WaterWorld

From CoffeeMud Wiki
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=CoffeeMUD Areas=
A       B       C       D       E       F       G       H       I       J       K       L       M        N       O       P       Q       R        S       T        U       V       W        X       Y        Z
=CoffeeMUD Regions=
Alramia       Calinthia       Dark Continent       Domhan Bol       Ofcollia       Otherworldly       Thalosia       Thera       Tyrithel       Unknown       Ven'rasyl      
===WaterWorld===
Description: The Naval Training Academy is a special pocket dimension where students from Alramus, New Thalos and Midgaard can go to practice their ship warfare abilities.
Author: Loki Currency: Gold coins (default)
Rooms: 115 Population: 8
LevelRange: 15-100 MedianLevel: 18
AvgAlign: pure neutral MedAlignment: pure neutral
Economy:
Languages:
Recommendation: Recommended for low level characters interested in ship to ship combat.
A MUDGrinder view of WaterWorld.
The Naval Training Academy.

Useful Items

Quests

Connected Areas

Shops

Trainers

Notes

  • This area is designed to practice ship combat.
  • Most blocks on this map are actually 3x3 or 5x5 grid rooms, meaning that the block actually represents a total of 9 or 25 rooms, respectively.
  • This area is a No-Recall zone.
    • To leave, make your way to the southern-most point on the map and enter the portal there.
  • Artisans will earn no experience here. However, the area is designed to allow artisans to experiment with various ship-building plans by maximizing the resources available to a single type of resource per zone.
    • The woods (dark green) grid rooms only produce WOOD as a resource.
    • The hills (light green) grid rooms only produce STONE as a resource.
    • The caveroom (light purple) grid rooms only produce IRON as a resource.