Play Symphony

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==Abilities==
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===Symphony===
Domain: Playing
Available: Minstrel(13)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (31) Movement (31)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY SYMPHONY
Examples: play symphony
Description: This extremely versatile song has a different affect for every single instrument that exists.


Instrument Affects

The affects of Symphony are dependent upon the instrument level and type played. An instrument between specified levels will gain the benefit of the next higher-level instrument.

Level Type Target Description Notes
2 Clarinets Enemy Lightning Bolt
11 Clarinets Enemy Reduce Save vs Electricity
15 Clarinets Enemy Takes additional damage from electrical attacks.
18 Clarinets Enemy Reduce Save vs Electricity
21 Clarinets Party Reduce damage from Electricity
100 Clarinets Party Increase Save vs Electricity
2 Cymbals Party Increase Dexterity
3 Cymbals Party Increase Common Skill speed
4 Cymbals Party Haste
9 Cymbals Party Removes Charm affects
13 Cymbals Party Increases Dexterity
100 Cymbals Party Increases Save vs Poison
3 Drums Enemy Periodically Disarms enemy
5 Drums Enemy Reduces Save vs Justice
6 Drums Enemy Periodically Deafens enemy
7 Drums Party Increases Save vs Justice
8 Drums Enemy Periodically Whomps enemy
16 Drums Party Increases Save vs Justice
100 Drums Enemy Reduces Save vs Justice
1 Flutes Enemy Periodically Fears enemy
3 Flutes Enemy Periodically Confuses enemy
5 Flutes Enemy Periodically Hungers enemy
6 Flutes Enemy Periodically Shrinks enemy
8 Flutes Enemy Periodically Charms enemy
100 Flutes Enemy Periodically Thirsts enemy
4 Guitars Party Increases Save vs Fire
5 Guitars Enemy Increases damage taken by Fire
6 Guitars Party Increases Save vs Fire
9 Guitars Enemy Decreases Save vs Fire
12 Guitars Party Increases Save vs Fire
13 Guitars Enemy Decreases Save vs Fire
100 Guitars Enemy Greatly Increases damage taken by Fire
100 Harmonicas Party Increases Armor
100 Harps Party Increases Charisma
4 Horns Enemy Decreases Save vs Acid
100 Horns Party Increases Save vs Acid
7 Oboes Party Increases Save vs Acid
9 Oboes Enemy Increases damage from Acid
12 Oboes Enemy Periodically Nightmares enemy
17 Oboes Enemy Decreases Save vs Acid
100 Oboes Party Increases Save vs Acid
22 Organs Party Frequently Cures Light Wounds Party
24 Organs Party Periodically Cures Critical Wounds Party
25 Organs Party Occasionally Cures Serious Wounds Party
100 Organs Party Rarely Heals Party
19 Pianos Enemy Decreases Save vs Mind
100 Pianos Party Increases Save vs Mind
100 Trombones Party Increases Constitution
100 Trumpets Enemy Decreases Armor
100 Tubas Party Increases Strength
7 Violins Enemy Decreases Save vs Cold
16 Violins Party Increases Save vs Cold
17 Violins Enemy Decreases Save vs Cold
100 Violins Enemy Increases damage from Cold
100 Woods Party Increases Armor
11 Xylophones Party Rarely Restores Voice Party
12 Xylophones Party Rarely Removes Paralysis Party
15 Xylophones Party Increases Save vs Disease
18 Xylophones Enemy Rarely Exhausts Enemy
100 Xylophones Party Increases Movement

Notes

  • Only one affect will occur with this play, regardless of how many instruments are equiped.