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=CoffeeMUD Builder Information=
Praetor     Player Support     Scripting     Races     Commands    Classes     Abilities     Socials     Achievements     Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs     Crafting     Ships     Quests     Zapper Masks
Targets: Rooms, Areas
Parameters: # of ticks of inactivity before reset
Examples: 4000
Description: This behavior provides an alternative means of resetting your rooms and areas. The system will total reset a room (mobs and items) which has not been visited by a player in the given amount of ticks. Remember that a tick is about 4 seconds. An Area with this behavior will skip over any rooms which also have this behavior, allowing you to have different total reset times for certain rooms. Of course, this behavior does not override the existing REJUV system for mobs and items, so if you would like to use the ResetWhole system exclusively, you should set the rejuv rate on all the mobs and items in your game to 0, which disables their internal rejuvenation.