Skill RelicUse

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==Abilities==
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===Relics===
Domain: Arcane Lore
Available: Charlatan(8) Cleric(1) Doomsayer(1) Healer(1) Minstrel(5) Missionary(1) Necromancer(1) Oracle(1) Paladin(7) Purist(1) Reliquist(3) Shaman(1) Templar(1)
Allows: Arcane Lore
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Skill : Relics

Example :

A magic relic is a holdable item that can be used to create divine magical prayer affects.


This skill allows one to effectively use a clerical "wand" or "staff"-like relic or scepter. To invoke a relic, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is 'zuy', you would enter the following to invoke your relic: sayto orc zuy. Using SAYTO instead of SAY is important because SAY might target the wrong person or thing. You can also use SAYTO NOBODY (magic word) to make sure you aren't targeting anyone.


If the prayer on the relic requires extra parameters, then you can include those after the magic words.

Relics generally require a small amount of mana to use, and less if the relic user is capable of learning the prayer cast by the relic.


Notes

  • The caster level of the wand is determined by the wand's level plus any expertise in this skill.
  • If a single MOB is in the room when you try to zap your wand, the wand will automatically try to target the MOB.