Prop RoomRedirect

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Effect: Room Redirect Property
Targets: Areas, Room
Examples: Midgaard#3001=-name +bob;Midgaard#3005=-name +joe
Description: Allows a room or area to redirect players into another room based on a zappermask check of them. Multiple masks and entries may be included, and each entry is separated by semicolons. An entry is a room id followed by an equal sign and a zapper mask. An empty room ID will let the player enter the room or area as normally. A room ID number will check only the current area of the host object. This property allows players to be redirected based on a mask, but won't fool more programmatic mapping systems, such as concierge behavior or tracking skills. Once active, only SYSMSGS can be used to re-enter the based room regardless of settings.