Oracle(Cleric)
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Cleric Classes=== |
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Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar |
===Oracle=== | |
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Description: | Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed. The Oracle, being a seeker of knowledge, is a good aligned class and moderate inclined.
How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired. |
Primary Stat: | Wisdom |
Qualifications: | Wisdom 9+, Intelligence 9+ |
Practices: | 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/4)+(1d4)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Wis/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Intelligence (22), Wisdom (22), Others (18) |
Bonuses: | Receives a non-class skill at 30th level, and every Oracle level thereafter. |
Weapons: | Must use hammers, staves, flailed, natural, or blunt weapons. |
Armor: | May wear any armor. |
Limitations: | Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance. |
Starting Equipment: | a small mace |
Races: | Aarakocran Beastkin Centaur Dwarf Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Write Read Prayer Revoke Sense Life Recall Flailing Weapon Specialization Swim Convert (Cure Light Wounds) (Relics) (Play Instrument) (Bandaging) (Scroll Scribing) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | Sense Evil (Sense Undead) (Sense Good) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building (Sacrifice) (Sense Allergies) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | Sense Alignment (Freedom) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Cure Deafness (Turn Undead) (Soul Peering) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | Cure Serious Wounds (Sense Disease) (Fluency) (Find Home) (Shepherding) |
7 | Sense Faithful (Cure Fatigue) (Bless) (Meat Curing) |
8 | Prayercraft (Minor Infusion) (Remove Paralysis) (AutoSwim) (AutoCrawl) |
9 | (Wilderness Lore) (Divine Guidance) |
10 | Sense Magic (Restore Voice) (Sense Invisible) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Remove Poison (Preserve Knowledge) (Omnipresence) |
12 | Skillcraft Sense Hidden (Cure Disease) (Titling) (Find Ship) (Gardening) |
13 | Speak with Dead (Protect Health) (Sanctuary) |
14 | Sense Professions (Cure Critical Wounds) |
15 | (Holy Aura) (Sense Parish) (Lower Law) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Thiefcraft (Prophecy) (Sense Skills) |
17 | Blindsight Cure Blindness (Half Attack) |
18 | (Infuse Holiness) (Infuse Moderation) (Seekers Prayer) (AutoClimb) (Food Preserving) |
19 | Godstrike Sense Chants (Cure Exhaustion) |
20 | Sense Songs (Mass Freedom) (Branding) |
21 | Heal (Philosophy) (Sense Resistances) |
22 | Sense Spells (Bless Item) |
23 | (Divine Perspective) (Mass Heal) |
24 | Sense Prayers (Holy Word) |
25 | (Resurrect) (Above The Law) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Notes
- While the Oracle class doesn't have a capstone ability at level 30, it does begin gaining 1 random ability from any class for each level at 30 and beyond.
- These abilities are also known as MIRACLE Abilities.
- These abilities show up as level 0 abilities in the respective selections (Chants/Prayers/Songs/Skills/Spells).
- Bonus (Miracle) abilities acquired from other measures (including Wish, leveled Remort Achievements, et al) will occupy a level slot for the Oracle.
- So if you gain 3 abilities from remort that the Oracle class (and any other classes that you have levels in) doesn't qualify for, you won't gain a miracle ability until level 33.