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	<id>http://coffeemud.net:8080/wiki/index.php?action=history&amp;feed=atom&amp;title=Build_3.0.0.5</id>
	<title>Build 3.0.0.5 - Revision history</title>
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	<updated>2026-04-20T13:23:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://coffeemud.net:8080/wiki/index.php?title=Build_3.0.0.5&amp;diff=18779&amp;oldid=prev</id>
		<title>Bozimmerman: Created page with &quot;{{CoffeeMUDAdministratorTOC}} = CoffeeMud Version 3.0.0.5 (3.0.5)  = Released on Mar 15, 2002 # Spell Domains are no longer classes, but simple enum field values # Weapon &amp; Ar...&quot;</title>
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		<updated>2022-02-22T22:04:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{CoffeeMUDAdministratorTOC}} = CoffeeMud Version 3.0.0.5 (3.0.5)  = Released on Mar 15, 2002 # Spell Domains are no longer classes, but simple enum field values # Weapon &amp;amp; Ar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CoffeeMUDAdministratorTOC}}&lt;br /&gt;
= CoffeeMud Version 3.0.0.5 (3.0.5)  =&lt;br /&gt;
Released on Mar 15, 2002&lt;br /&gt;
# Spell Domains are no longer classes, but simple enum field values&lt;br /&gt;
# Weapon &amp;amp; Armor Condition is now a thing via uses remaining&lt;br /&gt;
# Armor material now subtly affects saving throws&lt;br /&gt;
# No uses remaining on wands and stuff reduces their value to 0&lt;br /&gt;
# Thrown weapons exist now!&lt;br /&gt;
# Ranged weapons with Ammunition now exist.&lt;br /&gt;
# New Item type: StdRideable, for boats, cars, and airplanes&lt;br /&gt;
# New Item type: StdJournal, for message bases and such&lt;br /&gt;
# New Item types: StdCoins, GenRideable, GenJournal, &lt;br /&gt;
# New behaviors: ItemMender, MoneyChanger, &lt;br /&gt;
# Internal: mob senses masks and disposition are added, and room domains added&lt;br /&gt;
# Internal: weapon types and classifications are now a thing&lt;br /&gt;
# mob attributes now exist: autogold, autoloot, autoexits, autoassist, ansi, sysopmsgs, automelee&lt;br /&gt;
# Web Macros now exist&lt;br /&gt;
# .CMARE files are invented, and can now be Imported&lt;br /&gt;
# Saving Throws now exist&lt;br /&gt;
# Players can now have Leiges to share XP with&lt;br /&gt;
# Internal: commands are their own package, w/ StdCommand as the base&lt;br /&gt;
# New Skills: Skill_Meditation, &lt;br /&gt;
# New Spells: Spell_DetectGold, Spell_DetectWater, Spell_Augury, Spell_Wish, Spell_LightSensitivity&lt;br /&gt;
# New Spells: Spell_WeaknessGas, Spell_WeaknessFire, Spell_WeaknessElectricity, Spell_WeaknessCold, Spell_WeaknessAcid&lt;br /&gt;
# New Spells: Spell_ResistMagicMissiles, Spell_ReverseGravity, Spell_TimeStop, Spell_Reinforce, Spell_MassHaste&lt;br /&gt;
# New Spells: Spell_Ensnare, Spell_Mend, Spell_Shatter, Spell_SeeAura, Spell_CombatPrecognition, Spell_DetectMetal&lt;br /&gt;
# New Spells: Spell_Clairevoyance, Spell_Claireaudience, Spell_Scry, Spell_ComprehendLangs, Spell_KnowValue&lt;br /&gt;
# New Spells: Spell_PredictWeather, Spell_DetectUndead&lt;br /&gt;
# New Prayers: Prayer_SenseLife, Prayer_AnimateDead, Prayer_SenseEvil, Prayer_SenseGood, Prayer_Drain&lt;br /&gt;
# New Properties: Prop_Crawlspace, &lt;br /&gt;
# Languages are now a thing! New Langs: Common, Draconic, Gnomish, Dwarven, Orcish, Elvish, ThievesCant&lt;br /&gt;
# New MOB types: StdRideable (for horses mostly), GenRideable&lt;br /&gt;
# Diff Races now have their own health descriptions&lt;br /&gt;
# Natural Racial weapons added, so unarmed mobs can, on a race-by-race basis, have a special attack weapon&lt;br /&gt;
# New Web Server added, with ability to show mud variables via macros.&lt;br /&gt;
# New Web Macros: StdWebMacro, HTTPstatusInfo, NumPlayers, MUDServerStatus, MUDServerPort, MUDServerVersion&lt;br /&gt;
# New Web Macros: HTTPstatus, WebServerName, HTTPclientIP, PlayerList, WebServerPort, AreaTbl, WebServerVersion&lt;br /&gt;
# MUDGrinder app updated again, but its days are numbered.  Did this really still work at this time?&lt;/div&gt;</summary>
		<author><name>Bozimmerman</name></author>
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