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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Thief        Trapper       
Description: The trapper, possibly the most cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as

means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +(Wisdom/6)+1 per

level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/6)+(1d3) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Dex/18) per level.
Damage: +1 damage per 5


Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: Benefits from animal followers leveling. Gets experience for selling foreign unconjured animals of comparable


Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Sneak and Hide attempts will fail outside of the


Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling

Human Ogre

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Wainwrighting Edged Weapon Specialization (Apothecary) (Caltrops)

(Climb) (Bandaging) (Sword Specialization) Recall Carpentry Write (Smoke Rings) (Ranged Weapon Specialization) (Swim) Taxidermy (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Trophy Count) (Hide) (Lacquering) (Embroidering)

(Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 Fire Building Avoid Traps

(Identify Bombs) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working)

4 (Detect Traps) (Searching) (Find Water) (Mining) (Weaving) (Pottery) (Costuming)

(Sculpting) (Distilling)

5 (Identify Traps) Strategic Retreat (Painting) (Food Prep)

(Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Sneak) (Dodge)
7 Use Poison (Mark Trapped)
8 Lay Traps (Remove Traps)
9 (Sneak Attack) Listen
10 (AutoDetect Traps)

(AutoMark Traps) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting)

11 Parry (True Shot)
12 (AutoCaltrops) (Track)
13 Observe (Sap)
14 (Lure) (Plant Item)
15 (Read Magic) Back Stab (Irrigation) (Landscaping) (Excavation)
16 (Dazzling Caltrops) (Bind)
17 Second Attack (Make Bombs)
18 (Animal Taming) (Detection)
19 Cage Building (Running Fight)
20 (Set Alarm) (Scrapping) (Pin)
21 (Domesticating) Cage
22 (Half Attack) (Snipe)
23 (Animal Trading) Shadow
24 (Animal Training) (Disabling Caltrops)
25 Trap Immunity Kamikaze
30 Death Trap

Multi-Classing Options and Effectiveness