17, which are both great things to pick up, Mana to help sustain party members&#039; abilities and Quickness for extra damage or actions. Charlatan gets Hide at level 3 and Mark at level 4, which can provide a large burst of damage at the beginning of tough battles, and Charlatan also gets Magic Missile at level 12, which can provide consistent damage at lower levels, and Cure Light Wounds at level 18 to help keep yourself and your group in the fight. Jester doesn&#039;t have too much in the way of extremely powerful skills (as-of time of writing this), but does have some low-investment skills that are definitely worth considering. Just for gaining 1 level in Jester, a character obtains both Clumsiness (which is a song that the base Bard class gets at level 6) and Juggle (which is a great option to add just a small bit of extra damage). Past that, however, I&#039;m afraid you&#039;d have to understand the Jester class a little more than I do to know which levels one might wish to stop at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All-in-all, these are all great levels to stop at before going into Dancer, or to compliment the skills one obtains as Dancer, but a good question to ask yourself at this point would be, &amp;quot;Why Dancer?&amp;quot;. Other bard classes get all sorts of powerful high-level skills that allow all sorts of options that Dancer does not, and while Dancer does have things that those classes in turn don&amp;#039;t have, one might be tempted to say that those options are simply better than Dancer provides. I won&amp;#039;t argue for or against this, as ultimately the usefulness of each class is mostly dependent on what a player wants from it, but I will make a case to choose Dancer even if you feel like the class&amp;#039; skills aren&amp;#039;t as useful or powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All-in-all, these are all great levels to stop at before going into Dancer, or to compliment the skills one obtains as Dancer, but a good question to ask yourself at this point would be, &amp;quot;Why Dancer?&amp;quot;. Other bard classes get all sorts of powerful high-level skills that allow all sorts of options that Dancer does not, and while Dancer does have things that those classes in turn don&amp;#039;t have, one might be tempted to say that those options are simply better than Dancer provides. I won&amp;#039;t argue for or against this, as ultimately the usefulness of each class is mostly dependent on what a player wants from it, but I will make a case to choose Dancer even if you feel like the class&amp;#039; skills aren&amp;#039;t as useful or powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-18712:rev-18713:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Tickitok</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=18712&amp;oldid=prev</id>
		<title>Tickitok: /* Multi-Classing Options and Effectiveness */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=18712&amp;oldid=prev"/>
		<updated>2022-01-18T16:20:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Multi-Classing Options and Effectiveness&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:20, 18 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancer, like many of the bard classes, absolutely shines when multiclassing, and provides many unique options to do so.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancer, like many of the bard classes, absolutely shines when multiclassing, and provides many unique options to do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first thing to keep in mind when multiclassing with Dancer is that Dances, Songs, and Playing instruments do not stop each other, so you can have one of each type going all at once. This means that a common route that people choose when multiclassing is to go 30 levels of Dancer, 30 Minstrel, and 30 Bard in order to get the full breadth of each type. While this is certainly a powerful option, it has its downsides. As it is a triple 30 split, it limits your ability to get expertises, that combined with certain songs, dances, and instruments being more powerful than others makes stopping somewhere before level 30 in each of the classes a consideration for many players. That being said, if you appreciate having a skill for nearly any situation, it is something you might look at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first thing to keep in mind when multiclassing with Dancer is that Dances, Songs, and Playing instruments do not stop each other, so you can have one of each type going all at once. This means that a common route that people choose when multiclassing is to go 30 levels of Dancer, 30 Minstrel, and 30 Bard in order to get the full breadth of each type. While this is certainly a powerful option, it has its downsides. As it is a triple 30 split, it limits your ability to get expertises, that combined with certain songs, dances, and instruments being more powerful than others makes stopping somewhere before level 30 in each of the classes a consideration for many players. That being said, if you appreciate having a skill for nearly any situation, it is something you might look at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next thing one has to remember when attempting to multiclass Dancer, and any bard for that matter, is which levels each class gets critical skills. Minstrel gets Guitars at level 6, which means that you can grab a large source of damage for very little level investment. Bard gets the song &amp;quot;Mana&amp;quot; at level 16 and &amp;quot;Quickness&amp;quot; st 17, which are both great things to pick up, Mana to help sustain party members&amp;#039; abilities and Quickness for extra damage or actions. Charlatan gets Hide at level 3 and Mark at level 4, which can provide a large burst of damage at the beginning of tough battles, and Charlatan also gets Magic Missile at level 12, which can provide consistent damage at lower levels, and Cure Light Wounds at level 18 to help keep yourself and your group in the fight. Jester doesn&amp;#039;t have too much in the way of extremely powerful skills (as-of time of writing this), but does have some low-investment skills that are definitely worth considering. Just for gaining 1 level in Jester, a character obtains both Clumsiness (which is a song that the base Bard class gets at level 6) and Juggle (which is a great option to add just a small bit of extra damage). Past that, however, I&amp;#039;m afraid you&amp;#039;d have to understand the Jester class a little more than I do to know which levels one might wish to stop at.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next thing one has to remember when attempting to multiclass Dancer, and any bard for that matter, is which levels each class gets critical skills. Minstrel gets Guitars at level 6, which means that you can grab a large source of damage for very little level investment. Bard gets the song &amp;quot;Mana&amp;quot; at level 16 and &amp;quot;Quickness&amp;quot; st 17, which are both great things to pick up, Mana to help sustain party members&amp;#039; abilities and Quickness for extra damage or actions. Charlatan gets Hide at level 3 and Mark at level 4, which can provide a large burst of damage at the beginning of tough battles, and Charlatan also gets Magic Missile at level 12, which can provide consistent damage at lower levels, and Cure Light Wounds at level 18 to help keep yourself and your group in the fight. Jester doesn&amp;#039;t have too much in the way of extremely powerful skills (as-of time of writing this), but does have some low-investment skills that are definitely worth considering. Just for gaining 1 level in Jester, a character obtains both Clumsiness (which is a song that the base Bard class gets at level 6) and Juggle (which is a great option to add just a small bit of extra damage). Past that, however, I&amp;#039;m afraid you&amp;#039;d have to understand the Jester class a little more than I do to know which levels one might wish to stop at.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All-in-all, these are all great levels to stop at before going into Dancer, or to compliment the skills one obtains as Dancer, but a good question to ask yourself at this point would be, &amp;quot;Why Dancer?&amp;quot;. Other bard classes get all sorts of powerful high-level skills that allow all sorts of options that Dancer does not, and while Dancer does have things that those classes in turn don&amp;#039;t have, one might be tempted to say that those options are simply better than Dancer provides. I won&amp;#039;t argue for or against this, as ultimately the usefulness of each class is mostly dependent on what a player wants from it, but I will make a case to choose Dancer even if you feel like the class&amp;#039; skills aren&amp;#039;t as useful or powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All-in-all, these are all great levels to stop at before going into Dancer, or to compliment the skills one obtains as Dancer, but a good question to ask yourself at this point would be, &amp;quot;Why Dancer?&amp;quot;. Other bard classes get all sorts of powerful high-level skills that allow all sorts of options that Dancer does not, and while Dancer does have things that those classes in turn don&amp;#039;t have, one might be tempted to say that those options are simply better than Dancer provides. I won&amp;#039;t argue for or against this, as ultimately the usefulness of each class is mostly dependent on what a player wants from it, but I will make a case to choose Dancer even if you feel like the class&amp;#039; skills aren&amp;#039;t as useful or powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancer is one of two classes in the game that gains armored defence passively based on their Dexterity when they level up. I cannot overstate how powerful this is. If a player decides to max out their Dexterity, perhaps even increase their maximum and place a few buffs on themselves to increase it further, they can end up with far more Armored Defence by the time they hit max level than any other bard class by far. This can make them go from a relatively fragile class that relies on companions to fight head-on to a class that can perhaps even go toe-to-toe with fighters. That combined with the powerful effects they can get from their dances and the fact that they also obtain a few Fighter abilities themselves makes them a strong option to flex the power of Bards at max level. At lower levels, the ability to use multiple song types while being able to slowly gain armor still makes it a decent option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancer is one of two classes in the game that gains armored defence passively based on their Dexterity when they level up. I cannot overstate how powerful this is. If a player decides to max out their Dexterity, perhaps even increase their maximum and place a few buffs on themselves to increase it further, they can end up with far more Armored Defence by the time they hit max level than any other bard class by far. This can make them go from a relatively fragile class that relies on companions to fight head-on to a class that can perhaps even go toe-to-toe with fighters. That combined with the powerful effects they can get from their dances and the fact that they also obtain a few Fighter abilities themselves makes them a strong option to flex the power of Bards at max level. At lower levels, the ability to use multiple song types while being able to slowly gain armor still makes it a decent option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all you bards out there looking for a decent option to complete your build and help put out reliable damage while staying decently healthy, Dancer&amp;#039;s a good pick.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all you bards out there looking for a decent option to complete your build and help put out reliable damage while staying decently healthy, Dancer&amp;#039;s a good pick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-18711:rev-18712:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Tickitok</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=18711&amp;oldid=prev</id>
		<title>Tickitok: /* Multi-Classing Options and Effectiveness */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=18711&amp;oldid=prev"/>
		<updated>2022-01-18T16:19:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Multi-Classing Options and Effectiveness&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:19, 18 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Multi-Classing Options and Effectiveness=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Multi-Classing Options and Effectiveness=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dancer, like many of the bard classes, absolutely shines when multiclassing, and provides many unique options to do so.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first thing to keep in mind when multiclassing with Dancer is that Dances, Songs, and Playing instruments do not stop each other, so you can have one of each type going all at once. This means that a common route that people choose when multiclassing is to go 30 levels of Dancer, 30 Minstrel, and 30 Bard in order to get the full breadth of each type. While this is certainly a powerful option, it has its downsides. As it is a triple 30 split, it limits your ability to get expertises, that combined with certain songs, dances, and instruments being more powerful than others makes stopping somewhere before level 30 in each of the classes a consideration for many players. That being said, if you appreciate having a skill for nearly any situation, it is something you might look at.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The next thing one has to remember when attempting to multiclass Dancer, and any bard for that matter, is which levels each class gets critical skills. Minstrel gets Guitars at level 6, which means that you can grab a large source of damage for very little level investment. Bard gets the song &quot;Mana&quot; at level 16 and &quot;Quickness&quot; st 17, which are both great things to pick up, Mana to help sustain party members&#039; abilities and Quickness for extra damage or actions. Charlatan gets Hide at level 3 and Mark at level 4, which can provide a large burst of damage at the beginning of tough battles, and Charlatan also gets Magic Missile at level 12, which can provide consistent damage at lower levels, and Cure Light Wounds at level 18 to help keep yourself and your group in the fight. Jester doesn&#039;t have too much in the way of extremely powerful skills (as-of time of writing this), but does have some low-investment skills that are definitely worth considering. Just for gaining 1 level in Jester, a character obtains both Clumsiness (which is a song that the base Bard class gets at level 6) and Juggle (which is a great option to add just a small bit of extra damage). Past that, however, I&#039;m afraid you&#039;d have to understand the Jester class a little more than I do to know which levels one might wish to stop at.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All-in-all, these are all great levels to stop at before going into Dancer, or to compliment the skills one obtains as Dancer, but a good question to ask yourself at this point would be, &quot;Why Dancer?&quot;. Other bard classes get all sorts of powerful high-level skills that allow all sorts of options that Dancer does not, and while Dancer does have things that those classes in turn don&#039;t have, one might be tempted to say that those options are simply better than Dancer provides. I won&#039;t argue for or against this, as ultimately the usefulness of each class is mostly dependent on what a player wants from it, but I will make a case to choose Dancer even if you feel like the class&#039; skills aren&#039;t as useful or powerful.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dancer is one of two classes in the game that gains armored defence passively based on their Dexterity when they level up. I cannot overstate how powerful this is. If a player decides to max out their Dexterity, perhaps even increase their maximum and place a few buffs on themselves to increase it further, they can end up with far more Armored Defence by the time they hit max level than any other bard class by far. This can make them go from a relatively fragile class that relies on companions to fight head-on to a class that can perhaps even go toe-to-toe with fighters. That combined with the powerful effects they can get from their dances and the fact that they also obtain a few Fighter abilities themselves makes them a strong option to flex the power of Bards at max level. At lower levels, the ability to use multiple song types while being able to slowly gain armor still makes it a decent option.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For all you bards out there looking for a decent option to complete your build and help put out reliable damage while staying decently healthy, Dancer&#039;s a good pick.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Notes=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Notes=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-14139:rev-18711:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Tickitok</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14139&amp;oldid=prev</id>
		<title>Kazumi: /* How to Play */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14139&amp;oldid=prev"/>
		<updated>2020-02-18T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:21, 18 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early in your adventuring career you&amp;#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&amp;#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early in your adventuring career you&amp;#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&amp;#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You can also use this skill to get gear without having to fight for it. If your new friend is using something you like, order them to remove it and give it to you. You can always drop them from the group later with the [[NOFOLLOW|NOFOLLOW]] command&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells, and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells, and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14090&amp;oldid=prev</id>
		<title>Kazumi: /* How to Play */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14090&amp;oldid=prev"/>
		<updated>2020-02-09T22:11:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:11, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&amp;#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&amp;#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&amp;#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&amp;#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&amp;#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&amp;#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14089&amp;oldid=prev</id>
		<title>Kazumi: /* How to Play */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14089&amp;oldid=prev"/>
		<updated>2020-02-09T22:10:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:10, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early in your adventuring career you&amp;#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&amp;#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early in your adventuring career you&amp;#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&amp;#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as you&lt;/ins&gt;, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14088&amp;oldid=prev</id>
		<title>Kazumi: /* How to Play */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14088&amp;oldid=prev"/>
		<updated>2020-02-09T22:06:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, that &lt;/del&gt;can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14087&amp;oldid=prev</id>
		<title>Kazumi: /* How to Play */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14087&amp;oldid=prev"/>
		<updated>2020-02-09T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just remember&lt;/del&gt;, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remember&lt;/ins&gt;, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before walking into the unknown&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14086&amp;oldid=prev</id>
		<title>Kazumi: /* How to Play */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14086&amp;oldid=prev"/>
		<updated>2020-02-09T22:04:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Play&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:04, 9 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Just remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and difficulty &lt;/del&gt;of the enemies in the room.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Just remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and use DANCE [[Dance_Stop|STOP]] to halt your current dance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
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