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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
Description: Templar are those who pursue power and glory in the name of their god. They are the great weaponmasters, wielding their arms to conquer the world in their gods name. The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels. Their Aura of Strife, and their increased number of attacks makes them a formidable foe of all who oppose the will of their god. The Templar is an evil aligned class and lawfully inclined.

How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god. His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Strength 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives Aura of Strife which increases in power.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers. Using non-evil prayers introduces failure chance.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Revoke    Write    Sword Specialization    Infuse Discipline    Infuse Unholiness    Convert    Recall    Blunt Weapon Specialization    (Relics)    (Scroll Scribing)    (Annul)    (Swim)    (Play Instrument)    (Cause Light Wounds)    (Bandaging)    (Divorce)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Sense Life)    (Cause Fatigue)    (Sense Good)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Desecrate    Fire Building    (Edged Weapon Specialization)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Unholy Armament)    (Protection Good)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Deafness    (Sense Chaos)    (Flailing Weapon Specialization)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Parry)    (Cause Serious Wounds)    (Heresy)    (Find Home)    
7 Curse    (Hunt Good)    (Morph Unholy Weapon)    (Protection Chaos)    (Sense Devotion)    (Meat Curing)    
8 Paralyze    (Polearm Specialization)    (AutoSwim)    (AutoCrawl)    
9 (Behemoth)    (Faithful HellHound)    (Hammer Specialization)    
10 (Ranged Weapon Specialization)    (Cause Exhaustion)    (Dispel Good)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Protection Poison)    (Unholy Poison)    (Half Attack)    
12 Plague    (Protection Disease)    (Find Ship)    (Gardening)    
13 Blood Curse    (Desecrate Land)    
14 (Axe Specialization)    (Shield Bash)    (Cause Critical Wounds)    
15 Great Curse    (Hand to hand combat)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Blood Hearth)    (Anger)    
17 (Bone Moon)    (Blindness)    
18 Tithe    (Drain)    (Deflect Prayer)    (Enervate)    (Food Preserving)    (AutoClimb)    
19 (Malediction)    (Hellfire)    
20 Mass Paralyze    (Absorption)    (Whiplash)    (Branding)    
21 (Harm)    (Corruption)    (Second Attack)    
22 Curse Item    (Haunted)    
23 (Create Idol)    (Amplify Unholy Weapon)    
24 Unholy Word    (Sun Curse)    (Word of Law)    
25 (Regeneration)    
29 (Master Floristry)    (Master Herbology)    
30 Avatar    

How to Play

Multi-Classing Options and Effectiveness


  • Poltergeists created through the Haunted prayer are invisible and may be difficult to control. However, the Anger prayer works well to ensure that these creatures attack your enemies, without the need to Control them.