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	<id>http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Construction%28Recipes%29</id>
	<title>Construction(Recipes) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Construction%28Recipes%29"/>
	<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;action=history"/>
	<updated>2026-04-12T17:18:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=20676&amp;oldid=prev</id>
		<title>Loki: /* Thief-only Construction Recipes */</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=20676&amp;oldid=prev"/>
		<updated>2023-12-18T15:26:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Thief-only Construction Recipes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:26, 18 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l432&quot;&gt;Line 432:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 432:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| obscured door&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| obscured door&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 100&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 100&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Very high-level hidden &lt;/del&gt;openable exit between two indoor places.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hidden &lt;/ins&gt;openable exit between two indoor places.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l444&quot;&gt;Line 444:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 444:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| secret door&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| secret door&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 250&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 250&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hidden &lt;/del&gt;openable exit between two indoor places.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Very high-level hidden &lt;/ins&gt;openable exit between two indoor places.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=12542&amp;oldid=prev</id>
		<title>Kimi at 17:54, 26 April 2019</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=12542&amp;oldid=prev"/>
		<updated>2019-04-26T17:54:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:54, 26 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l353&quot;&gt;Line 353:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 353:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bard-only Construction Recipes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bard-only Construction Recipes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These recipes are available to characters with some [[Bard(Base)|Bard]] levels (in any bard subclass)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;as long as they have the construction skill and their overall character level is at or above the recipe level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These recipes are available to characters with some [[Bard(Base)|Bard]] levels (in any bard subclass) as long as they have the construction skill and their overall character level is at or above the recipe level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-cm_:diff:1.41:old-12540:rev-12542:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Kimi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=12540&amp;oldid=prev</id>
		<title>Kimi at 15:20, 26 April 2019</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=12540&amp;oldid=prev"/>
		<updated>2019-04-26T15:20:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;amp;diff=12540&amp;amp;oldid=11979&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Kimi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=11979&amp;oldid=prev</id>
		<title>Loki: Created page with &quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__  This page has all of the current base Landscaping recipes as of 3/8/2019.  ==Landscaping Recipes== {| class=&quot;wiki...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Construction(Recipes)&amp;diff=11979&amp;oldid=prev"/>
		<updated>2019-03-16T14:32:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__  This page has all of the current base &lt;a href=&quot;/wiki/index.php?title=Landscaping&quot; title=&quot;Landscaping&quot;&gt;Landscaping&lt;/a&gt; recipes as of 3/8/2019.  ==Landscaping Recipes== {| class=&amp;quot;wiki...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[Landscaping]] recipes as of 3/8/2019.&lt;br /&gt;
&lt;br /&gt;
==Landscaping Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Materials Amount&lt;br /&gt;
! Materials Type&lt;br /&gt;
! Description&lt;br /&gt;
! Special Requirements&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Plains&lt;br /&gt;
| 1000&lt;br /&gt;
| Vegetation&lt;br /&gt;
| Turns a place into a flat green one.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Description&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| Long elaborate description of the room details.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| Kes Grove&lt;br /&gt;
| 250&lt;br /&gt;
| Carrots&lt;br /&gt;
| Makes an cave room only produce kes resources.&lt;br /&gt;
| Delver &lt;br /&gt;
| This is a special type of carrot that is grown in caves.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Draft List===&lt;br /&gt;
Delete this list after putting into table format.&lt;br /&gt;
&lt;br /&gt;
description	1	10	0			DESC	NA	-	-	description		Long elaborate description of the room details.&lt;br /&gt;
title	1	15	0			TITLE	NA	-	-	title		Brief 1-6 word description of a room.&lt;br /&gt;
demolish	1	25	0		DIR	DEMOLISH	Plains	-		demolishing		Demolishes something, which has different effects.&lt;br /&gt;
archway	1	25	10		DIR	DOOR	GenExit	archway		archway @x1		A specially named open exit between two places.&lt;br /&gt;
wall	1	45	100		DIR INDOOR	WALL	NA	-		wall @x1		Blocks entry or exit between two indoor places.&lt;br /&gt;
roof	1	110	350		OUTDOOR	ROOM	WoodRoom	0		frame and roof		Turns an outdoor place into an indoor one.&lt;br /&gt;
curtain	3	25	20	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|draw open|draw close|A closed curtain.|An open doorway.		curtain @x1		Openable cloth exit between two indoor places.&lt;br /&gt;
fence	4	25	50		OUTDOOR DIR	WALL	NA			fence @x1		Blocks entry or exit between two outdoor places.&lt;br /&gt;
weak gate	5	25	20		INDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
flimsy door	6	25	20		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
small maze	7	160	1500		OUTDOOR	ROOM	WoodRoomMaze	3		small maze frame and roof		Turns an outdoor place into a small indoor one of twisting turns.&lt;br /&gt;
simple gate	8	25	30		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
low roof	9	85	250		OUTDOOR	ROOM	WoodRoom	0	Prop_Crawlspace()	lower frame and roof		Turns an outdoor place into an indoor one you crawl through.&lt;br /&gt;
weak door	10	35	40		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
crawlway	11	50	250		INDOOR DIR NOWALL	DOOR	GenExit	crawlway	Prop_Crawlspace	crawlway @x1		Exit between two indoor places you crawl through.&lt;br /&gt;
beaded curtain	13	35	25	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|draw open|draw close|A closed curtain.|An open doorway.		curtain @x1		Openable cloth exit between two indoor places.&lt;br /&gt;
half door	15	35	45		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
water pad	16	35	200		OUTDOOR	ROOM	ShallowWater	0		wet room		Turns outdoor room into a very wet outdoor room.&lt;br /&gt;
medium maze	17	185	2500		OUTDOOR	ROOM	WoodRoomMaze	5		maze frame and roof		Turns an outdoor place into a larger indoor one of twisting turns.&lt;br /&gt;
light gate	18	35	35		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
wide roof	19	135	1000		OUTDOOR	ROOM	WoodRoom	0	Prop_EnlargeRoom(10)	broad frame and roof		Turns an outdoor place into an indoor one of exceptional size.&lt;br /&gt;
simple door	20	45	60		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
stairs	21	195	2550		INDOOR	STAIRS		@x1stairs to the @x2 floor		stairway @x1		Exit from an indoor place to a new indoor room above it.&lt;br /&gt;
tab drape	23	45	50	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|draw open|draw close|A closed curtain.|A passage offstage.		curtain @x1		Openable cloth exit between a stage and offstage.&lt;br /&gt;
light door	25	45	70		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
window	26	45	50	GLASS	INDOOR DIR NOWALL	DOOR	GenDoor	window|open|close|A window.|An open window.	Prop_Crawlspace()Prop_RoomView()	window @x1		Object that, when looked at, shows you what&amp;#039;s behind it.&lt;br /&gt;
big maze	27	210	3500		OUTDOOR	ROOM	WoodRoomMaze	7		large maze frame and roof		Turns an outdoor place into a large indoor one of twisting turns.&lt;br /&gt;
standard gate	28	45	40		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
hole	29	165	2550		INDOOR	STAIRS		@x1 a hole to the @x2 floor.	Spell_Fly()	hole @x1 to another floor		Exit from an indoor place to an existing room above it.&lt;br /&gt;
standard door	30	55	80		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
obscured door	30	100	100		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	secret door @x1	-BASECLASS +Thief	Very high-level hidden openable exit between two indoor places.&lt;br /&gt;
trap door	33	55	120		DOWNONLY INDOOR	DOOR	GenDoor	trapdoor|open|close|A closed trapdoor.|An open doorway.		door @x1		Openable exit between two indoor rooms above or below each other.&lt;br /&gt;
sturdy door	35	55	90		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
diving board	36	125	250		OUTDOOR WATERONLY UPONLY	ROOM	OverTheLedge	0		high dive platform		Turns the space above an outdoor water room into a platform above the room that can be jumped from.&lt;br /&gt;
small crawlmaze	37	120	1000		OUTDOOR	ROOM	WoodRoomMaze	3	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a small, short indoor maze of twisting turns.&lt;br /&gt;
sturdy gate	38	55	45		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
strong door	40	65	100		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
back curtain	43	65	100	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|raise|lower|A backdrop.|An passage backstage.		curtain @x1		Openable cloth exit between the stage and backstage.&lt;br /&gt;
heavy door	45	65	120		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
Medium Crawlmaze	45	145	2000		OUTDOOR	ROOM	WoodRoomMaze	5	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a medium, short indoor maze of twisting turns.&lt;br /&gt;
strong gate	48	65	90		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
folding door	50	75	125		INDOOR DIR	DOOR	GenDoor	door|folds open|folds closed|A closed folding door|An open doorway with folding doors.		door @x1		Openable exit between two indoor places.&lt;br /&gt;
Front Curtain	53	75	150	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|raise|lower|A closed stage curtain.|To the stage.		curtain @x1		Openable cloth exit between the stage and the audience.&lt;br /&gt;
saloon door	55	75	135		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
Large Crawlmaze	57	170	3000		OUTDOOR	ROOM	WoodRoomMaze	7	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a large, short indoor maze of twisting turns.&lt;br /&gt;
heavy gate	58	75	60		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
hidden door	60	150	200		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	hidden door @x1	-BASECLASS +Thief	High-level hidden openable exit between two indoor places.&lt;br /&gt;
Grand Drape	63	85	200	CLOTH	INDOOR DIR	DOOR	GenCurtain	curtain|raise|lower|A closed stage curtain.|To the stage.		curtain @x1		Openable cloth exit between the stage and the audience.&lt;br /&gt;
Glass Door	65	85	100	GLASS	INDOOR DIR	DOOR	GenDoor	glass door|open|close|A glass door.|An open glass door.	Prop_RoomView()	glass door @x1		Door that, when looked at, shows you what&amp;#039;s behind it.&lt;br /&gt;
Huge Maze	67	450	10000		OUTDOOR	ROOM	WoodRoomMaze	9		huge maze frame and roof		Turns an outdoor place into a huge indoor one of twisting turns.&lt;br /&gt;
reinforced gate	68	85	75		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
reinforced door	70	95	150		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
huge crawlmaze	77	410	9500		OUTDOOR	ROOM	WoodRoomMaze	9	Prop_Crawlspace()	crawlmaze		Turns an outdoor place into a huge, short indoor maze of twisting turns.&lt;br /&gt;
massive gate	78	95	100		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
massive door	80	105	200		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
siege gate	88	105	125		OUTDOOR DIR	DOOR	GenDoor	gate		gate @x1		Openable exit between two outdoor places.&lt;br /&gt;
barricade door	90	115	250		INDOOR DIR	DOOR	GenDoor	door		door @x1		Openable exit between two indoor places.&lt;br /&gt;
secret door	90	200	250		INDOOR DIR	DOOR	GenDoor	secret door	Prop_Hidden	obscured door @x1	-BASECLASS +Thief	Hidden openable exit between two indoor places.&lt;br /&gt;
grand hall	29	175	1500		OUTDOOR	ROOM	LargeWoodRoom	0		large frame and room		Turns an oudoor place into a large indoor one.&lt;br /&gt;
small orchestra Box	41	90	150		INDOOR	ROOMEFFECT			SoundEcho(1)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to adjacent rooms.&lt;br /&gt;
medium orchestra Box	51	120	250		INDOOR	ROOMEFFECT			SoundEcho(2)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to rooms up to 2 rooms away.&lt;br /&gt;
large orchestra Box	61	150	500		INDOOR	ROOMEFFECT			SoundEcho(3)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to rooms up to 3 rooms away.&lt;br /&gt;
huge orchestra Box	71	180	1000		INDOOR	ROOMEFFECT			SoundEcho(4)	acoustic paneling	-ANYCLASS +Minstrel	Installs panels to carry sound to rooms up to 4 rooms away.&lt;br /&gt;
remove orchestra Box	41	30	0		INDOOR	DELEFFECT			SoundEcho()	removed acoustic paneling	-ANYCLASS +Minstrel	Removes acoustic effects from the room.&lt;br /&gt;
auditorium	31	120	250		INDOOR DIR	ROOMEFFECT			Prop_RoomWatch()	sloped floor	-BASECLASS +Bard	Makes a room see all of the target rooms actions, but does not allow the audience to interact with them.&lt;br /&gt;
deauditorium	31	30	0		INDOOR	DELEFFECT			Prop_RoomWatch()	releveled floor	-BASECLASS +Bard	Removes the auditorium effect from an indoor room.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
</feed>