LISTSONGS

From CoffeeMud Wiki
Jump to navigation Jump to search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Administrator Information=
Installation     Help     Development    Modification     Feature Requests     Mud Grinder     ini     CMARE Share     Wiki
=CoffeeMUD LIST WIKI Commands=
AREAS WIKI     CLASSES WIKI     ABILITIES WIKI     COMMANDS WIKI     EXPERTISES WIKI     SOCIALS WIKI    
=CoffeeMUD LIST WIKIHELP Commands=
AREAS WIKIHELP     CLASSES WIKIHELP     ABILITIES WIKIHELP     COMMANDS WIKIHELP     EXPERTISES WIKIHELP     SOCIALS WIKIHELP    

Songs

Song Help

A Dance

===a Dance===
Domain: Dancing
Available:
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage:
Examples:
Description:

a Song

===a Song===
Domain: Singing
Available:
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: PLAYINSTRUMENT (STOP) (LIST)
Examples: playinstrument
Description: This skill allows a player to attempt to play a musical instrument they are holding or prepared to use. If done well, this might amuse an audience. Proficiency with each kind of musical instrument is separate, so your proficiency usually only reflects the last kind of instrument you played. Instruments can be purchased, or made with the Instrument Making skill.

a song played

===a song played===
Domain: Playing
Available:
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (25) Movement (25)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage:
Examples:
Description:

Accompaniment

===Accompaniment===
Domain: Playing
Available: Minstrel(20)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (35) Movement (35)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY ACCOMPANIMENT
Examples: play accompaniment
Description: This tune will grant extra levels to any OTHER bards in the playing-bard's group.

Armor

===Armor===
Domain: Singing
Available: Bard(5) Minstrel(6)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (55)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING ARMOR
Examples: sing armor
Description: The bards and the bard's group become harder to hit in combat.

Awareness

===Awareness===
Domain: Singing
Available: Bard(1) Charlatan(10) Jester(6)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING AWARENESS
Examples: sing AWARENESS
Description: Allows the bard and the bard's group to detect magical items and creatures.

Babble

===Babble===
Domain: Singing
Available: Bard(5) Jester(4)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (54)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING BABBLE
Examples: sing babble
Description: Anyone not in the bard's group will begin to speak unintelligibly.

Background

===Background===
Domain: Playing
Available: Minstrel(4)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (27) Movement (27)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY BACKGROUND
Examples: play background
Description: This tune will grant bonuses to all saving throws for all members of the bard's group.

Ballad

===Ballad===
Domain: Playing
Available: Minstrel(9)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (29) Movement (29)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY BALLAD
Examples: play ballad
Description: This tune inspires the bard and his or her group to better attacking, and better resistance to mind attacks.

Ballet

===Ballet===
Domain: Dancing
Available: Dancer(14)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE BALLET
Examples: dance ballet
Description: This highly graceful dance form grants the dancer and his or her party a great bonus to Dexterity.

Basse

===Basse===
Domain: Dancing
Available: Dancer(9)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (59)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE BASSE
Examples: dance basse
Description: This highly dignified walking dance from France will make the dancer and his or her party unattackable by aggressive monsters, due to the monsters awe of the dancers.

Battlehymn

===Battlehymn===
Domain: Playing
Available: Minstrel(25)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (37) Movement (37)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY BATTLEHYMN
Examples: play battlehymn
Description: This song will grant the bard and the bard's group a bonus to their damage during combat. The song must be started during combat to be effective.

Blasting

===Blasting===
Domain: Singing
Available: Bard(20)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (70)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING BLASTING
Examples: sing blasting
Description: Improves the damage ability of the bard and the bard's group.

Blues

===Blues===
Domain: Playing
Available: Minstrel(8)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (29) Movement (29)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY BLUES
Examples: play blues
Description: This tune affects the enemies of the bard. They will have depressed attack skill, grow hungry faster, and be more susceptible to certain unjust skills.

Break

===Break===
Domain: Playing
Available: Minstrel(1)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (25) Movement (25)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY BREAK
Examples: play break
Description: This causes the bard to stop playing his or her instrument. It will also cancel any rhythmic dances. See also help on WEAPON BREAK.

Butoh

===Butoh===
Domain: Dancing
Available: Dancer(16)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (66)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE BUTOH
Examples: dance butoh
Description: This expressionist dance form, highly spiritual in nature, assist the dancer and his or her party in the recovery of mana.

Butterfly

===Butterfly===
Domain: Dancing
Available: Dancer(23)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (73)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE BUTTERFLY
Examples: dance butterfly
Description: This Native American dance grants the dancer and his or her party the ability to fly.

Can-Can

===Can-Can===
Domain: Dancing
Available: Dancer(1)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (51)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE "CAN-CAN"
Examples: dance "can-can"
Description: This exihilirating, high-kicking dance allows the dancer and his or her party to get an extra kick attack every combat round.

Capoeira

===Capoeira===
Domain: Dancing
Available: Dancer(7)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (57)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE CAPOEIRA
Examples: dance capoeira
Description: This acrobatic and athletic Brazilian fighting dance grants the dancer and his or her party bonus attack and damage when fighting unarmed.

Carol

===Carol===
Domain: Playing
Available: Minstrel(7)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (28) Movement (28)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY CAROL
Examples: play carol
Description: This song increases the bard and the bard's groups defence against mind based attacks.

Charge!

===Charge!===
Domain: Playing
Available: Minstrel(11)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (30) Movement (30)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY CHARGE! ("TARGET")
Examples: play charge! orc
Description: This song will cause the bard and the bard's group to charge the target, giving them a bonus to attack and damage, at the expense of some defence.

Clarinets

===Clarinets===
Domain: Playing
Available: Minstrel(7)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (28) Movement (28)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY CLARINETS
Examples: play clarinets
Description: This song brings out the magical abilities of all kinds of clarinet-like instruments. It will cause a Shocking Grasp on enemies, as per the spell.

Clog Dance

===Clog Dance===
Domain: Dancing
Available: Jester(14) Dancer(6)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (56)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE CLOG
Examples: dance clog
Description: This loud, thumping folk dance will make the dancer's enemies clumsy in combat.

Clumsiness

===Clumsiness===
Domain: Singing
Available: Bard(6) Jester(1)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (51)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING CLUMSINESS
Examples: sing clumsiness
Description: Enemies of the bard lose some of their dexterity, and become easier to hit in combat.

Comprehension

===Comprehension===
Domain: Singing
Available: Bard(11) Charlatan(11)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (61)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING COMPREHENSION
Examples: sing comprehension
Description: Allows the bard and the bard's group to understand any language being spoken.

Cotillon

===Cotillon===
Domain: Dancing
Available: Dancer(13)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (63)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE COTILLON
Examples: dance cotillon
Description: This ballroom dance, characterized by couples switching partners, will cause the dancer and his or her party to automatically rescue each other during combat.

Courante

===Courante===
Domain: Dancing
Available: Dancer(17)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (67)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE COURANTE
Examples: dance courante
Description: This French running dance grants the dancer and his or her party an extra attack per round.

Cymbals

===Cymbals===
Domain: Playing
Available: Minstrel(5)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (27) Movement (27)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY CYMBALS
Examples: play cymbals
Description: This song brings out the magical abilities of all kinds of cymbal-like instruments. It will cause a Knock spell to be cast all around.

Death

===Death===
Domain: Singing
Available: Bard(24)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (74)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING DEATH
Examples: sing death
Description: Deals deadly blows to all enemies hearing the bard. The healthier the listener, the more gruesome the blow.


Note: This song allows the Resounding expertise, but does not benefit from it.

Dexterity

===Dexterity===
Domain: Singing
Available: Bard(14)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (64)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING DEXTERITY "AMOUNT OF DEXTERITY"
Examples: sing dexterity 5
Description: The bard can sing away some of his or her dexterity, granting the bonus to members of the bard's group.

Dirge

===Dirge===
Domain: Playing
Available: Minstrel(14)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (32) Movement (32)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY DIRGE "TARGET BODY"
Examples: play dirge "body of an orc"
Description: This song will cause any dead bodys in the room to fade away, which will also give the bard and the bard's group a little extra experience.

Disgust

===Disgust===
Domain: Singing
Available: Bard(24) Charlatan(24) Jester(24)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (74)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING DISGUST
Examples: sing disgust
Description: All noncombatant enemies hearing the bard will become disgusted, attacking someone else in the room at random.

Distraction

===Distraction===
Domain: Singing
Available: Bard(22) Jester(10)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (60)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING DISTRACTION
Examples: sing distraction
Description: Enemies of the bard will become distracted during combat, forgetting to make their attacks from time to time.

Ditty

===Ditty===
Domain: Playing
Available: Minstrel(15)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (32) Movement (32)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY DITTY
Examples: play ditty
Description: While this song is playing, the bard and the bard's group will all gain back hit points at an accelerated rate.

Drums

===Drums===
Domain: Playing
Available: Minstrel(3)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (26) Movement (26)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY DRUMS
Examples: play drums
Description: This song brings out the magical abilities of all kinds of drum-like instruments. It will cause deafness to all enemies, as per the spell.

Drunkenness

===Drunkenness===
Domain: Singing
Available: Bard(11) Jester(2)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (52)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING DRUNKENNESS
Examples: sing DRUNKENNESS
Description: Enemies of the bard who hear this song become drunk, making them almost random attackers in combat.

Enchant Instrument

===Enchant Instrument===
Domain: Singing
Available:
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (all)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING "ENCHANT INSTRUMENT" "SONGL NAME" "TARGET NAME"
Examples: sing "enchant instrument" "mana" guitar
Description: This song allows the bard to place any song/dance he or she knows onto an empty magical music instrument. Once placed on the instrument, the song may be invoked off it using the playinstrument skill. Enchanting is very draining on the bard however. The bard will lose some experience points for using this song. Enchanting also requires that the bard be at full mana.

Flamenco

===Flamenco===
Domain: Dancing
Available: Dancer(20)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (70)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE FLAMENCO
Examples: dance flamenco
Description: This Spanish dance, charicterized by stamping footwork, will cause damage to the dancer's enemies.

Flight

===Flight===
Domain: Singing
Available: Bard(18)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (68)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING FLIGHT
Examples: sing flight
Description: Allows the bard and the bard's group to flee combat without experience penalty. The bard sings this to the tune of "Brave, Brave Sir Robin".

Flutes

===Flutes===
Domain: Playing
Available: Minstrel(2)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (26) Movement (26)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY FLUTES
Examples: play flutes
Description: This song brings out the magical abilities of all kinds of flute-like instruments. It will cast charm animal to all enemies, as per the druidic chant.

Flying

===Flying===
Domain: Singing
Available: Bard(23)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (73)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING FLYING
Examples: sing flying
Description: Allows the bard and the bard's group to fly.

Foxtrot

===Foxtrot===
Domain: Dancing
Available: Dancer(2)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (52)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE FOXTROT
Examples: dance foxtrot
Description: This slow marching dance allows the dancer and his or her party to recover mana and movement at an accelerated rate.

Friendship

===Friendship===
Domain: Singing
Available: Bard(10)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (60)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING FRIENDSHIP
Examples: sing friendship
Description: Has a powerful charming effect on all bard enemies hearing the song.

Grass

===Grass===
Domain: Dancing
Available: Dancer(5)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (55)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE GRASS
Examples: dance grass
Description: This religious dance of Native Americans grants the dancer and his or her party the same affect as the BLESS prayer, which is a bonus to armor.

Guitars

===Guitars===
Domain: Playing
Available: Minstrel(6)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (28) Movement (28)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY GUITARS
Examples: play guitars
Description: This song brings out the magical abilities of all kinds of guitar-like instruments. It will cast fireball at all enemies, as per the spell.

Harmonicas

===Harmonicas===
Domain: Playing
Available: Minstrel(18)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (34) Movement (34)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY HARMONICAS
Examples: play harmonicas
Description: This song brings out the magical abilities of all kinds of harmonica-like instruments. It will cast awe on the bard and the bard's group.

Harmony

===Harmony===
Domain: Playing
Available: Minstrel(23)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (36) Movement (36)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY HARMONY
Examples: play harmony
Description: This song produces a calming affect for the bard and the bard's group.

Harps

===Harps===
Domain: Playing
Available: Minstrel(4)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (27) Movement (27)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY HARPS
Examples: play harps
Description: This song brings out the magical abilities of all kinds of harp-like instruments. It will cast "friends" on the bard and the bard's group, as per the spell.

Health

===Health===
Domain: Singing
Available: Bard(12)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (62)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING HEALTH
Examples: sing health
Description: Grants to the bard and members of the bard's group hearing the song bonus maximum hit points, which must be healed to use.

Horns

===Horns===
Domain: Playing
Available: Minstrel(10)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (30) Movement (30)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY HORNS
Examples: play horns
Description: This song brings out the magical abilities of all kinds of horn-like instruments. It will cast "faerie fire" on all enemies, as per the spell.

Instruments

===Instruments===
Domain: Playing
Available:
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (25) Movement (25)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAYINSTRUMENT (STOP) (LIST)
Examples: playinstrument
Description: This skill allows a player to attempt to play a musical instrument they are holding or prepared to use. If done well, this might amuse an audience. Proficiency with each kind of musical instrument is separate, so your proficiency usually only reflects the last kind of instrument you played. Instruments can be purchased, or made with the Instrument Making skill.

Jingledress

===Jingledress===
Domain: Dancing
Available: Dancer(21)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (71)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE JINGLEDRESS
Examples: dance jingledress
Description: This Native American religious dance grants a healing affect to the dancer and his or her party every tick.

Jitterbug

===Jitterbug===
Domain: Dancing
Available: Dancer(15)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (65)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE JITTERBUG
Examples: dance jitterbug
Description: This dance, characterized by spins, improvised moves, cartwheels, and jumps grants the dancer and his or her party a high degree of protection from various unnatural things, such as acid, cold, electricity, fire, and gas at the cost of some attack ability and dexterity.

Knowledge

===Knowledge===
Domain: Singing
Available: Bard(19) Charlatan(19)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (69)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING KNOWLEDGE
Examples: sing knowledge
Description: The bards and the bard's group gain two points of intelligence and wisdom.

Lethargy

===Lethargy===
Domain: Singing
Available: Bard(18)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (68)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING LETHARGY
Examples: sing lethargy
Description: Enemies of the bard who hear this song move more slowly, cutting in half their number of attacks.

Lightness

===Lightness===
Domain: Singing
Available: Jester(11)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (61)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING LIGHTNESS
Examples: sing lightness
Description: Friends of the bard who hear this song to become light as a feather, able to fall from high places without taking damage.

Love Song

===Love Song===
Domain: Playing
Available: Minstrel(6)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (28) Movement (28)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY "LOVE SONG"
Examples: play "love song"
Description: This song increases the charisma of the bard and the bard's group. It may also inspire loving feelings.

Lullabies

===Lullabies===
Domain: Playing
Available: Minstrel(18)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (34) Movement (34)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY LULLABIES
Examples: play lullabies
Description: This song puts to sleep all enemies of the bard.

Lullaby

===Lullaby===
Domain: Singing
Available: Bard(22)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (72)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING LULLABY
Examples: sing lullaby
Description: Enemies of the bard who hear this song fall fast asleep.

Macabre

===Macabre===
Domain: Dancing
Available: Dancer(24)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (74)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE MACABRE
Examples: dance macabre
Description: This European dance from the middle ages, characterized by skeletons playing instruments, gives the dancer and his or her party bonus attack and damage, especially when hidden.

Mana

===Mana===
Domain: Singing
Available: Bard(16) Charlatan(18)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (66)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING MANA
Examples: sing mana
Description: The bards and the bard's group regains mana more quickly.

Manipuri

===Manipuri===
Domain: Dancing
Available: Dancer(12)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (62)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE MANIPURI
Examples: dance manipuri
Description: This soft, religious dance from India will create peace for the dancer and his or her party.

March

===March===
Domain: Playing
Available: Minstrel(3)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (26) Movement (26)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY MARCH
Examples: play march
Description: This song allows movement to be quickly regenerated for the bard and the bard's group.

Melody

===Melody===
Domain: Playing
Available: Minstrel(5)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (27) Movement (27)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY MELODY
Examples: play melody
Description: This song makes all enemies of the bard more susceptible to mind-based attacks.

Mercy

===Mercy===
Domain: Singing
Available: Bard(12) Jester(14)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (62)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING MERCY
Examples: sing mercy
Description: The bards and the bard's group gain a short rest from the attacks of aggressive monsters whenever entering a new room or place.

Morris

===Morris===
Domain: Dancing
Available: Dancer(22)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (72)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE MORRIS
Examples: dance morris
Description: This English ceremonial dance, characterized by ringing bells on the dancers feet, will cause the dancers enemies to become highly distracted during combat.

Musette

===Musette===
Domain: Dancing
Available: Dancer(18)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (68)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE MUSETTE
Examples: dance musette
Description: This slow moving dance, usually done to a bass drone, will cut the attacks of the dancers enemies in half.

Muting

===Muting===
Domain: Singing
Available: Bard(8) Jester(20)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (58)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING MUTING
Examples: sing muting
Description: Enemies of the bard who hear this song find themselves unable to speak, sing, pray, or cast verbal spells.

Mystical

===Mystical===
Domain: Playing
Available: Minstrel(24)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (37) Movement (37)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY MYSTICAL
Examples: play mystical
Description: This song is a tremendous benefit to all spell and spell-like affects. So long as this mystical tune is playing, no arcane spell affects on anyone in the same room as the bard will expire.

Nothing

===Nothing===
Domain: Singing
Available: Bard(1) Charlatan(1) Jester(1) Minstrel(1)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING NOTHING
Examples: sing nothing
Description: Causes the bard to stop singing. This also cancels any echoing songs.

Oboes

===Oboes===
Domain: Playing
Available: Minstrel(9)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (29) Movement (29)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY OBOES
Examples: play oboes
Description: This song brings out the magical abilities of all kinds of oboe-like instruments. It will cast "acid arrow" at all enemies, as per the spell.

Ode

===Ode===
Domain: Singing
Available: Bard(30)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (80)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING ODE ("MOB NAME")
Examples: sing ode

sing ode bob

Description: This song allows the bard to either compose an ode about a player or monster which is present, or sing an ode already composed. To compose an ode about a subject, the bard must enter 'sing ode name' while the subject is in the room. The bard must then be careful to follow the subject around during the composition, so as to maintain contact. If the bard should lose contact with the subject of the ode, the composition will fail. At any time, the bard may end the composition by entering 'sing ode' (without the name).


Once an ode has been composed, the ode may be sung again using 'sing ode name'. The ode will echo the three top activities which the bard witnessed the subject doing during composition. It will then allow the bards entire group to benefit from this composition. Benefits may be increased abilities, increased saving throws, increased stats, or other benefits. These benefits will all depend upon the nature of the composition. Once an ode has been composed about a subject, a new composition about the same subject may not be made.


Enter 'sing ode' (without a name) will end a composition in progress. It will also allow the bard to review the odes already composed in the past.

Organs

===Organs===
Domain: Playing
Available: Minstrel(22)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (36) Movement (36)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY ORGANS
Examples: play organs
Description: This song brings out the magical abilities of all kinds of organ-like instruments. It will cast "protect health" at the bard and all of his group, as per the prayer.

Pianos

===Pianos===
Domain: Playing
Available: Minstrel(16)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (33) Movement (33)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY PIANOS
Examples: play pianos
Description: This song brings out the magical abilities of all kinds of piano-like instruments. It will cast feeblemind at all enemies, as per the spell. Playing the piano while in a group will also automatically push combat to your followers.

Pirate Shanty

===Pirate Shanty===
Domain: Singing
Available: Pirate(14)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (64)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING PIRATE SHANTY
Examples: sing pirate shanty
Description: The singer and their group regains movement and loses fatigue while the song is being sung in the same room. The more people singing the song the larger the effect.

Polka

===Polka===
Domain: Dancing
Available: Dancer(11)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (61)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE POLKA
Examples: dance polka
Description: This quick dance, popular in German drinking and dancing halls, will inebriate the dancers enemies.

Protection

===Protection===
Domain: Singing
Available: Bard(15) Charlatan(15)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (65)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING PROTECTION
Examples: sing protection
Description: The bards and the bard's group gain an invulnerability to certain magical and elemental affects, and become harder to hit, at the expense of a little dexterity.

Quickness

===Quickness===
Domain: Singing
Available: Bard(17) Jester(22) Minstrel(17)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (67)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING QUICKNESS
Examples: sing quickness
Description: The bards and the bard's group begin to move more quickly, gaining one additional attack per round.

Rage

===Rage===
Domain: Singing
Available: Bard(7) Charlatan(12) Jester(8)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (57)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING RAGE
Examples: sing rage
Description: Enemies of the bard who hear this song become enraged, doing more damage in combat, but hitting less often, and being more easily hit. Enraged mobs are also unable to flee.

Rags Sharqi

===Rags Sharqi===
Domain: Dancing
Available: Dancer(12)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (62)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE RAGSSHARQI
Examples: dance ragssharqi
Description: Also known as the Belly dance, this Egyptian dance will grant the dancer and his or her party bonus hit points and a small resistance to disease.

Read Music

===Read Music===
Domain: Singing
Available:
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (50)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING "READ MUSIC" "TARGET NAME"
Examples: sing "read music" scroll
Description: This song is required in order to be able to invoke songs off of scrolls. After singing read music over a scroll, the scroll may be 'read' normally for the purposes of copying or invoking songs off of it. Seek help on the 'read' command for more information on scroll use.

Rebirth

===Rebirth===
Domain: Singing
Available: Bard(25)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (75)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING REBIRTH
Examples: sing rebirth
Description: The dead, cold bodies of any players in the same room as the bard are resusitated.

Recharge Instrument

===Recharge Instrument===
Domain: Singing
Available:
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (100)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING "RECHARGE_INSTRUMENT" "TARGET NAME"
Examples: sing "recharge instrument" guitar
Description: This song allows the caster to recharge the magical properties of a magic wand-like musical instrument. If an instrument ceases to produce magic due to overuse, this spell can make the wand usable again.

Restore Music

===Restore Music===
Domain: Singing
Available:
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (50)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING "RESTORE MUSIC" "TARGET NAME"
Examples: sing "restore music" scroll
Description: When sung over a magical song scroll, the notation on the paper gain new clarity. The scroll then may be re-used more often.

Retreat

===Retreat===
Domain: Playing
Available: Minstrel(10)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (30) Movement (30)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY RETREAT ("DIRECTION")
Examples: play retreat east
Description: This song will cause the bard and all of his or her group to retreat in the direction specified, in an orderly fashion. No experience is lost when fleeing combat in this way.

Reveille

===Reveille===
Domain: Playing
Available: Minstrel(12)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (31) Movement (31)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY REVEILLE
Examples: play reveille
Description: This song wakes up everyone in the room, and all adjacent rooms. For a few moments, everyone waking up will be under the affect of "Search", as per the common skill.

Revelation

===Revelation===
Domain: Singing
Available: Bard(10)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (60)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING REVELATION
Examples: sing revelation
Description: The bards and the bard's group gain the ability to see in the dark, as well as to see invisible things and creatures.

Rhythm

===Rhythm===
Domain: Playing
Available: Minstrel(2)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (26) Movement (26)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY RHYTHM
Examples: play rhythm
Description: This song decreases the magical resistance of all enemies of the bard. "The Rhythm is gonna get you..."

Salsa

===Salsa===
Domain: Dancing
Available: Dancer(5)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (55)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE SALSA
Examples: dance salsa
Description: This sensuous cuban dancing style grants the dancer and his or her party bonus to Charisma, and a very romantic mood.

Saudade

===Saudade===
Domain: Singing
Available:
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (85)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING SAUDADE
Examples: sing saudade
Description: Invoking strong feelings of one’s home, the song of Saudade can overcome many supernatural barriers to return one away to the singers home. This song will carry the entire singers party to the singers recall location. At first, the song will only overcome weaker restrictions, and stronger barriers will result in failures. But eventually, Saudade always brings you home. If anyone is in combat, they will not suffer any fleeing penalties when the song succeeds.

Seeing

===Seeing===
Domain: Singing
Available: Bard(2) Jester(12)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (52)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING SEEING
Examples: sing seeing
Description: The bards and the bard's group gain the ability to see hidden and sneaking creatures, as well as infravision, or the ability to see non-undead creatures in the dark.

Serenity

===Serenity===
Domain: Singing
Available: Bard(9) Minstrel(9)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (59)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING SERENITY
Examples: sing serenity
Description: Enemies hearing the bard immediately cease combat, and gain a suddenly peaceful nature. No one hearing the bard, so long as they aren't too far above them in level, will be able to fight for the duration of the song.

Silencing

===Silencing===
Domain: Singing
Available: Bard(13)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (63)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING SILENCING
Examples: sing silencing
Description: Enemies of the bard who hear this song find themselves unable to speak, sing, pray, hear sounds, or cast verbal spells

Single Mindedness

===Single Mindedness===
Domain: Singing
Available: Jester(23)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (73)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING "SINGLE MINDEDNESS"
Examples: sing "single mindedness"
Description: Enemies of the bard who hear this song find themselves unable perform any action except for the first action they perform when this song starts.

Solo

===Solo===
Domain: Playing
Available: Minstrel(16)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (33) Movement (33)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY SOLO
Examples: play solo
Description: This song will instantly stop all other bard songs in the room, including dances, instruments, and other songs. If another bard wishes to play their own songs, they will have to compete with the soloing player. Essentially, this allows a bard to "upstage" other bards, rendering them mute. Playing solo requires extra mana to expell the other songs, however.

Spiritual

===Spiritual===
Domain: Playing
Available: Minstrel(21)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (35) Movement (35)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY SPIRITUAL
Examples: play spiritual
Description: This song is a tremendous benefit to all prayer and prayer-like affects. So long as this mystical tune is playing, no divine prayer affects on anyone in the same room as the bard will expire.

Square

===Square===
Domain: Dancing
Available: Dancer(30)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (80)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE SQUARE
Examples: dance square
Description: This American couple dance, where moves are usually called out by a singer, causes all who hear and witness the dancer to follow his or her commands whenever they are spoken by the dancer.

Stop

===Stop===
Domain: Dancing
Available: Jester(14) Dancer(1)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE STOP
Examples: dance stop
Description: This causes the dancer to stop dancing. This also cancels any steady dances.

Strength

===Strength===
Domain: Singing
Available: Bard(21) Charlatan(23)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (71)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING STRENGTH "AMOUNT OF STRENGTH"
Examples: sing strength 5
Description: The bard can sing away some of his or her strength, granting the bonus to members of the bard's group.

Suave

===Suave===
Domain: Singing
Available: Bard(4) Charlatan(4) Jester(16)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (54)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING SUAVE
Examples: sing suave
Description: Improves the Charisma of the bard and the bard's group.

Swing

===Swing===
Domain: Dancing
Available: Dancer(8)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (58)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE SWING
Examples: dance swing
Description: This highly social and flamboyant dancing style grants the dancer and his or her party parrying abilities, both armed and unarmed.

Swords

===Swords===
Domain: Dancing
Available: Dancer(19)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (69)
Quality: Sometimes Beneficial
Targets: Items Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE SWORDS
Examples: dance swords
Description: This mystical and magical dance, related to the Indian snake charm, will cause any swords on the ground to rise up and attack the dancer's enemies.

Symphony

===Symphony===
Domain: Playing
Available: Minstrel(13)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (31) Movement (31)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY SYMPHONY
Examples: play symphony
Description: This extremely versatile song has a different affect for every single instrument that exists.

Tango

===Tango===
Domain: Dancing
Available: Dancer(10)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (60)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE TANGO
Examples: dance tango
Description: This highly beautiful and sensual dancing style from Argentina gives the dancer and his or her party members a huge bonus to Charisma.

Tap

===Tap===
Domain: Dancing
Available: Dancer(8)
Allows: Long Dancing Steady Dancing Fast Dancing
UseCost: Movement (58)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE TAP
Examples: dance tap
Description: This American percussive dance, characterized by rapid and tiring foot tapping will tire out the dancers enemies, taking away their mana as well.

Tarantella

===Tarantella===
Domain: Dancing
Available: Dancer(3)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (53)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE TARANTELLA
Examples: dance tarantella
Description: This Italian folk dance, whose origin comes from a belief that the dance would sweat out a spider's poison, protects the dancer and his or her party from poison, as well as removing poison every minute.

Tempo

===Tempo===
Domain: Playing
Available: Minstrel(1)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (25) Movement (25)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY TEMPO
Examples: play tempo
Description: This song causes the common skills of the bard and the bard's group to be completed more quickly.

Thanks

===Thanks===
Domain: Singing
Available: Bard(21) Charlatan(21) Jester(18) Minstrel(19)
Allows: Resounding Singing Sharp Singing Echoed Singing
UseCost: Mana (68)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING THANKS
Examples: sing thanks
Description: Non-monster enemies of the bard who hear this song may be inspired to give a coin to the bard, with thanks.

Tribal

===Tribal===
Domain: Playing
Available: Minstrel(22)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (36) Movement (36)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY TRIBAL
Examples: play tribal
Description: This song is a tremendous benefit to all chant and chant-like affects. So long as this mystical tune is playing, all druidic affects on the bard and his or her followers will be maintained indefinitely.

Trombones

===Trombones===
Domain: Playing
Available: Minstrel(24)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (37) Movement (37)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY TROMBONES
Examples: play trombones
Description: This song brings out the magical abilities of all kinds of trombone-like instruments. It will cast frenzy on the bard and his or her group, as per the spell.

Trumpets

===Trumpets===
Domain: Playing
Available: Minstrel(14)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (32) Movement (32)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY TRUMPETS
Examples: play trumpets
Description: This song brings out the magical abilities of all kinds of trumpet-like instruments. It will cast shatter on all enemies, as per the spell.

Tubas

===Tubas===
Domain: Playing
Available: Minstrel(20)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (35) Movement (35)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY TUBAS
Examples: play tubas
Description: This song brings out the magical abilities of all kinds of tuba-like instruments. It will cast "Gust of Wind" on all enemies, as per the spell.

Valor

===Valor===
Domain: Singing
Available: Bard(3)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Mana (53)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: SING, SI
Usage: SING VALOR
Examples: sing valor
Description: The bards and the bard's group become more proficient with their weapons, and gain more attack skill.

Violins

===Violins===
Domain: Playing
Available: Minstrel(8)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (29) Movement (29)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY VIOLINS
Examples: play violins
Description: This song brings out the magical abilities of all kinds of violin-like instruments. It casts Frost on all enemies, as per the spell.

Waltz

===Waltz===
Domain: Dancing
Available: Dancer(4)
Allows: Slow Dancing Long Dancing Steady Dancing
UseCost: Movement (54)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE WALTZ
Examples: dance waltz
Description: This dance in 3/4 time gives 3 points to a random ability score for the dancer and his or her party. An extra 3 points is awarded to another ability every 9 levels of the dancer.

War

===War===
Domain: Dancing
Available: Dancer(25)
Allows: Long Dancing Steady Dancing Beat Dancing
UseCost: Movement (75)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: DANCE, DA
Usage: DANCE WAR
Examples: dance war
Description: This Native American dance grants the dancer and his or her party members a huge bonus to attack, damage, and armor, as well as bonus to their stats, all at the expense of Mana.

Wood Clappers

===Wood Clappers===
Domain: Playing
Available: Minstrel(1)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (25) Movement (25)
Quality: Always Beneficial
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY "WOOD CLAPPERS"
Examples: play "wood clappers"
Description: This song brings out the magical abilities of all kinds of wood-clapping instruments. It casts shield on the bard and his or her group, as per the spell.

Xylophones

===Xylophones===
Domain: Playing
Available: Minstrel(12)
Allows: Rhythmic Playing Resounding Playing Sharp Playing
UseCost: Mana (31) Movement (31)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: PLAY, PL, PLA
Usage: PLAY XYLOPHONES
Examples: play xylophones
Description: This song brings out the magical abilities of all kinds of xylophone-like instruments. It casts slow on all enemies, as per the spell.

Notes

.