SkyWatcher(Druid)

From CoffeeMud Wiki
Jump to: navigation, search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===SkyWatcher===
Description: The SkyWatcher is the master druid of the stars and heavens, being the very powerful steward of the great wheel in the sky. The SkyWatcher maintains a special connection with the moon, and gains numerous special abilities to summon great powers from luna. So connected is he to the moon that his strength and powers will fluxuate during the month, following the phase of the moon. A master of wind and weather, the SkyWatcher is also very capable of bringing the heavens down upon his enemies at need.

How to play: More even than the other druids, the SkyWatcher must concern himself with pre-casting. That is to say, the SkyWatcher must be aware of his environment at all times in terms of weather, time, temperature, and locale, and must be fully prepared to alter these conditions to make them favorable to the chants he means to use against his enemies in combat. All SkyWatchers must also realize that their effectiveness when not outdoors will be almost nil, as practically every chant requires the use of outside conditions and resources.

Primary Stat: Constitution
Qualifications: Intelligence 9+, Constitution 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d7) per lvl.
Mana: 100 +(Int/4)+(1d4) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (22), Constitution (22), Others (18)
Bonuses: Attains Lunar Changes (lunar phase based bonuses/penalties) at level 5. Can create a druidic connection with an area. Benefits from freeing animals from cities. Benefits from balancing the weather.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Centaur Drow Duergar Dwarf Elf Half Elf Human Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Wands) (Revoke)

(Druidic Pass) Climb (Hand to hand combat) Write Summon Hail (Swim) Predict Weather (Bandaging) (Herbology) (Smoke Rings) Recall Predict Phase (Foraging) (Gem Digging) (Drilling) (Fishing) (Hunting) (Shearing)

2 (Wind Color)

(Moonbeam) Clear Moon (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Pale Moon) (Snuff Flame) Fire Building (Blacksmithing)

(Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Cold Moon) (Summon Dustdevil) Love Moon (Summon Fire) (Searching) (Mining) (Weaving) (Pottery) (Costuming)

(Sculpting) (Distilling)

5 (Woodland Hide) (Control Fire) (Painting) (Food Prep) (Baking)

(Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Honey Moon) Calm Wind (Sunray)
7 (Star Gazing) (Muddy Grounds) (Lightning Ward)
8 Dehydrate (Cold Ward)
9 (Piercing Moon) (Fire Ward)

Wind Gust

10 (Woodland Sneak) Whisperward (Wainwrighting) (Masonry) (Jewel Making)

(Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Acid Ward) (Warning Winds) (Healing Moon)
12 (Dirt) Wind Shape (Moon Calf)
13 (Blue Moon) Grove Walk (Red Moon)
14 (Song Ward)

(Waking Moon) Calm Weather

15 Summon Heat (Herbalism) (Peace Moon) (Irrigation)

(Landscaping) (Excavation)

16 (Summon Moon) (Recover Voice) (Soaring Eagle)
17 (Chant Ward) Summon Cold
18 (Observe) (Summon Rain) (Control Weather)
19 (Acid Rain) (Prayer Ward) Summon Wind
20 (Scrapping) Distant Wind Color

(Blind Fighting) (Charge Metal)

21 (Spell Ward) Shapelessness
22 (Meditation) (Manic Moon) Summon Lightning
23 (Howlers Moon) (Astral Projection) Wind Snatcher
24 (Death Moon) (Cloud Walk)
25 Meteor Strike

(Summon Tornado)

26
27
28
29
30 Move The Sky
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.