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  • *[[PlayerClasses(Builder)|CLASS]] *[[:Category:EXITS(BuilderInfo)|EXIT]]
    2 KB (230 words) - 16:36, 12 August 2022
  • The editors section contain builder tools for a variety of MUD Features ...l web-based interface to modifying areas and contents within areas (Rooms, Exits, Mobs and Items).
    668 bytes (93 words) - 12:37, 26 April 2017
  • ...to Security when modifying a player in order to make that user part of the BUILDER group. The security codes which make up each group are implicitly global, *CMDEXITS=The Ability to Create, Modify, Link, Unlink, or Destroy exits.
    9 KB (1,531 words) - 21:06, 27 June 2023
  • ...], [[#LIST LOCALES|LOCALES]], [[#LIST BEHAVIORS|BEHAVIORS]], [[#LIST EXITS|EXITS]], [[#LIST RACES|RACES]], [[#LIST CLASSES|CLASSES]], [[#LIST STAFF|STAFF]], This information can also be found on the wiki at the [[Behaviors(Builder)|Behaviors]] page.
    23 KB (3,495 words) - 21:56, 15 February 2021
  • ...ilable commands for players. Builders have a broader set of [[CommandList(Builder)|commands]] which can be found in the building section of the wiki. *[[EXITS|EXITS]]
    6 KB (637 words) - 00:37, 27 June 2022
  • If your interested in helping, I really need a Head Builder/World GM to help weave our story. Tweaked obvious exits (no more bg color)
    4 KB (594 words) - 00:21, 14 December 2015
  • # Building skills: exits now support exit descriptions, with @x1 to substitute next room display. # Builder version of OUTFIT can now be targeted, and give metacrafted gear
    5 KB (679 words) - 16:31, 10 August 2021
  • ...th the [[http://coffeemud.net:27777/pub/guides/GameBuildersGuide.html|Game Builder's Guide]] and the [[http://coffeemud.net:27777/pub/guides/ArchonGuide.html| ...eligible for affect by the ability. Options include: Rooms, Mobs, Items, Exits, Areas. Multiple target types can be selected via a comma-delimited list.
    14 KB (2,356 words) - 16:44, 13 April 2021
  • .... Rationale: We don't want players creating teleport gates with ordinary builder-domain skills. ...: We don't want players tunneling into other players' homes with ordinary builder-domain skills.
    15 KB (2,479 words) - 14:19, 15 June 2022
  • Prop_Roomview & Prop_Roomwatch can be used for exits, windows, portals, items, &c to give the player a view of another room. the if you make a builder item just for you (ie gives you Pocket or Lore or anything for testing, or
    15 KB (2,783 words) - 17:21, 31 July 2021
  • ...|Requires=|Align=|UseCost=None|Quality=Circumstantial|Targets=MOBs, Items, Exits, Rooms,Areas, Weapons, Food, Drink, Armor|Range=Range -2147483648 - Range 2 ...Requires=|Align=|UseCost=None|Quality=Circumstantial|Targets=Rooms, Areas, Exits|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=alignment masks
    179 KB (26,873 words) - 22:07, 18 December 2023
  • ...res=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Mobs, Items, Exits, Rooms, Areas|Range=Touch, or not applicable|Commands=|Usage="AMBIANCE TEXT |Description=Allows the builder to add permanent ambiance "flags" to an object.
    385 KB (51,116 words) - 20:04, 28 October 2023