Paladin(Fighter)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Fighter Classes===
Barbarian        Fighter        Monk        Paladin        Ranger       
===Paladin===
Description: Paladins are holy fighters, possessing many of the traits of both Fighters and Clerics, though in less intensity than either class alone. They may learn Cleric spells at higher levels, and possess numerous fighting techniques. Their weapons and armor choices are unlimited, but Paladins are restricted to a good alignment.

How to play: Paladin's have the potential of being the most powerful of classes, and the most desired of group members. Their powerful combat skills and auras of power make them the perfect tanks for groups, especially since their Cleric healing abilities can allow them to fill this gap in a group. Alone, they can also flourish, vanquishing evil with the efficiency of the fighter.

The only weakness of the Paladin is his reliance on goodness. In most muds, this limits his adventuring choices greatly. However, his strengths for lasting and winning in combat are so broad, he will quickly advance.

Primary Stat: Strength
Qualifications: Wisdom 9+, Strength 9+
Practices: 3 +(Wisdom/6) per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d6) per lvl.
Mana: 100 +(Int/8)+(1d3) /lvl.
Movement: 100 +12X(Str/18) per lvl.
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives bonus conquest and duel experience.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Must remain good to avoid spell/skill failure chance.
Starting Equipment: a short sword
Races: Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Polearm Specialization) (Edged Weapon Specialization) (Axe Specialization) (Ranged Weapon Specialization) Armor Specialization (Hand to hand combat) (Hammer Specialization) Write Healing Hands (Swim) Sword Specialization Shield Specialization (Flailing Weapon Specialization) (Bandaging) (Smoke Rings) Recall (Blunt Weapon Specialization) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)
2 (Rescue) (Paladin's Resistance) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
3 (Armor Tweaking) Parry Fire Building (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Shield Bash) (Searching) (Holy Strike) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)
5 (Call Mount) (Cure Light Wounds) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
6 Sense Evil (Revoke)
7 Disease Immunity (Wands) (Dodge) (Paladin's Mount)
8 (Protection Evil) (Disarm)
9 (Cure Deafness) Second Attack
10 (Cure Serious Wounds) (Heal Mount) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)
11 All Defence (Mounted Combat) (Bless)
12 (Freedom) (Blind Fighting)
13 Paladin's Courage (Dispel Evil)
14 (Paladin's Purity) (Restore Voice)
15 Breakup Fight (Climb) (Remove Poison) (Cleave) (Irrigation) (Landscaping) (Excavation)
16 (Mounted Charge) (Cure Disease)
17 (Sanctuary) Poison Immunity
18 (Trip) (Cure Critical Wounds)
19 Paladin's Aura (Holy Aura)
20 (Calm) (Half Attack)
21 (Resurrect Mount) Cure Blindness
22 (Blade Barrier) (Cure Fatigue) (Command Horse)
23 Sweep (Hammer of Light)
24 (Mass Freedom) (Paladin's Goodness)
25 (Heal) (Abiding Aura)
26
27
28
29
30 Craft Holy Avenger
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

  • You must have a lawful inclination and good alignment to train into Paladin.
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