Pirate(Thief)
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
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Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Pirate=== | |
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Description: | The Pirate is a rogue and scourge of the high seas, a master of ship combat, and ruthless to those who refuse to surrender their booty. The Pirate is most suited for combat from the deck of huge sailing ships, being able to get the most out of their ship, their weapons, and their landlubber contacts. Their brutal lifestyle even gives them combat bonuses with fake limbs. However, Pirates also get harsher treatment from the law, and are so greedy for gold that they can literally be paid to walk away from combat.
How to play: The Pirate is a middlin' fair rogue on the land, and can survive well enough among landlubbers, but absolutely excels in command of a ship in pursuit of weak seabound targets. Clans would do well to keep a former-independent Pirate around to captain their ships for when the real ones come calling. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 5+, Charisma 5+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/6)+(1d3)/lvl]. |
Movement: | 100 +[6X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Dexterity (22), Charisma (22), Others (18) |
Bonuses: | Bonus XP in ship combat, and combat bonus for each fake limb. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | Get less leniency from the law, no limb recovery after death, and can be paid to leave combat. |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Write Ranged Weapon Specialization Recall Superstition (Climb) (Play Instrument) (Bandaging) (Improved Boarding) (Swim) (Smoke Rings) (Sword Specialization) (Caravan Building) (Rope Swing) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | Locate Alcohol (Hold Your Liquor) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Belay (Hide) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | (Sea Legs) (Searching) (Ride The Rigging) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Buried Treasure (Sneak) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | Wenching (Dodge) (Find Ship) (Find Home) (Shepherding) |
7 | Draw Treasure Map (Peek) (Meat Curing) |
8 | (Make Sea Maps) (Walk The Plank) (Disarm) (AutoSwim) (AutoCrawl) |
9 | Plunder (Ship Lore) (Parry) |
10 | (Sea Charting) (Back Stab) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Dead Reckoning (Trip) (Steal) |
12 | (Listen) (Sea Navigation) (Two Weapon Fighting) (Gardening) |
13 | Scuttle (Bind) (Fence Loot) |
14 | (Nothing) (Pirate Shanty) (Pieces of Eight) (Curse) |
15 | (Conceal Item) (Call Pirate Familiar) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Make Pub Contacts (Letter of Marque) (Stability) |
17 | (Pet Spy) (Second Attack) |
18 | Warning Shot (Silent AutoLoot) (Combat Repairs) (AutoClimb) (Food Preserving) |
19 | (Salvaging) (Foul Weather Sailing) (Distract) (Pay Off) |
20 | (Pet Steal) (Alertness) (Branding) |
21 | Fly Merchant Flag (Articles) |
22 | (Rig Ramming Speed) (Smugglers Hold) |
23 | (Intercept Ship) (Mast Shot) |
24 | (Half Attack) (Hide Ship) |
25 | (Await Ship) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Silent Running |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
The Pirate lacks the Sailor's Shipbuilding skill and thus has no way to do permanent repairs on their own. Pirates should avoid using slow ships as ship damage can drop the speed from 2 to 0 potentially stranding the ship at sea. If someone else loses their ship you can locate it with Make Pub Contacts.
Multi-Classing Options and Effectiveness
Notes
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