|Administrator Builder Player|
|=CoffeeMUD Player Information=|
|Basics||Info Commands Socials Combat Groups||Character||Stats Races Classes Abilities Expertises Achievements|
|World||Deities Areas Property Quests Clans Triumphs||Items||Items Crafting Ships|
|Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills|
|Available:||Charlatan(8) Cleric(1) Doomsayer(1) Healer(1) Minstrel(5) Missionary(1) Necromancer(1) Oracle(1) Paladin(7) Purist(1) Reliquist(3) Shaman(1) Templar(1)|
|Range:||Touch, or not applicable|
|Description:||Skill : Relics
A magic relic is a holdable item that can be used to create divine magical prayer affects.
This skill allows one to effectively use a clerical "wand" or "staff"-like relic or scepter. To invoke a relic, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is 'zuy', you would enter the following to invoke your relic: sayto orc zuy. Using SAYTO instead of SAY is important because SAY might target the wrong person or thing. You can also use SAYTO NOBODY (magic word) to make sure you aren't targeting anyone.
If the prayer on the relic requires extra parameters, then you can include those after the magic words.
Relics generally require a small amount of mana to use, and less if the relic user is capable of learning the prayer cast by the relic.