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This page has all of the current base Smelting recipes as of 5/27/2022.
|1||Bronze||1 pound of tin and 1 pound of copper||Bronze|
|3||Terne||4 pounds of lead and 1 pound of tin||Lead||Terne||A more valuable form of lead|
|5||Pewter||1 pound of tin and 1 pound of copper and 1 pound of lead||Bronze||Pewter|
|8||Molybdochalkos||9 pounds of lead and 1 pound of copper||Lead||Molybdochalkos||A slightly more valuable form of lead used in Cold Iron production.|
|9||Haernadium||4 pounds of silver and 2 pounds of palladium and 1 pound of copper||White Gold||Haernadium||A fake white gold. Looks and behaves like white gold, but much less valuable.|
|10||Brass||1 pound of zinc and 1 pound of copper||Brass|
|11||Elinvar||4 pounds of iron and 3 pounds of nickel and 2 pound of chromium||Brass||Elinvar||Provides crafted weapons with a bonus 5 to attack. Used in Cold Iron production.|
|12||Brittanium||9 pounds of tin and 1 pound of copper||Tin||Brittanium||A much more valuable form of tin|
|13||Electrum||1 pound of gold and 1 pound of silver||Bronze||Electrum||Also known as green gold. A very expensive form of bronze.|
|14||Cold iron||3 pounds of elinvar and 1 pound of molybdochalkos||Iron||Cold Iron|
|15||Steel||1 pound of iron and 1 pound of coal||Steel||Steel (including any steel variants) is used to produce adamantite, galvorn, volcanium and uru.|
|16||Corinthiacum||1 pound of gold and 1 pound of silver and 1 pound of copper||Bronze||Conrinthiacum||An expensive form of bronze.|
|17||Illuminum||1 pound of tin and 1 pound of mithril||Tin||Illuminum||A rare form of tin that produces light due to the reaction to the mithril content, -1 damage to weapons, -1 armor for worn equipment.|
|18||Hepatizon||1 pound of electrum and 1 pound of copper||Bronze||Hepatizon||A diluted form of electrum used in darksteel production.|
|19||Monel||2 pounds of nickel and 1 pound of copper||Brass||Monel||A slightly more expensive form of brass.|
|20||Stainless Steel||9 pounds of iron and 2 pounds of coal and 2 pounds of chromium and 1 pound of nickel||Steel||Stainless Steel||Items get a bonus of 100% vs water/cold attacks.|
|21||Constantan||3 pounds of copper and 2 pounds of nickel||Bronze||Constantan||Items get a bonus of 100% vs electrical attacks.|
|22||Rose Gold||4 pound of gold and 1 pound of copper||Gold||Rose Gold|
|24||Sterling||2 pounds of silver and 1 pound of platinum||Silver||Sterling||A very expensive form of silver used in moonsilver production.|
|25||White Gold||1 pound of gold and 1 pound of platinum||White Gold|
|27||Haderoth||1 pound of mithril and 1 pound of bronze||Brass||Haderoth||Weapons built with this mithril allow cause additional +10 damage on a critical hit.|
|28||Inconel||6 pounds of nickel and 1 pound of chromium||Bronze||Inconel||Items get a bonus of 100% vs acid attacks.|
|30||Adamantite||1 pound of mithril and 1 pound of steel||Adamantite||Strongest available metal, also used in production of demonsteel, celesteel, yautjavian and ithildin.|
|31||Incoloy||3 pounds of iron and 3 pounds of nickel and 2 pounds of chromium||Brass||Incoloy||Items get a bonus of 50% vs fire and acid attacks.|
|33||Darksteel||2 pounds of iron and 2 pounds of coal and 1 pound of hepatizon||Steel||Darksteel||This difficult metal requires sense hidden to work with. Any item made from Darksteel will naturally be hidden.|
|35||Tungstabidium||2 pounds of mithril and 1 pound of brass||Steel||Tungstabidium||A mithril dilution that is a good steel substitute.|
|36||Invar||2 pounds of iron and 1 pound of nickel||Brass||Invar||Items get a bonus of 100% vs fire attacks.|
|37||Blacksteel||3 pounds of iron and 2 pounds of coal and 1 pound of molybdochalkos||Steel||Blacksteel||This darkened steel provides a slight damage boost (+2 damage) to weapons and has an evil aura.|
|38||Damascus Steel||1 pound of steel and 1 pound of corinthiacum||Steel||Damascus Steel||This lightened steel provides a slight damage boost (+2 damage) to weapons and has a good aura.|
|40||Atlantite||1 pound of mithril and 1 pound of seaweed||Atlantite||This metal floats on water.|
|43||Truesilver||1 pound of mithril and 1 pound of sterling||Silver||Truesilver||Weapons made from Truesilver are more easily balanced, resulting in a +20 to attack.|
|45||Galvorn||1 pound of platinum and 2 pounds of mithril and 1 pound of steel and 1 pound of diamonds||Adamantite||Galvorn||This is a very expensive and fancy form of Adamantite.|
|47||Volcanium||2 pounds of chromium and 2 pounds of mithril and 2 pounds of seaweed and 1 pound of steel||Atlantite||Volcanium||This floating metal provides items constructed with it a bonus of 100% vs fire attacks.|
|50||Tilkal||1 pound of copper and 1 pound of silver and 1 pound of tin and 1 pound of lead and 1 pound of iron and 1 pound of gold||Steel||Tilkal||This ancient smelting recipe provides a method of making steel without coal.|
|53||Coralite||5 pounds of mithril and 3 pounds of seaweed and 2 pounds of limestone||Atlantite||Coralite||A slightly more valuable variation of Atlantite.|
|56||Moonsilver||3 pound of mithril and 1 pound of tin||Silver||Moonsilver||A mithril alloy that produces light due to the reaction to the mithril content, -1 damage to weapons, -1 armor for worn equipment.|
|58||Dwarfstar Iron||2 pounds of mithril and 1 pound of iron and 1 pound of coal||Steel||Dwarfstar Iron||A rare form of steel that makes weapons deal 5% more damage.|
|60||Sky-Iron||2 pound of iron and 1 pound of mithril and 1 pound of coal||Steel||Sky-Iron||A rare form of steel that provides 10% more armor rating to armors.|
|62||Magesteel||3 pounds of iron and 1 pound of coal and 1 pound of dragonscales||Steel||Magesteel||Items made from this material hover above the ground (are constantly flying).|
|64||Sunglass||1 pound of dragonscales and 1 pound of platinum||Platinum||Sunglass||Through special imbuing processes, dragonscales can be made into this invisible material.|
|66||Demonsteel||9 pounds of adamantite and 1 demon internal organ||Duranium||Demonsteel||This adamantite alloy is reinforced with demonic essence to have an evil magical nature and provide an innate +1 magical bonus. Items made of demonsteel do not have the normal weight-reducing properties of adamantite.|
|70||Orichalcum||1 pound of mithril and 1 pound of seaweed and 1 pound of copper||Atlantite||Orichalcum||This magical floating metal provides an innate +1 magical bonus.|
|75||Celenegil||1 pound of orichalcum and 1 pound of platinum||Atlantite||Celenegil||A more expensive variant of orichalcum.|
|77||Celesteel||9 pounds of adamantite and 1 some deva blood||Duranium||Celesteel||Adamantite reinforced with angelic essence to have a good magical nature and provide an innate +1 magical bonus. Items made of celesteel do not have the normal weight-reducing properties of adamantite.|
|78||Yautjavian||2 pounds of adamantite and 1 pound of mithril and 1 pound of bronze||Mithril||Yautjavian||Weapons made from this reinforced mithril are 5% more likely to score a critical hit.|
|80||Ithildin||2 pounds of adamantite and 1 pound of dragonscales and 1 pound of platinum||Mithril||Ithildin||This reinforced version of sunglass is as light as Mithril, but just as invisible.|
|85||Quicksilver||4 pounds of silver and 2 pounds of iron and 1 pound of mithril and 1 pound of coal||Mithril||Quicksilver||This exceptional metal provides weapons with twice as much attack rating than other metals. Unbalanced weapons (negative attack weapons) become even more chaotic (even worse attack) when made from quicksilver.|
|90||Uru||7 pounds of copper and 7 pounds of mithril and 6 pounds of steel and 3 pounds of platinum and 1 pound of palladium||adamantite||Uru||This exceptional form of adamantite provides weapons and armor an innate +2 magical ability.|
- Subtype materials can be used for any recipe that specifically calls out a subtype, OR any recipe that calls out the main resource type.
- Picking up a pound of smelted material and dropping it will cause all resources of that type to auto bundle in the room (IE, all steel will be joined into the steel bundle).
- It is possible to find resources of the same name that have special properties (good or bad). If these are dropped in the same room as your base stock resource, they could "corrupt" your resource, transferring their properties to all within that bundle. Therefore, it is important that you manage your resources carefully.
- Resources that have special properties transfer their properties to a crafted item, or to another smelted recipe.
- When used to smelt a new resource, only 1 material's special properties will be present, deferring to the first material component in the list, then subsequent, and finally to the new recipe's special properties.
- Ores that provide special properties cannot be used for items with the Magic Item Spell unless they are disenchanted first.
- Magical bonuses are counted towards the maximum enchantment level with Enchant Weapon, Spell_EnchantArmor or other such abilities.
- It is uncertain how, if at all, special properties will transfer to crafted ammunition.
- Magesteel makes the item itself fly/float in the air, but does not confer that property to the wearer/wielder/rider of the item.