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  • {{#section-h:LISTSKILLS|Natural Weapon Proficiency}}
    120 bytes (9 words) - 17:30, 26 March 2020
  • {{ITEM(WEAPON)Template [[Category:ITEM(WEAPON)]]
    489 bytes (62 words) - 19:52, 15 May 2018
  • {{ITEM(WEAPON)Template [[Category:ITEM(WEAPON)]]
    515 bytes (66 words) - 13:49, 24 February 2018
  • ===Weapon Use Skill=== *[[Familiarity_BluntWeapon|Blunt Weapon Familiarity]]
    3 KB (234 words) - 22:29, 28 October 2023
  • *This ability creates an extension of your bones into a natural, slashing weapon.
    625 bytes (81 words) - 16:35, 9 June 2021
  • =Weapon= A weapon is equipped in the WIELD position, and normally improves the amount of dama
    9 KB (1,362 words) - 14:00, 12 September 2022
  • # Weapon & Armor Condition is now a thing via uses remaining # Internal: weapon types and classifications are now a thing
    3 KB (335 words) - 22:04, 22 February 2022
  • ...oolbox to cover nearly any situation, and solid spells to overcome a mages natural frailty. One might think that a lack of abjuration would sacrifice that fin ...isn't as big an issue as it might appear at first glance. At lower levels, weapon damage is mitigated using spells like [[Spell_Blur|Blur]], [[Spell_Shield|S
    3 KB (464 words) - 15:24, 14 August 2022
  • ...yers: Improved Warning Glyph, Sense Parish, Reflect Prayer, Amplify Unholy Weapon ...Holy Weapon, Empower Sacred Weapon, Imbue Shield, Share Boon, Empower Just Weapon
    5 KB (679 words) - 16:31, 10 August 2021
  • ...years|Startingequipment=a small ratty tunic, a cotton loincloth, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger righ
    2 KB (242 words) - 18:47, 11 April 2021
  • ...y work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger righ
    2 KB (260 words) - 18:46, 11 April 2021
  • ...he MOB's Class may provide more items, which should be a class-appropriate weapon and/or item required by the class. ===Natural Weapon===
    14 KB (2,419 words) - 19:30, 22 October 2023
  • ...y work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger righ
    3 KB (385 words) - 18:46, 11 April 2021
  • *[[Familiarity_BluntWeapon|Blunt Weapon Familiarity]] *[[Proficiency_BluntWeapon|Blunt Weapon Proficiency]]
    17 KB (1,773 words) - 14:49, 18 November 2023
  • *[[Spell_AnimateWeapon|Animate Weapon]] *[[Spell_EnchantWeapon|Enchant Weapon]]
    13 KB (1,475 words) - 18:49, 17 April 2020
  • 19. GenRaces now support multiple natural weapon choices, better reflecting StdRaces.
    6 KB (801 words) - 05:55, 20 January 2024
  • ...apon.|Cost=1 train|Level=29|ListMask=One of the following skills: Flailing Weapon Specialization, Whip Specialization. Only highest class levels greater tha ...weapon.|Cost=1 train|Level=32|ListMask=One of the following skills: Edged Weapon Specialization, Dagger Specialization. Only highest class levels greater t
    108 KB (16,116 words) - 21:45, 28 October 2023
  • *[[Chant_NaturalBalance|Natural Balance]] *[[Chant_NaturalOrder|Natural Order]]
    193 KB (27,262 words) - 22:21, 22 June 2023
  • *[[Spell_AnimateWeapon|Animate Weapon]] *[[Spell_EnchantWeapon|Enchant Weapon]]
    381 KB (49,185 words) - 12:24, 23 June 2023
  • Weapon - use in battle ...r DAMAGETYPE would be -PIERCING, -GASSING, -SLASHING, -BURNING, -MELTING, -NATURAL, -BASHING, etc.
    179 KB (26,873 words) - 22:07, 18 December 2023

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