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=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Thief        Trapper       
Description: The Pirate is a rogue and scourge of the high seas, a master of ship combat, and ruthless to those who refuse to surrender their booty. The Pirate is most suited for combat from the deck of huge sailing ships, being able to get the most out of their ship, their weapons, and their landlubber contacts. Their brutal lifestyle even gives them combat bonuses with fake limbs. However, Pirates also get harsher treatment from the law, and are so greedy for gold that they can literally be paid to walk away from combat.

How to play: The Pirate is a middlin' fair rogue on the land, and can survive well enough among landlubbers, but absolutely excels in command of a ship in pursuit of weak seabound targets. Clans would do well to keep a former-independent Pirate around to captain their ships for when the real ones come calling.

Primary Stat: Dexterity
Qualifications: Dexterity 5+, Charisma 5+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10)/lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[8X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus XP in ship combat, and combat bonus for each fake limb.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Get less leniency from the law, no limb recovery after death, and can be paid to leave combat.
Starting Equipment: a short sword
Races: Aarakocran Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Ranged Weapon Specialization    Write    Superstition    Recall    (Improved Boarding)    (Climb)    (Rope Swing)    (Swim)    (Play Instrument)    (Sword Specialization)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Locate Alcohol    (Hold Your Liquor)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Belay    Fire Building    (Hide)    (Tailoring)    (Leather Working)    (Clan Crafting)    (Blacksmithing)    (Carpentry)    
4 (Ride The Rigging)    (Sea Legs)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Buried Treasure    (Wands)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Wenching    (Dodge)    (Find Ship)    (Find Home)    
7 Draw Treasure Map    (Peek)    (MeatCuring)    
8 (Make Sea Maps)    (Disarm)    (Walk The Plank)    (AutoSwim)    (AutoCrawl)    
9 Plunder    (Parry)    (Ship Lore)    
10 (Sea Charting)    (Back Stab)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecraft)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Dead Reckoning    (Steal)    (Trip)    
12 (Listen)    (Sea Navigation)    (Two Weapon Fighting)    (Gardening)    
13 Scuttle    (Fence Loot)    (Bind)    
14 (Pirate Shanty)    (Curse)    (Pieces of Eight)    
15 (Conceal Item)    (Call Pirate Familiar)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Make Pub Contacts    (Letter of Marque)    (Stability)    
17 (Pet Spy)    (Second Attack)    
18 Warning Shot    (Combat Repairs)    (Silent AutoLoot)    (Food Preserving)    (AutoClimb)    
19 (Foul Weather Sailing)    (Pay Off)    (Distract)    (Salvaging)    
20 (Alertness)    (Pet Steal)    (Branding)    
21 Fly Merchant Flag    (Articles)    
22 (Rig Ramming Speed)    (Smugglers Hold)    
23 (Intercept Ship)    (Mast Shot)    
24 (Hide Ship)    (Half Attack)    
25 (Await Ship)    
29 (Master Floristry)    (Master Herbology)    (Ship Building)    
30 Silent Running    

Multi-Classing Options and Effectiveness