Prop RoomView

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===Prop_RoomView===
Effect: Different Room View
Targets: Exits, Rooms, Items
Parameters: ((LONGLOOK) (ATTACK);)"Room ID to show, or direction"
Examples: Midgaard#3001

LONGLOOK;south

Description: Allows players looking at the room or exit to actually SEE the room description specified in the parameter. Useful for high-up views of the countryside. The LONGLOOK parameter makes it so the room is seen only on Examine/Longlook. ATTACK makes it so a single ranges attack can target someone in the room (but, not visa-versa). The Room ID "OUT" can be used to allow boardable items, such as castles, ships, etc, to view the room in which their item object is in.


Notes

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