Prop Doppleganger

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===Prop_Doppleganger===
Effect: Doppleganger
Targets: Mobs, Items
Parameters: nothing, a level change + or -, a level %, or

MIN=(NUM), MAX=(NUM), LEVELADD=(NUM), LEVELPCT=(PCT%),

PLAYERSONLY=(true/false), PLAYERSNFOLS=(true/false)

ASMATERIAL=(RESOURCE)

Examples: 10

150%

MAX=20 MIN=5 LEVELADD=0 LEVELPCT=100% PLAYERSONLY=false

MAX=20 MIN=5 ASMATERIAL=IRON

Description: When this property is on a mob, it makes the mob the same level as those in the room with it, or as those who are fighting it. The mob will only change, however, if the mob is at full hit points, to prevent mobs from being "softened up". When the property is on armor or a weapon, it will adjust the strength and level of the item appropriate to its owner.

A parameter may be given to always adjust the level of the item up or down from normal, be multiplied by the level as a percentage, or a number of parameter variables like: MIN to set a minimum level, MAX to set a maximum level, LEVELADD to add a fixed number to the level, LEVELPCT to multiply a percentage by the level, PLAYERSONLY to limit the level calculating mobs to players only, PLAYERSNFOLS to limit the level calculating mob to players or their followers only, and ASMATERIAL to change the material of the item only for stat calculation purposes.

Notes

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