Trapper(Thief)

From CoffeeMud Wiki
Jump to: navigation, search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Thief        Trapper       
===Trapper===
Description: The trapper, possibly the most cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[8X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: Benefits from animal followers leveling. Gets experience for selling foreign unconjured animals of comparable level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Sneak and Hide attempts will fail outside of the wild.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Taxidermy    Write    Wainwrighting    Carpentry    Recall    (Ranged Weapon Specialization)    (Caltrops)    (Climb)    (Apothecary)    (Swim)    (Play Instrument)    (Sword Specialization)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Trophy Count)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Avoid Traps    (Identify Bombs)    (Tailoring)    (Leather Working)    (Clan Crafting)    (Blacksmithing)    
4 (Detect Traps)    (Find Water)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Strategic Retreat    (Identify Traps)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Dodge)    (Sneak)    (Find Home)    
7 Use Poison    (Identify Poison)    (Mark Trapped)    (MeatCuring)    
8 Lay Traps    (Remove Traps)    (AutoSwim)    (AutoCrawl)    
9 Listen    (Sneak Attack)    (Wilderness Sounds)    
10 (AutoDetect Traps)    (AutoMark Traps)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Boatwrighting)    (Siegecraft)    (Speculating)    (Locksmithing)    (Masonry)    
11 Parry    (True Shot)    
12 (Track)    (AutoCaltrops)    (Find Ship)    (Gardening)    
13 Observe    (Sap)    (Wilderness Lore)    
14 (Lure)    (Plant Item)    
15 Back Stab    (Read Magic)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Bind)    (Dazzling Caltrops)    
17 Second Attack    (Make Bombs)    
18 (Detection)    (Animal Taming)    (Food Preserving)    (AutoClimb)    
19 Cage Building    (Running Fight)    
20 (Scrapping)    (Set Alarm)    (Pin)    (Branding)    
21 Cage    (Domesticating)    
22 (Snipe)    (Half Attack)    
23 Shadow    (Animal Trading)    
24 (Disabling Caltrops)    (Animal Training)    
25 Trap Immunity    Kamikaze    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Ship Building)    
30 Death Trap    
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.