Prop QuestGiver

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Effect: Gives a Quest
Targets: Areas, Exits, Items, Mobs, Rooms


Examples: quest="save_the_day" message="You found a quest item" trigger=GET
Description: Makes the item, room, whatever capable of offering a quest to the player who triggers it. The trigger has a default for each object type, but you can set it explicitly with the TRIGGER argument. The quest can be made non-optional with the OPTIONAL argument. The MESSAGE is shown before the quest is offered. The quest details will be as well, unless the DETAILS argument is set to false. The quest itself can be specified by name, or you can have one generated by the RandomQuests behavior by putting GENERATE: followed by optional quest parameters.