Thief SetAlarm

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==Abilities==
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===Set Alarm===
Domain: Trapping
Available: Trapper(20)
Allows: Trapping
UseCost: Mana (35) Movement (35)
Quality: Circumstantial
Targets: Exits
Range: Touch, or not applicable
Commands: SETALARM
Usage: SETALARM "DIRECTIONNAME"
Examples: setalarm east
Description: This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. Many mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse. The number and levels of mobs who come running will depend on skill and expertise, and a particular mob will be difficult to fool twice.


Notes

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