Shaundakul(Deity)

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=Deities=
Alraparanian Pantheon:        Alram        Bella        Cygnus        Kortamus        Lorti        Malla        Paran
=Invader Gods=
Demon Gods: Lilith       
Faerunian Gods: Bane        Gond        Kelemvor        Mask        Mielikki        Myrkul        Shaundakul        Torm        Tymora        Tyr        Umberlee       
===Shaundakul===
Alignment/Inclination: (pure neutral/pure chaotic)
Description: Shaundakul is the deity of travel, exploration, and more recently portals. The Rider of the Winds is the patron of those that ventured into uncharted territory and distant lands, including traders, miners, rangers, caravanners, and adventurers.
Priest Restrictions: Allows only Cleric, Shaman. Disallows the following alignment: Lawful.
Follower Restrictions: Requires the following: Allows only Chaotic.
Favored Weapon: the greatsword, Sword of Shadows
Available Blessings: Detect Hidden, Sense Ores, Regional Awareness, Warning Winds (Clerics only)
Granted Powers:
Powers Instructions:
Blessing Instructions: The blessings of Shaundakul are placed upon his clerics whenever the cleric does the following: the player should say 'bless this day of exploration, great shaundakul. let me ride like the wind, and go where it blows me', and the hour of the day is 1.

The blessings of Shaundakul are placed upon his worshippers whenever they do the following: the player should say 'bless this day of exploration, great shaundakul', and the hour of the day is 1.

Service Instructions: The services of Shaundakul requires using an Infused place, and are the following: the player should say 'greetings, faithful of shaundakul', and wait 12 seconds, and then all others will say 'salutations, windwalker', and wait 20 seconds, and then you will automatically say 'i think we have already sat still too long! go now, and may the helping hand guide your path.'.

About this deity

Symbol

Church

Known Shrines

Shrines to Shaundakul where priests may perform services are located in:

Notes

  • While Shaundakul's worshippers must remain chaotic, his priests are allowed a little more latitude in inclination, in part to spread the spirit of travel to more regions.