LISTCOMMON

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Common Skills

Common Skills Help

Alchemy

===Alchemy===
Domain: Crafting
Available: Abjurer(21) Alterer(21) Arcanist(1) Conjurer(21) Diviner(21) Enchanter(21) Evoker(21) Illusionist(21) Mage(21) Shaman(5) Transmuter(21) Wizard(21)
Allows: Quick Worker Advanced Crafting Quick Crafting Wise Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BREW, ALCHEMY
Usage: BREW (LIST) "POTION NAME" "BREWING CONTAINER"
Examples: brew heal flask

brew list brew list cure brew list 5-10 brew list all

Description: This skill allows the player to brew a potion from one of the spells or prayers the player knows. To do this, the player must have a glass drinking container to make the potion out of. Many potions require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the spell or prayer before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion.

Animal Bonding

===Animal Bonding===
Domain: Animal Affinity
Available: Beastmaster(1) Mer(3) Ranger(1)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ANIMALBOND, ANIMALBONDING
Usage: ANIMALBOND "MOB NAME"
Examples: animalbond bear
Description: This skill allows the player to form a bond with the given animal follower, allowing the animal to understand ORDERs given to them. It does not cause the animal to follow the player, but only improves communication between them.

Animal Husbandry

===Animal Husbandry===
Domain: Animal Affinity
Available: Artisan(1)
Allows: Animal Affinity Natural Weapon Proficiency Quick Working Mounted Combat Quick Worker Cage Master Shearing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HUSBAND, ANIMALHUSBANDRY
Usage: HUSBAND "MOB NAME" "MOB NAME"
Examples: husband bull cow
Description: This skill allows the player to coax two animals on his or her own property to reproduce. If successful, the female animal will be pregnant, and some time later, will give birth to a baby. This skill can also be used to tell if an animal is pregnant -- just select the female mob twice; if the female is pregnant, then you will see an already pregnant error, and if not, an error for selecting the female twice.

Animal Taming

===Animal Taming===
Domain: Animal Affinity
Available: Trapper(18)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TAME, TAMING, ANIMALTAMING
Usage: TAME "MOB NAME" ("CAGE NAME")
Examples: tame bear cage
Description: This skill allows the player to remove any behaviors, such as aggressiveness or the tendency to roam around, or other behaviors from the target caged or bound mob.

Animal Trading

===Animal Trading===
Domain: Animal Affinity
Available: Trapper(23)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: ANIMALTRADING, ANIMALTRADE, ANIMALSELL, ASELL
Usage: ASELL "MOB NAME" ("CAGE NAME") ("SHOPKEEPER NAME")
Examples: asell bear cage shopkeeper

asell bear asell bear shopkeeper

Description: This skill allows the player to sell bound or caged animals to shopkeepers who deal in them. As can be seen from the parameters, the player may also sell mobs right out of cages, or animals in their group who are bound.

Animal Training

===Animal Training===
Domain: Animal Affinity
Available: Beastmaster(15) Trapper(24)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ANIMALTRAINING
Usage: ANIMALTRAIN "MOB NAME" ("CAGE NAME") "SKILL"
Examples: animaltrain bear cage kill

animaltrain bear wander

Description: This skill allows the player to add behaviors, such as aggressiveness or the tendency to roam around, or other behaviors and skills to the bound or caged animal.

Apothecary

===Apothecary===
Domain: Epicurean
Available: Arcanist(1) Assassin(1) Barbarian(10) Jester(1) Ranger(1) Thief(1) Trapper(1)
Allows: Quick Cooking Identify Poison Quick Worker Advanced Cooking Poisoning
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: APOTHECARY, MIX
Usage:
Examples:
Description: Skill : APOTHECARY

Usage : MIX LIST/(BREWING CONTAINER)

Example : mix pot

: mix list
: mix list slumber
: mix list 5-10
: mix list all

This skill allows the player to create a deadly poison from basic ingredients. The player must be near a fire over which the poison can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water or other liquids, if water or the liquid is required for the recipe.

Armorsmithing

===Armorsmithing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Light Metalworking Durable Metalworking Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Scrapping Quality Metalworking Master Armorsmithing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ARMORSMITH, ARMORSMITHING
Usage: ARMORSMITH (LIST/MEND/REFIT/SCAN/LEARN/INFO) "ARMOR NAME"
Examples: armorsmith platemail shirt

armorsmith list armorsmith list vest armorsmith list left wrist armorsmith list 5-10 armorsmith list all armorsmith info vest armorsmith mend vest armorsmith refit sleeves armorsmith scan armorsmith scan bob armorsmith learn vest

Description: This skill allows a player to craft armor pieces from metal. This skill requires Blacksmithing in order to learn it. The extent of the items which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. This command may also be used to mend damaged metal armors, get info on a list item, refit metal armors which are the wrong size, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw metal for armorsmithing can be obtained using the Mining skill, and better metals through the Smelting skill. Using better metals will increase both the strength and the required level of the crafted item, and some metals require less material to make the same items.


This skill also allows the player to learn how to smith an item he or she has found. To do this, the player needs to have a blank Recipe page, or a Recipe book with blank pages in his or her inventory.

Attribute Training

===Attribute Training===
Domain: Education Lore
Available: Scholar(16)
Allows: Quick Working Educating Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ATTRIBUTETRAINING, ATTRIBTRAIN, ATRAIN
Usage: ATTRIBTRAIN "MOB NAME" "ATTRIBUTE"
Examples: attribtrain bob strength

attribtrain bob dexterity

Description: This skill allows the player to train a particular attribute with a follower. The attribute requires the trainee to have the a sufficient number of Training Points, which, for NPCs, can be more than required by players.

Baiting

===Baiting===
Domain: Gathering
Available: Artisan(1) Sailor(10)
Allows: Master Fishing Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BAIT, BAITING
Usage: BAIT LIST/"FISH TYPE"
Examples: bait salmon

bait list

Description: This skill allows the player to use a bit of raw meat to bait the water in hopes of attracting fish of a particular kind. Bits of meat are best obtained through the Butchering, Fishing, or Trawling skills. Bait list can be used to list the types of fish that can be baited for.

Baking

===Baking===
Domain: Epicurean
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Gaoler(1) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Quick Cooking Master Baking Fortified Baking Quick Worker Home Cooking Advanced Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BAKING, BAKE
Usage: BAKE LIST/"BAKING CONTAINER"
Examples: bake list

bake list oven bake list 5-10 bake list all bake oven

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, that is closeable, and is closed. The container may be filled with water, if water is required for the recipe. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.

Blacksmithing

===Blacksmithing===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(5) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)
Allows: Construction Shield Familiarity Light Metalworking Torturesmithing Jewel Making Quick Worker Weaponsmithing Light Crafting Quality Metalworking Locksmithing Engraving Quality Crafting Advanced Crafting Quick Crafting Hammer Proficiency Armorsmithing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BLACKSMITH, BLACKSMITHING
Usage: BLACKSMITH (LIST/LEARN/INFO) (BUNDLE "NUM") "ITEM TYPE"
Examples: blacksmith pot

blacksmith bundle 100 iron blacksmith list blacksmith list pot blacksmith list 5-10 blacksmith list all blacksmith learn pot

Description: This skill allows a player to craft metal items, such as pots and pans. The extent of the items which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground. The player may also learn how to smith an item he or she has found, so long as he or she has a blank recipe page or a recipe book with blank pages in his or her inventory. The raw metal for blacksmithing can be obtained using the Mining skill, and better metals through the Smelting skill.

Boatwrighting

===Boatwrighting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Sailor(5) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Master Wood Chopping Quick Worker Ingenious Engineering Advanced Crafting Quick Crafting Ship Building
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BOATWRIGHTING
Usage: BOATWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
Examples: boatwright canoe

boatwright list boatwright list canoe boatwright list 5-10 boatwright list all boatwright mend canoe boatwright scan boatwright scan bob boatwright learn boat

Description: This skill allows a player to craft wooden boats. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged small wooden boats. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Body Piercing

===Body Piercing===
Domain: Artistic
Available: Gaoler(3)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BODYPIERCE, BODYPIERCING
Usage: BODYPIERCING (REMOVE) "TARGET NAME" "LOCATION"
Examples: bodypiercing bob ears

bodypiercing remove bob ears

Description: This skill allows a player to pierce (and heal the piercings) of the body parts of a target. The target must hold still for it, of course. What results can only be seen when the proper wear location is not covered by clothing. Parts available for piercing include the lip, nose, ears, eyebrows, nipples, and belly button.

Book Editing

===Book Editing===
Domain: Calligraphy
Available: Scholar(7)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BOOKEDITING, BOOKEDIT, BEDIT
Usage: BOOKEDIT "BOOK NAME" ("PAGE NUM")
Examples: bookedit "a book" 2
Description: : bookedit "a book"

The writer uses this skill to edit an existing paper, or an existing chapter in a book. Once published, however, a book can not longer be edited.

Book Loaning

===Book Loaning===
Domain: Calligraphy
Available: Scholar(25)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands: BOOKLOAN
Usage: BOOKLOAN ("LIST/REMOVE") "BOOK NAME" ("VALUE")
Examples: bookloan list

bookloan ode to shoes 500 bookloan all.book 500 bookloan remove book

Description: This skill allows a player to behave like a librarian, allowing other players to LIST, BORROW, and DEPOSIT items which the player has made available.


The player may add any book in their inventory to their library, and set a value for the item. Players may borrow books for a number of mud days before they become due. Once overdue, charges up to the value of the item will accrue until a waiting limit is reached, at which point the item reappears. on the shelf, and the borrower may not borrow again until charges are paid.


The remove command may be used to take items of that name off the shelf, if it is not already loaned out.


Players may receive loaned books through the postal service also.

Book Naming

===Book Naming===
Domain: Calligraphy
Available: Scholar(10)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BOOKNAMING, BOOKNAME, BNAME
Usage: BOOKNAME (LIST)/"ITEM NAME" "FORM NUMBER" "NAME WORDS"
Examples: bookname "a book" 2 "Magic Bob"
Description: : bookname list

The writer uses this skill to put the finishing touches on a crafted written and readable work, giving it a full name. The name is built according to one of the Name Formats, which you can list with BOOKNAME LIST. The given NAME WORDS, and possibly the author name, are then inserted into the chosen format to create the new book name.

Branding

===Branding===
Domain: Animal Affinity
Available: Abjurer(20) Alterer(20) Arcanist(20) Artisan(1) Assassin(20) Barbarian(20) Bard(20) Beastmaster(20) Burglar(20) Charlatan(20) Cleric(20) Conjurer(20) Delver(20) Diviner(20) Doomsayer(20) Druid(20) Enchanter(20) Evoker(20) Fighter(20) Gaian(20) Gaoler(20) Healer(20) Illusionist(20) Jester(20) Mage(20) Mer(20) Minstrel(20) Missionary(20) Monk(20) Necromancer(20) Ninja(20) Oracle(20) Paladin(20) Pirate(20) Dancer(20) Purist(20) Ranger(20) Sailor(20) Scholar(20) Shaman(20) SkyWatcher(20) Templar(20) Thief(20) Transmuter(20) Trapper(20) Wizard(20)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (20)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BRANDING, BRAND
Usage: BRAND "MOB NAME"
Examples: brand cow
Description: This skill allows the player to put their mark upon an animal that is on their own private property, or property they control. This will make that room the animals starting room for as long as the animal lasts. The animal will lose the brand when sold to a shopkeeper. A branded animal will also automatically follow a property owner to a new home room whenever the owner attempts to push or pull the animal.

BuildingSkill

===BuildingSkill===
Domain: Building
Available:
Allows: Quick Building Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BUILD, BUILDING
Usage:
Examples:
Description:

Butchering

===Butchering===
Domain: Gathering
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Gaoler(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Sailor(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Master Butchering Quick Working Quick Worker Tanning Meat Curing Chirurgy Scrimshawing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BUTCHER, BUTCHERING, SKIN
Usage: BUTCHER (BUNDLE "NUM") "TARGET BODY"
Examples: butcher body

butcher bundle 10 bones

Description: With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Cage Building

===Cage Building===
Domain: Crafting
Available: Artisan(1) Trapper(19)
Allows: Quality Fabricating Quick Worker Animal Husbandry Advanced Crafting Quick Crafting Light Fabricating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: BUILDCAGE, CAGEBUILDING
Usage: CAGEBUILD (LIST/LEARN) "ITEM TYPE"
Examples: cagebuild cage

cagebuild list cagebuild list cage cagebuild list 5-10 cagebuild list all cagebuild learn cage

Description: This skill allows a player to craft cages and wagon cages. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn how to craft cages he or she finds, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground.

Cargo Loading

===Cargo Loading===
Domain: Binding
Available: Sailor(12)
Allows: Quick Working Quick Worker Rope Use
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CARGO
Usage: CARGO LOAD/UNLOAD "ITEM NAME" "SHIP NAME"
Examples: cargo load bundle ss minnow

cargo unload bundle ss minnow

Description: This skill allows the player to load or unload large heavy cargo to or from a ship from the shore using a series of ropes and pullies. The maximum weight of the cargo loaded per skill use goes up with expertise in rope use. The cargo loader must be allowed to load or unload cargo from the ship, and there must be a clear path of unlocked exits from the cargo room to the loader. Cargo will always be loaded below decks.

Carpentry

===Carpentry===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(6) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Sailor(2) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(1) Wizard(3)
Allows: Construction Shield Familiarity Torturesmithing Quick Worker Wainwrighting Light Crafting Light Shaping Fletching Siegecrafting Quality Shaping Boatwrighting Paper Making Counterbalance Crafting Quality Crafting Cage Building Durable Crafting Durable Shaping Advanced Crafting Quick Crafting Lethal Crafting Instrument Making Ship Building
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CARVE, CARPENTRY
Usage: CARVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: carve small table

carve bundle 100 maple carve list carve list table carve list 5-10 carve list all carve mend club carve refit club carve scan carve scan bob carve learn club

Description: This skill allows a player to craft wooden items, such as chairs and wooden shields. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged wooden weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to carve a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for carpentry can be obtained using the Chopping skill. Using better materials may increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Cataloging

===Cataloging===
Domain: Calligraphy
Available: Scholar(13)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CATAWRITE, CWRITE
Usage: CWRITE "ITEM" ("CATALOG ITEM")
Examples: cwrite flag

cwrite "that sword" "my catalog book"

Description: This skill allows a player carefully study an item and write down useful information about it onto a piece of paper or into a book. If the player has sufficient skill in Lore, then that information will also be added. If the player is a skilled at Appraisal, then an estimation of value is also added. If the player has used Tagging to tag an item, then the tag number will also be included.

Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of the proper type as the item being cataloged.

Clan Crafting

===Clan Crafting===
Domain: Crafting
Available: Apprentice(1) Artisan(1) Gaoler(1)
Allows: Quick Worker Advanced Crafting Quick Crafting Wise Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CLANCRAFT
Usage: CLANCRAFT (LIST) "ITEM TYPE"
Examples:
Description: Available: Enchanter Clan Members

Example : clancraft flag

: clancraft list
: clancraft list flag
: clancraft list 5-10
: clancraft list all

This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Clan Ship Building

===Clan Ship Building===
Domain: Crafting
Available: Artisan(7)
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CLANSHIPBUILD, CLANSHIPBUILDING, CLANSHIPWRIGHT, CSHIPBUILD, CSHIPBUILDING, CSHIPWRIGHT
Usage: CLANSHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
Examples: clanshipwright cruiser

clanshipwright list clanshipwright list cruiser clanshipwright list 5-10 clanshipwright list all clanshipwright mend cruiser clanshipwright scan clanshipwright scan bob clanshipwright help bob clanshipwright title The Cargo Deck clanshipwright desc This is a beautiful cargo deck! clanshipwright door east clanshipwright demolish east

Description: This skill allows a player to craft large sailing ships for clans, and alter great ships their clans own. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any combat damage on great clan ships. To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Cobbling

===Cobbling===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COBBLE, COBBLING
Usage: COBBLE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: cobble shoes

cobble bundle 100 oak cobble list cobble list shoe cobble list 5-10 cobble list all cobble mend shoe cobble refit boots cobble scan cobble scan bob cobble learn boots

Description: This skill allows a player to craft shoes and footware. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged footware, get info on a recipe, refit any footware which may be the wrong size, or learn to how to cobble a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the material he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. or a recipe book with blank pages in his or her inventory.

Common Skill

===Common Skill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Composting

===Composting===
Domain: Gathering
Available: Abjurer(15) Alterer(15) Arcanist(15) Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Gaoler(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Sailor(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)
Allows: Irrigation Quick Working Landscaping Quick Worker Gardening
UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COMPOST, COMPOSTING
Usage: COMPOST (BUNDLE) ("NUM") "ITEM TYPE"
Examples: compost carrots

compost 20 carrots compost bundle 100 compost

Description: This skills allows the player to quickly convert any vegetation resources, such as those from the forage or butcher skills, into compost items. These compost items can then be used to greatly increase the yield of the Farming skill.

Construction

===Construction===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Quick Building Decorating Quick Worker Ingenious Engineering Find Home
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CONSTRUCT
Usage: CONSTRUCT "LIST/INFO/""PROJECT NAME""" "DIRECTION"
Examples: construct wall north

construct list construct info wall construct roof construct door east construct title A messy room. construct desc east This is my favorite Door. construct desc room This is a messy room. construct stairs construct help Bob construct demolish west construct demolish room

Description: This skill allows a player to construct a building or other structures on a property the player owns. Walls, stairs, and doors may be built following the construction of roof and framework. Fences and gates may be built outdoors. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a construction project. All of the structures made with this skill are made of wood. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for construction can be obtained using the Chopping skill.

Cooking

===Cooking===
Domain: Epicurean
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Gaoler(1) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Sailor(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Distilling Quick Cooking Master Cooking Quick Worker Home Cooking Advanced Cooking Food Prep Baking Vigorous Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COOK, COOKING
Usage: COOK LIST/"COOKING CONTAINER"
Examples: cook list

cook list stew cook list 5-10 cook list all cook pot

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water, if water is required for the recipe. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.

Costuming

===Costuming===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(1) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Light Sewing Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing Master Costuming
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: COSTUME, COSTUMING
Usage: COSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"
Examples: costume habit

costume list costume list habit costume list 5-10 costume list all costume mend habit costume refit habit costume scan costume scan bob costume learn shirt

Description: This skill allows a player to fabricate paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the underlying clothing and armor. In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory. This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.

Craft Family Katana

===Craft Family Katana===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CRAFT
Usage:
Examples:
Description: One of the clan's most valuable and powerful weapons are their katanas. Dedicated and experienced ninja can craft one of these fabled blades for themselves, known as a Family Katana, useable only by a ninja.

Craft Holy Avenger

===Craft Holy Avenger===
Domain: Crafting
Available: Paladin(30)
Allows: Quick Worker Light Crafting Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CRAFTHOLY, CRAFTHOLYAVENGER, CRAFTAVENGER
Usage: CRAFTHOLY
Examples:
Description: Allows the Paladin with Weaponsmithing to craft a powerful +5 weapon. Attack and damage are based on the Paladin's level.

Crafting Skill

===Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH, FLETCHING
Usage: CLANCRAFT (LIST) "ITEM TYPE"
Examples:
Description: Available: Enchanter Clan Members

Example : clancraft flag

: clancraft list
: clancraft list flag
: clancraft list 5-10
: clancraft list all

This skill allows a player to craft clan items. The clan items from this skill require that the clan have a certain amount of experience in order to make the item. For this reason, only clan members who have the rank of Enchanter (or the equivalent privileges), may use this skill even if they have the skill. The majority of items crafted using this skill serve the CONQUEST system, and only work on mobs in conquered areas. See the help on CONQUEST for more information on how to use the items. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the item from on the ground. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Crafting Skill

===Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CRAFT
Usage:
Examples:
Description: This skill is not yet documented.

Decorating

===Decorating===
Domain: Artistic
Available: Artisan(1)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DECORATE, DECORATING
Usage: DECORATE MOUNT/HANG/STICK "ITEM NAME"
Examples: decorate mount picture
Description: This skill allows the player to hang or mount an item on the wall of a room. The item will blend with the room description, and while it is still GETtable, it is protected from mass commands like GET ALL. Items mounted or hung will have their display text altered, whereas items put up using STICK will not.

Diligent Studying

===Diligent Studying===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This character is adept at learning, and gains an additional practice point every level.

Dissertating

===Dissertating===
Domain: Crafting
Available: Scholar(5)
Allows: Advanced Crafting Quick Crafting Wise Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DISSERTATE, DISSERTATING
Usage: DISSERTATE (LIST) "SKILL NAME" "BLANK PAPER"

DISSERTATE "SKILL NAME" FROM "FIRST DISSERTATION" "OTHER PAPER"

Examples: dissertate iron grip scroll

dissertate iron grip from "scroll of iron grip" "a dissertation"

Description: This skill allows the player to write a lengthy dissertation on how to learn one of the skills or spells the player knows, or to transcribe any skill from one scroll or dissertation to another. To do this, the player must have a piece of paper with sufficient blank space on it to make the dissertation out of. Writing a dissertation requires a small amount of experience cost based on the level of the skill. Once written, the dissertation may be read in order to learn the skill.

Distilling

===Distilling===
Domain: Epicurean
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Warrants Master Distilling Quick Cooking Quick Worker Master Foraging Home Cooking Imbued Distilling Advanced Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DISTILLING
Usage: DISTILL LIST/"BREWING CONTAINER"
Examples: distill pot

distill list distill list whiskey distill list 5-10 distill list all

Description: This skill allows the player to create a beer and other liquors from basic ingredients. The player must be near a fire over which the alcohol can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot must be filled with water or other liquids required by the recipe. The ingredients for cooking are best obtained through the Foraging skill.

Domesticating

===Domesticating===
Domain: Animal Affinity
Available: Trapper(21)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DOMESTICATE, DOMESTICATING
Usage: DOMESTICATE "MOB NAME"

DOMESTICATE NAME "MOB" "NEW NAME"

Examples: domesticate rabbit

domesticate name rabbit bob

Description: This skill allows the player to make an animal into a follower, and then to re-name the animal if he chooses. The animal remains renamed only as long as it is a follower.

Drilling

===Drilling===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Distilling Irrigation Quick Working Quick Worker Speculating Master Drilling Edged Weapon Familiarity
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DRILL, DRILLING
Usage: DRILL (BUNDLE "NUM") "TARGET CONTAINER"
Examples: drill pot

drill bundle 10 "lamp oil"

Description: With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Drug Cutting

===Drug Cutting===
Domain: Epicurean
Available:
Allows: Quick Cooking Quick Worker Advanced Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DRUGCUTTING, DCUT
Usage:
Examples:
Description:

Dyeing

===Dyeing===
Domain: Artistic
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Master Dyeing Quick Working Quick Worker Artsy Painting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: DYE, DYEING
Usage: DYE LIST/"ITEM NAME" "COLOR"/REMOVE
Examples: dye LIST

dye shirt blue dye shirt remove

Description: This skill allows the player to dye a qualifying cloth item a different color, or to remove an existing color. More options become available at higher levels, and higher artistic expertise.

Embroidering

===Embroidering===
Domain: Calligraphy
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Fine Calligraphy Marketeering Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: EMBROIDER, EMBROIDERING
Usage: EMBROIDER "ITEM NAME" "MESSAGE"
Examples: embroider shirt my favorite shirt
Description: This skill allows the player to embroider a unique message onto a qualifying cloth or leather item. To read the message, one need only LOOK at the item.

Engraving

===Engraving===
Domain: Calligraphy
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Fine Calligraphy Marketeering Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENGRAVE, ENGRAVING
Usage: ENGRAVE "ITEM NAME" "MESSAGE"
Examples: engrave sword the deathmaster
Description: This skill allows the player to engrave a unique message onto a qualifying metal, stone, or wooden item. To read the message, one need only LOOK at the item. Engraving requires proficiency in both this skill and in the WRITEing skill.

Enhanced Crafting Skill

===Enhanced Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH, FLETCHING
Usage:
Examples:
Description:

Enrolling

===Enrolling===
Domain: Education Lore
Available: Scholar(25)
Allows: Quick Working Educating Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENROLLING, ENROLL
Usage: ENROLL "MOB NAME" "CLASS NAME"
Examples: enroll bob fighter
Description: This skill allows the player to introduce a grouped but untrained npc to a new career. The class name is any of the available classes or subclasses. Such as Fighter, Assassin, Illusionist, etc. Once enrolled, the mob will begin earning new levels in that class, and either gain or qualify for new skills as would a player. The scholar using this skill must either already be a member of the class to enroll into, or be expressing an honorary degree in that class, such as with a Title.


An npc/mob with a class can gain and learn new skills like a player, and will not forget them. A mob will not necessarily use their skills in combat. Some might, others might not. A mob group member can always be ordered to use a skill, however.

Excavation

===Excavation===
Domain: Building
Available: Abjurer(15) Alterer(15) Arcanist(15) Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)
Allows: Quick Building Quick Worker Master Mining Ingenious Engineering Master Gem Digging
UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: EXCAVATE, EXCAVATION
Usage: EXCAVATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: excavate wall north

excavate list excavate info wall excavate room east excavate title A messy room. excavate desc east This is my favorite Door. excavate desc room This is a messy room. excavate help Bob excavate demolish west excavate demolish room

Description: This skill allows a player to excavate a building or other structures on an underground property the player owns. This skill also allows the demolition of unwanted walls and rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a excavation project. All of the structures made with this skill are made by digging into dirt and stone, though a few require adding additional stone. The raw stone for excavation is found using the Digging or Mining skills.

Farming

===Farming===
Domain: Gathering
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(11) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Composting Quick Working Landscaping Quick Worker Master Farming
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PLANT, FARM, FARMING
Usage: PLANT (BUNDLE "NUM") "RESOURCE NAME"
Examples: plant berries

plant bundle 10 berries

Description: This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. There will be no need to forage them, as the new crop will simply appear in the fields. Most foods with seeds can be grown from the food source, but others may require seeds, such as cotton or hemp, etc. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. See also the Composting skill.

Fire Building

===Fire Building===
Domain: Nature Lore
Available: Abjurer(3) Alterer(3) Apprentice(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Gaoler(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Sailor(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)
Allows: Distilling Quick Working Smelting Quick Worker Nature Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LIGHT, FIREBUILD, FIREBUILDING
Usage: LIGHT "(FIRE) or TARGET NAME"
Examples: light fire

light wood

Description: With this common skill, a player can start fires for light, or cooking, or whatever.


If you were looking for help on the light spell, enter HELP SPELL LIGHT.

Fish Lore

===Fish Lore===
Domain: Nature Lore
Available: Artisan(1) Sailor(11)
Allows: Irrigation Trawling Quick Working Quick Worker Baiting Nature Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FISHLORE, FSPECULATE
Usage: FISHLORE
Examples: fishlore
Description: This skill allows a player to carefully evaluate the water patterns in the present area, and all surrounding areas to see what fish life might be available for fishing or trawling.

Fishing

===Fishing===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Master Fishing Find Ship Staff Proficiency Quick Working Fish Lore Quick Worker Meat Curing Speculating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FISH
Usage: FISH (BUNDLE "NUM") "TARGET")
Examples: fish

fish bundle 10 trout

Description: With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Fishing is best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Fletching

===Fletching===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Counterbalance Crafting Quality Crafting Quality Fabricating Quick Worker Light Crafting Siegecrafting Advanced Crafting Quick Crafting Lethal Crafting Ranged Weapon Proficiency Light Fabricating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH, FLETCHING
Usage: FLETCH (LIST/INFO/LEARN) "ITEM TYPE"
Examples: fletch short bow

fletch list fletch list bow fletch list 5-10 fletch list all fletch learn crossbow

Description: This skill allows a player to craft ranged wooden weapons, such as bows, crossbows, blowguns, slings, and the necessary arrows and bolts. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn how to fletch found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin fletching, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for fletching is obtained by using the Chopping skill.

Floristry

===Floristry===
Domain: Nature Lore
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(2) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Quick Working Quick Worker Master Floristry Nature Lore Plant Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLORISTRY
Usage: FLORISTRY "ITEM NAME"
Examples: floristry some flowers
Description: Without this skill, all flowers found are unknown to the player, being known only as "flowers". With this skill, the player may identify the flower for the type that it is. The flowers for floristry are obtained by using the Foraging skill.

Food Prep

===Food Prep===
Domain: Epicurean
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Gaoler(1) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Herbology Quick Cooking Creative Food Prep Quick Worker Home Cooking Advanced Cooking Master Food Prep
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FOODPREPPING, FPREP
Usage: FOODPREP LIST/"CONTAINER"
Examples: foodprep bowl

foodprep list foodprep list salad foodprep list 5-10 foodprep list all

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe. The ingredients are best obtained through the Butchering skill and the Foraging skill.

Food Preserving

===Food Preserving===
Domain: Epicurean
Available: Abjurer(18) Alterer(18) Arcanist(18) Artisan(1) Assassin(18) Barbarian(18) Bard(18) Beastmaster(18) Burglar(18) Charlatan(18) Cleric(18) Conjurer(18) Delver(18) Diviner(18) Doomsayer(18) Druid(18) Enchanter(18) Evoker(18) Fighter(18) Gaian(18) Gaoler(18) Healer(18) Illusionist(18) Jester(18) Mage(18) Mer(18) Minstrel(18) Missionary(18) Monk(18) Necromancer(18) Ninja(18) Oracle(18) Paladin(18) Pirate(18) Dancer(18) Purist(18) Ranger(18) Sailor(18) Scholar(18) Shaman(18) SkyWatcher(18) Templar(18) Thief(18) Transmuter(18) Trapper(18) Wizard(18)
Allows: Distilling Quick Cooking Cooking Quick Worker Advanced Cooking Food Prep Baking
UseCost: Movement (18)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FOODPRESERVING, FOODPRESERVE, FPRESERVING, FPRES
Usage: FOODPRESERVE "TARGET"
Examples: foodpreserve greens
Description: With this skill, a player can spice or pickle in an attempt to preserve some amount of fruit or greens to prevent it from spoiling. The amount of time this takes will depend on the amount of food being preserved in a targeted bundle. If successful, the food bundle will never spoil. If not successful, the food will seem preserved for a time, but will eventually stop seeming preserved, and then eventually rot.

Foraging

===Foraging===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Quick Working Quick Worker Master Foraging Wilderness Lore Speculating Shearing Farming Food Preserving
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FORAGE, FORAGING
Usage: FORAGE (BUNDLE "NUM") "TARGET")
Examples: forage

forage bundle 10 berries

Description: With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Gaol Food

===Gaol Food===
Domain: Epicurean
Available: Gaoler(2)
Allows: Quick Cooking Quick Worker Advanced Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GAOLFOOD, GFOOD
Usage: GAOLFOOD LIST/"CONTAINER"
Examples: gaolfood bowl

gaolfood list gaolfood list moldy gaolfood list 5-10 gaolfood list all

Description: This skill allows the player to create a somewhat nutritious but disgusting meal from basic edible ingredients for the consumption of prisoners. The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe. The ingredients are best obtained through the Butchering skill and the Foraging skill.

Gardening

===Gardening===
Domain: Gathering
Available: Abjurer(12) Alterer(12) Arcanist(12) Artisan(1) Assassin(12) Barbarian(12) Bard(12) Beastmaster(12) Burglar(12) Charlatan(12) Cleric(12) Conjurer(12) Delver(12) Diviner(12) Doomsayer(12) Druid(12) Enchanter(12) Evoker(12) Fighter(12) Gaian(12) Gaoler(12) Healer(12) Illusionist(12) Jester(12) Mage(12) Mer(12) Minstrel(12) Missionary(12) Monk(12) Necromancer(12) Ninja(12) Oracle(12) Paladin(12) Pirate(12) Dancer(12) Purist(12) Ranger(12) Sailor(12) Scholar(12) Shaman(12) SkyWatcher(12) Templar(12) Thief(12) Transmuter(12) Trapper(12) Wizard(12)
Allows: Quick Working Quick Worker Master Gardening Master Food Prep
UseCost: Movement (12)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GPLANT, GARDEN, GARDENING
Usage: GPLANT (BUNDLE "NUM") "RESOURCE NAME"
Examples: gplant roses

gplant bundle 10 roses

Description: This skill allows the player to plant herbs or flowers into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will grow out some time later. There will be no need to forage them, as the new garden will simply appear.You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. See also the Composting skill.

Gathering Skill

===Gathering Skill===
Domain: Gathering
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GATHER
Usage:
Examples:
Description: This skill is not yet documented.

GatheringSkill

===GatheringSkill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH, FLETCHING
Usage:
Examples:
Description:

Gem Digging

===Gem Digging===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Quick Working Quick Worker Pottery Master Gem Digging Masonry Speculating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GDIG, GDIGGING, GEMDIGGING
Usage: GDIG (BUNDLE "NUM") "TARGET")
Examples: gdig

gdig bundle 10 gems

Description: With this common skill, a player can perform the delicate task of mining gems and other precious stones. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Glass Blowing

===Glass Blowing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Quick Worker Light Shaping Advanced Crafting Quick Crafting Quality Shaping
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: GLASSBLOW, GLASSBLOWING
Usage: GLASSBLOW (LIST/INFO/LEARN) "ITEM TYPE"
Examples: glassblow pot

glassblow list glassblow list wand glassblow list 5-10 glassblow list all glassblow learn mug

Description: This skill allows a player to craft glass items, such as cups and flasks. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn how to make found items, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin blowing glass, the player must be in a room with an open fire burning, and must have placed the sand he or she wishes to make the item from on the ground. The raw sand for glass blowing is obtained by using the Digging skill.

Herbalism

===Herbalism===
Domain: Crafting
Available: Druid(15) Gaian(10) SkyWatcher(15)
Allows: Quick Worker Advanced Crafting Quick Crafting Wise Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HERBALISM, HERBREW, HBREW
Usage: HBREW (LIST) "BREW NAME" "BREWING CONTAINER"
Examples: hbrew farsight flask

hbrew list hbrew list harden hbrew list 5-10 hbrew list all

Description: This skill allows the player to brew a potion from one of the chants the player knows. To do this, the player must have a drinking container to make the potion out of. All of the brews require ingredients, and all require water or some other liquid base to start from. Also, the player must have mastered the chant before attempting to brew a potion from it. Lastly, the player will lose some experience for brewing the potion. The herbs for this skill must first be identified using the Herbology skill.

Herbology

===Herbology===
Domain: Nature Lore
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Master Distilling Quick Working Quick Worker Gardening Floristry Master Foraging Nature Lore Smoke Rings Plant Lore Master Herbology
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HERBOLOGY
Usage: HERBOLOGY "ITEM NAME"
Examples: herbology some herbs
Description: Without this skill, all herbs found through foraging are unknown to the player, being known only as "herbs". With this skill, the player may identify an herb for the type that it is. This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

Hunting

===Hunting===
Domain: Gathering
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Taxidermy Quick Working Quick Worker Cage Building Speculating Leather Working
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: HUNT, HUNTING
Usage: HUNT
Examples: hunt
Description: With this common skill, a player checks carefully for the tracks of any game which may be nearby. When the tracks are found, the player needs to check nearby rooms for the animal and attack it to complete the hunt. Hunting can be done almost anywhere, though Forests, Jungles, and Plains are best.

Improved Teaching

===Improved Teaching===
Domain: Education Lore
Available: Scholar(35)
Allows: Quick Working Educating Quick Worker
UseCost: Mana (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: With increased teaching skill comes increased proficiency in the skills learned by the students. Expertise also helps this.

Instrument Making

===Instrument Making===
Domain: Crafting
Available: Artisan(1) Minstrel(1)
Allows: Quality Fabricating Quick Worker Advanced Crafting Quick Crafting Light Fabricating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: INSTRUMENTMAKING, INSTRUMENTMAKE
Usage: INSTRUMENTMAKE (LIST/INFO/LEARN) "ITEM TYPE"
Examples: instrumentmake piccolo

instrumentmake list instrumentmake list piccolo instrumentmake list 5-10 instrumentmake list all instrumentmake learn flute

Description: This skill allows a player to craft musical instruments, such as flutes and guitars. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn to make new found instruments, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin making a new item, the player must have placed the material he or she wishes to make the item from on the ground. Instruments crafted with balsa can be done with half the required wood listed, while instruments crafted with ironwood will require twice the required wood listed.

Irrigation

===Irrigation===
Domain: Building
Available: Abjurer(15) Alterer(15) Arcanist(15) Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)
Allows: Quick Building Quick Worker Ingenious Engineering
UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: IRRIGATE, IRRIGATION
Usage: IRRIGATE "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: irrigate barrier north

irrigate list irrigate info wall irrigate sea irrigate title A messy room. irrigate desc east This is my favorite sea. irrigate desc room This is a watery place. irrigate help Bob irrigate demolish west irrigate demolish room

Description: This skill allows a player to irrigate an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a irrigation project. Irrigation also allows the creation of water currents, which will cause things in the room to drift in a given direction over time.

Jewel Making

===Jewel Making===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Light Metalworking Durable Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lacquering Appraise Quality Metalworking
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: JEWEL, JEWELMAKING
Usage: JEWEL (LIST/INFO/MEND/REFIT/LEARN/MOUNT (GEM)/ENCRUST (GEM)) "ITEM TYPE"
Examples: jewel ring

jewel list jewel list ring jewel list 5-10 jewel list all jewel encrust "a diamond" backpack jewel mount "a diamond" sword jewel mend ring jewel refit crown jewel scan jewel scan bob jewel learn brooch

Description: This skill allows a player to craft jewelry, such as rings, earrings, necklaces, and bracelets, or to mount or encrust bits of precious jewels onto other items. The extent of the items which can be newly crafted expands as the player goes up in level. The player may also learn to make new found jewelry, provided a blank recipe page, or a recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the item from on the ground, along with any precious gems. which may be mounted in the jewelry. The raw gems for jewel making are found using the Digging skill. The metal is obtained using the Mining skill.

Labeling

===Labeling===
Domain: Calligraphy
Available: Scholar(2)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LABELING, LABEL
Usage: LABEL (REMOVE) (REPLACE) "ITEM NAME"
Examples: label sword

label remove sword label replace sword

Description: The character labels an item with a numbered tag specific to him. The label tag can be used by other skills to help locate or sort the item. Use the 'remove' command to completely delete a tag. Use the 'replace' command to replace the label tag with a new one.

Lacquering

===Lacquering===
Domain: Artistic
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Master Lacquering Quick Working Quick Worker Artsy Painting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LACQUERING, LACQUER
Usage: LACQUER LIST/"ITEM NAME" "COLOR"/REMOVE
Examples: lacquer list

lacquer shirt blue lacquer shirt remove

Description: This skill allows the player to lacquer a qualifying item a different color, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted by the player. More options become available at higher levels, and higher artistic expertise.

Landscaping

===Landscaping===
Domain: Building
Available: Abjurer(15) Alterer(15) Arcanist(15) Artisan(1) Assassin(15) Barbarian(15) Bard(15) Beastmaster(15) Burglar(15) Charlatan(15) Cleric(15) Conjurer(15) Delver(15) Diviner(15) Doomsayer(15) Druid(15) Enchanter(15) Evoker(15) Fighter(15) Gaian(15) Healer(15) Illusionist(15) Jester(15) Mage(15) Mer(15) Minstrel(15) Missionary(15) Monk(15) Necromancer(15) Ninja(15) Oracle(15) Paladin(15) Pirate(15) Dancer(15) Purist(15) Ranger(15) Scholar(15) Shaman(15) SkyWatcher(15) Templar(15) Thief(15) Transmuter(15) Trapper(15) Wizard(15)
Allows: Quick Building Quick Worker Ingenious Engineering Master Farming
UseCost: Movement (15)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LANDSCAPE, LANDSCAPING
Usage: LANDSCAPE "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: landscape barrier north

landscape list landscape info wall landscape desert landscape title A messy room. landscape desc east This is my favorite path. landscape desc room This is a messy place. landscape help Bob landscape demolish west landscape demolish room

Description: This skill allows a player to landscape an area into a new type on an outdoor property the player owns. This skill also allows the demolition of unwanted barriers and rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a landscaping project. The raw material for landscaping is found using the Digging, Mining, Foraging, and other skills.

Leather Working

===Leather Working===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)
Allows: Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Cobbling Light Crafting Advanced Crafting Quick Crafting Quality Sewing Scrapping Master Leather Working
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LEATHERWORK, LEATHERWORKING
Usage: LEATHERWORK (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: leatherwork pot

leatherwork bundle 100 leather leatherwork list leatherwork list hard leatherwork list 5-10 leatherwork list all leatherwork mend vest leatherwork refit sleeves leatherwork scan leatherwork scan bob leatherwork learn gloves

Description: This skill allows a player to craft leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.

Lecturing

===Lecturing===
Domain: Education Lore
Available: Scholar(23)
Allows: Quick Working Educating Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LECTURE, LECTURING
Usage: LECTURE "SKILL NAME"
Examples: lecture fireball
Description: This skill allows the player to give a lecture to 3 or more students about a particular skill that the player knows more about than the students. At the end of the long lecture, the students will gain up to 5% increase in proficiency, even if they are already at or above 75%. The player will receive experience for giving the lecture. The students must already know the skill before the lecture begins in order to qualify as a student.

Legendary Weaponsmithing

===Legendary Weaponsmithing===
Domain: Crafting
Available: Artisan(60)
Allows: Counterbalance Crafting Light Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lethal Crafting Quality Metalworking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LWEAPONSMITH, LEGENDWEAPONSMITHING, LEGENDARYWEAPONSMITHING
Usage: LWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
Examples: lweaponsmith twohanded sword

lweaponsmith list lweaponsmith list sword lweaponsmith list blunt lweaponsmith list 60-70 lweaponsmith list all lweaponsmith scan lweaponsmith scan bob lweaponsmith learn axe

Description: This skill allows a player to craft legendary-level weapons (level 61 and up) from metal. This skill requires Blacksmithing and Master Weaponsmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Locksmithing

===Locksmithing===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(8) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Quick Building Quick Worker
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: LOCKSMITH, LOCKSMITHING
Usage: LOCKSMITH (BOLTLOCK) (DELOCK) (LABEL "NAME") "ITEM/DIRECTION"
Examples: locksmith chest

locksmith south locksmith boltlock south locksmith delock south

Description: This skill allows a player to craft keys and locks for items and doors. If the item or door specified already has a lock, the proper key will be built for it (assuming a level check). If the item or door does not have a lock, and the skill user is the owner, then a lock will be built, along with a key. If a lock is being made for a door, and the word BOLTLOCK is specified, then the lock will ONLY be on that side of the door. If a key is being made, the LABEL parameter can be used to add a description for the key (such as House for a house key, etc). A lock can be removed from a door using the DELOCK parameter. This skill requires metal from which to make the lock and/or key.

Marketeering

===Marketeering===
Domain: Influential
Available: Artisan(1)
Allows: Haggle Quick Working Quick Worker Influencing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands: MARKET
Usage: MARKET ("LIST/REMOVE") "ITEM NAME" ("PRICE")
Examples: market list

market shoe 500 market all.shoe market remove shoe

Description: This skill allows a player to behave like a shopkeeper, allowing other players to LIST, BUY, and VIEW items which the player has put up for sale. The player may add any item in their inventory to their items for sale, and set a price for the item. The remove command may be used to take items of that name off the market.

Masonry

===Masonry===
Domain: Building
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Quick Building Quick Worker Ingenious Engineering Find Home Excavation
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASONRY
Usage: MASONRY "LIST/INFO/""PROJECT NAME""" "DIRECTION"
Examples: masonry wall north

masonry list masonry info wall masonry roof masonry "dark room" masonry title A messy room. masonry desc east This is my favorite Door. masonry desc room This is a messy room. masonry stairs masonry help Bob masonry demolish west masonry demolish room

Description: This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a masonry project. All of the structures made with this skill are made of stone. The raw stone for masonry is found using the Digging or Mining skills.

Master Armorsmithing

===Master Armorsmithing===
Domain: Crafting
Available: Artisan(30)
Allows: Light Metalworking Durable Metalworking Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Metalworking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MARMORSMITH, MASTERARMORSMITHING
Usage: MARMORSMITH (LIST/INFO/MEND/SCAN/LEARN) "ARMOR TYPE"
Examples: marmorsmith chainmail

marmorsmith list marmorsmith list chain marmorsmith list left wrist marmorsmith list 40-50 marmorsmith list all marmorsmith scan marmorsmith scan bob marmorsmith learn helmet

Description: This skill allows a player to craft master-level armors from metal. This skill requires Blacksmithing and Armorsmithing in order to learn it. The extent of the armor which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the armor from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for armorsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Master Baking

===Master Baking===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking Fortified Baking Quick Worker Advanced Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MBAKE, MBAKING, MASTERBAKE, MASTERBAKING
Usage: MASTERBAKE LIST/"BAKING CONTAINER"
Examples: masterbake list

masterbake list oven masterbake list 5-10 masterbake list 5-10 masterbake list all masterbake oven

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, that is closeable, and is closed. The container may be filled with water, if water is required for the recipe. Master Baking takes a bit longer than regular Baking, but yields more food for the same ingredients, and allows you to bake multiple things at the same time, so long as they are in different containers. The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill.

Master Butchering

===Master Butchering===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MBUTCHERING, MASTERBUTCHERING, MSKIN, MASTERSKIN
Usage: MBUTCHER (BUNDLE "NUM") "TARGET BODY"
Examples: mbutcher body

mbutcher bundle 10 bones

Description: With this common skill, a dead body can be cut up and its useful parts separated. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources. This skill takes longer, but has much higher yield than normal butchering.

Master Cooking

===Master Cooking===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking Quick Worker Advanced Cooking Master Herbology Vigorous Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MCOOK, MCOOKING, MASTERCOOK, MASTERCOOKING
Usage: MASTERCOOK LIST/"COOKING CONTAINER"
Examples: mastercook list

mastercook list stew mastercook list 5-10 mastercook list all mastercook pot

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The player must be near a fire over which the meal can be cooked. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot may be filled with water, if water is required for the recipe. Master cooking takes a bit longer than regular cooking, but the yield per pound of ingredients is higher, and you are capable of cooking multiple dishes at the same time (so long as they use different containers). The ingredients for cooking are best obtained through the Butchering skill and the Foraging skill, and some Food Prep may be necessary for some dishes.

Master Costuming

===Master Costuming===
Domain: Crafting
Available: Artisan(30) Charlatan(30)
Allows: Light Sewing Quality Crafting Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERCOSTUME, MCOSTUME, MCOSTUMING, MASTERCOSTUMING
Usage: MCOSTUME (LIST/INFO/MEND/REFIT/SCAN/LEARN) "ITEM TYPE"
Examples: mcostume shirt

mcostume list mcostume list shirt mcostume list 5-10 mcostume list all mcostume mend shirt mcostume refit shirt mcostume scan mcostume scan bob mcostume learn shirt

Description: This skill allows a player to fabricate higher level paper clothing that can be worn over most other clothing so as to produce a different display, but not interfere with the function of the underlying clothing and armor. In order to use this skill, the costumer must first acquire the desired item they wish to base the pattern off of, and then deconstruct that item into a costuming recipe with the COSTUME LEARN command provided a blank recipe page, or recipe book with blank pages is in his or her inventory. This command also allows the player to mend any damaged paper clothing, get info on a list item, or refit any paper clothes which are the wrong size. To begin costuming a new item, the player must have placed the bolt of paper he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw materials for costuming are created using the Papermake skill.

Master Distilling

===Master Distilling===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking Quick Worker Imbued Distilling Advanced Cooking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MDISTILLING, MASTERDISTILLING
Usage: MASTERDISTILL LIST/"BREWING CONTAINER"
Examples: masterdistill pot

masterdistill list masterdistill list whiskey masterdistill list 35-40 masterdistill list all

Description: This skill allows the player to create a beer and other liquors from basic ingredients. The player must be near a fire over which the alcohol can be brewed. The ingredients must be placed in a fire-safe container, like a pot or pan. A pot must be filled with water or other liquids required by the recipe. Master Distilling requires a bit more time than normal distilling, but yields more liquor for the same ingredients, and allows you to prepare multiple liquors at the same time. The ingredients for cooking are best obtained through the Foraging skill.

Master Drilling

===Master Drilling===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MDRILL, MDRILLING, MASTERDRILL, MASTERDRILLING
Usage: MASTERDRILL (BUNDLE "NUM") "TARGET CONTAINER"
Examples: masterdrill pot

masterdrill bundle 10 "lamp oil"

Description: With this common skill, a player carefully pokes around, in the ground or trees, for useful liquids. The liquids are then placed into the liquid container given by the parameters. Master Drilling is over twice as slow as regular drilling, but yields three times as much liquid. Drilling is best done in forests and deserts. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Dyeing

===Master Dyeing===
Domain: Artistic
Available: Artisan(30)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERDYEING, MASTERDYE, MDYE, MDYEING
Usage: MASTERDYE LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")
Examples: masterdye LIST

masterdye shirt pinstripped blue red masterdye shirt remove

Description: This skill allows the player to dye a qualifying cloth item with a multi-colored pattern, or to remove an existing color or pattern. Use MASTERDYE COLORS to see all possible color choices, or MASTERDYE LIST to see all the design patterns. More design patterns are available at higher levels, and more color choices available at higher artistic expertise.

Master Farming

===Master Farming===
Domain: Gathering
Available: Artisan(30)
Allows: Master Baking Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MPLANT, MFARM, MFARMING, MASTERPLANT, MASTERFARM, MASTERFARMING
Usage: MASTERPLANT (BUNDLE "NUM") "RESOURCE NAME"
Examples: masterplant berries

masterplant bundle 10 berries

Description: This skill allows the player to plant a resource into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be ready to harvest some time later, after the plants have grown. Master Farming is over twice as slow as regular farming, but yields three times as much produce. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Fishing

===Master Fishing===
Domain: Gathering
Available: Artisan(30) Sailor(19)
Allows: Quick Working Quick Worker Master Trawling
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFISH, MASTERFISH
Usage: MASTERFISH (BUNDLE "NUM") "TARGET")
Examples: masterfish

masterfish bundle 10 trout

Description: With this common skill, a player can catch lots of fish from a suitable location, assuming the fish are biting. Master Fishing is over twice as slow as regular Fishing, but yields three times as many fish. Fishing it best done in the water. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Floristry

===Master Floristry===
Domain: Nature Lore
Available: Abjurer(29) Alterer(29) Arcanist(29) Artisan(30) Assassin(29) Barbarian(29) Bard(29) Beastmaster(29) Burglar(29) Charlatan(29) Cleric(29) Conjurer(29) Delver(29) Diviner(29) Doomsayer(29) Druid(29) Enchanter(29) Evoker(29) Fighter(29) Gaian(26) Gaoler(29) Healer(29) Illusionist(29) Jester(29) Mage(29) Mer(29) Minstrel(29) Missionary(29) Monk(29) Necromancer(29) Ninja(29) Oracle(29) Paladin(29) Pirate(29) Dancer(29) Purist(29) Ranger(29) Sailor(29) Scholar(29) Shaman(29) SkyWatcher(29) Templar(29) Thief(29) Transmuter(29) Trapper(29) Wizard(29)
Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (29)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFLORISTRY, MASTERFLOR, MASTERFLORISTRY, MFLOR
Usage: MFLOR "ITEM NAME"
Examples: mflor some flowers
Description: Master Floristry is identical to Floristry, except that it is able to identify every herb in a bundle, or in a large group of herbs in the florists inventory. Like Floristry, the player may use this skill to identify flowers for the types that they are. The flowers for floristry are obtained by using the Foraging skill.

Master Food Prep

===Master Food Prep===
Domain: Epicurean
Available: Artisan(30)
Allows: Quick Cooking Creative Food Prep Quick Worker Master Gardening Advanced Cooking Master Herbology
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFOODPREPPING, MFPREP, MASTERFOODPREPPING, MASTERFPREP
Usage: MASTERFOODPREP LIST/"CONTAINER"
Examples: masterfoodprep bowl

masterfoodprep list masterfoodprep list salad masterfoodprep list 5-10 masterfoodprep list all

Description: This skill allows the player to create a more nutritious meal from basic edible ingredients. The ingredients must be placed in a preparation container, The container may be filled with water, if water is required for the recipe. Master Food Prep takes a bit longer than regular Food Prep, but yields more food than normal, and permits you to prepare multiple things at the same time. The ingredients are best obtained through the Butchering skill and the Foraging skill.

Master Foraging

===Master Foraging===
Domain: Gathering
Available: Artisan(30)
Allows: Master Cooking Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MFORAGE, MFORAGING, MASTERFORAGE, MASTERFORAGING
Usage: MASTERFORAGE (BUNDLE "NUM") "TARGET")
Examples: masterforage

masterforage bundle 10 berries

Description: With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Master Foraging is over twice as slow as regular Foraging, but yields three times as much produce. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Gardening

===Master Gardening===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MGPLANT, MASTERGARDEN, MASTERGARDENING, MGARDEN, MGARDENING
Usage: MASTERGARDEN (BUNDLE "NUM") "RESOURCE NAME"
Examples: mastergarden roses

mastergarden bundle 10 roses

Description: This skill allows the player to plant herbs or flowers into the ground. The player must place a sample of the resource on the ground first to use as seed. After planting is completed, the resource will be grow some time later. Master Gardening is over twice as slow as regular gardening, but yields three times as many plants. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Gem Digging

===Master Gem Digging===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MGDIG, MGDIGGING, MGEMDIGGING, MASTERGDIG, MASTERGDIGGING, MASTERGEMDIGGING
Usage: MASTERGEMDIGGING (BUNDLE "NUM") "TARGET")
Examples: mgdig

mgdig bundle 10 gems

Description: With this common skill, a player can perform the delicate task of mining gems and other precious stones. Master Gem Digging is over twice as slow as regular Gem Digging, but yields three times as many gems. The precious stones found with this skill are best hunted for in mountains or caves. Sand is best found in the desert. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Herbology

===Master Herbology===
Domain: Nature Lore
Available: Abjurer(29) Alterer(29) Arcanist(29) Artisan(30) Assassin(29) Barbarian(29) Bard(29) Beastmaster(29) Burglar(29) Charlatan(29) Cleric(29) Conjurer(29) Delver(29) Diviner(29) Doomsayer(29) Druid(29) Enchanter(29) Evoker(29) Fighter(29) Gaian(29) Gaoler(29) Healer(29) Illusionist(29) Jester(29) Mage(29) Mer(29) Minstrel(29) Missionary(29) Monk(29) Necromancer(29) Ninja(29) Oracle(29) Paladin(29) Pirate(29) Dancer(29) Purist(29) Ranger(29) Sailor(29) Scholar(29) Shaman(29) SkyWatcher(29) Templar(29) Thief(29) Transmuter(29) Trapper(29) Wizard(29)
Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (29)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MHERBOLOGY, MASTERHERB, MASTERHERBOLOGY, MHERB
Usage: MHERB "ITEM NAME"
Examples: mherb some herbs
Description: Master Herbology is identical to Herbology, except that it is able to identify every herb in a bundle, or in a large group of herbs in the herbologists inventory. Like Herbology, the player may use this skill to identify herbs for the types that they are. This skill is quite necessary for Druids who wish to use their Herbalism skill, or Cooks who need particular herbs for recipes, but is fairly unnecessary for others. The raw herbs for herbology are obtained by using the Foraging skill.

Master Lacquering

===Master Lacquering===
Domain: Artistic
Available: Artisan(30)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERLACQUERING, MASTERLACQUER, MLACQUER, MLACQUERING
Usage: MASTERLACQUER LIST/COLORS/"ITEM NAME" REMOVE/"DESIGN" "COLOR" "COLOR" ("COLOR")
Examples: masterlacquer list

masterlacquer colors masterlacquer shirt pinstriped blue red masterlacquer shirt remove

Description: This skill allows the player to lacquer a qualifying item with a multi-colored pattern, or to remove an existing lacquered color. Lacquer only works on metal, wood, bone, and stone items crafted by the player. Use MASTERLACQUER COLORS to see all possible color choices, or MASTERLACQUER LIST to see all the design patterns. More design patterns are available at higher levels, and more color choices available at higher artistic expertise.

Master Leather Working

===Master Leather Working===
Domain: Crafting
Available: Artisan(30)
Allows: Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERLEATHERWORKING, MLEATHERWORK, MLEATHERWORKING
Usage: MLEATHERWORK (LIST/INFO/MEND/REFIT/LEARN/SCAN) (BUNDLE "NUM") "ITEM"
Examples: mleatherwork vest

mleatherwork bundle 100 leather mleatherwork list mleatherwork list vest mleatherwork list 5-10 mleatherwork list 30-40 mleatherwork mend vest mleatherwork refit sleeves mleatherwork scan mleatherwork scan bob mleatherwork learn gloves

Description: This skill allows a player to craft masterful leather items, such as armor, clothing, and even whips. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to mend any damaged leather items, get info on a list item, refit any armor which may be the wrong size, or learn how to make an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin crafting a new item, the player must have placed the leather he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw leather for leather working is found using the Butchering skill.

Master Mining

===Master Mining===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MMINE, MMINING, MASTERMINE, MASTERMINING
Usage: MASTERMINE (BUNDLE "NUM") "TARGET"
Examples: mastermine

mastermine bundle 10 stone

Description: With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Master Mining is over twice as slow as regular Mining, but yields three times the amount of stone or metals. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Painting Skill

===Master Painting Skill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Master Shearing

===Master Shearing===
Domain: Animal Affinity
Available: Artisan(30)
Allows: Animal Affinity Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MSHEAR, MSHEARING, MASTERSHEAR, MASTERSHEARING
Usage: MASTERSHEAR "TARGET"
Examples: mastershear sheep
Description: With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can. Master Shearing is over twice as slow as regular Shearing, but yields three times as much wool.

Master Tailoring

===Master Tailoring===
Domain: Crafting
Available: Artisan(30)
Allows: Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MASTERKNIT, MKNIT, MTAILOR, MTAILORING, MASTERTAILOR, MASTERTAILORING
Usage: MKNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM TYPE"
Examples: mknit shirt

mknit bundle 100 cotton mknit list mknit list vest mknit list 30-40 mknit list all mknit mend vest mknit refit sleeves mknit scan mknit scan bob mknit learn shirt

Description: This skill allows a player to knit masterful clothing, such as dresses and suits. The extent of the items which can be knitted expands as the player goes up in level. This command also allows the player to mend any damaged clothing, refit any clothes which are the wrong size, or learn how to knit an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.

Master Trawling

===Master Trawling===
Domain: Gathering
Available: Artisan(30) Sailor(24)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MTRAWL, MASTERTRAWL
Usage: MASTERTRAWL (BUNDLE "NUM") "TARGET")
Examples: mastertrawl

mastertrawl bundle 10 trout

Description: With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Master Weaponsmithing

===Master Weaponsmithing===
Domain: Crafting
Available: Artisan(30)
Allows: Counterbalance Crafting Legendary Weaponsmithing Light Metalworking Quality Crafting Quick Worker Light Crafting Advanced Crafting Quick Crafting Lethal Crafting Quality Metalworking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MWEAPONSMITH, MASTERWEAPONSMITHING
Usage: MWEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
Examples: mweaponsmith twohanded sword

mweaponsmith list mweaponsmith list sword mweaponsmith list blunt mweaponsmith list 30-40 mweaponsmith list all mweaponsmith scan mweaponsmith scan bob mweaponsmith learn axe

Description: This skill allows a player to craft master-level weapons (levels 31-60) from metal. This skill requires Blacksmithing and Weaponsmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn how to smith an item he or she has found, provided a blank recipe page or a recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Master Wood Chopping

===Master Wood Chopping===
Domain: Gathering
Available: Artisan(30)
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MCHOP, MASTERCHOP, MCHOPPING, MASTERCHOPPING
Usage: MASTERCHOP (BUNDLE "NUM") "TARGET")
Examples: masterchop

masterchop bundle 10 oak

Description: With this common skill, a player can find good trees, chop a few down, and then chop up the wood for carrying. Master Wood Chopping is over twice as slow as regular Chopping, but yields three times more wood. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Meat Curing

===Meat Curing===
Domain: Epicurean
Available: Abjurer(7) Alterer(7) Arcanist(7) Artisan(1) Assassin(7) Barbarian(7) Bard(7) Beastmaster(7) Burglar(7) Charlatan(7) Cleric(7) Conjurer(7) Delver(7) Diviner(7) Doomsayer(7) Druid(7) Enchanter(7) Evoker(7) Fighter(7) Gaian(7) Gaoler(7) Healer(7) Illusionist(7) Jester(7) Mage(7) Mer(7) Minstrel(7) Missionary(7) Monk(7) Necromancer(7) Ninja(7) Oracle(7) Paladin(7) Pirate(7) Dancer(7) Purist(7) Ranger(7) Sailor(7) Scholar(7) Shaman(7) SkyWatcher(7) Templar(7) Thief(7) Transmuter(7) Trapper(7) Wizard(7)
Allows: Quick Cooking Quick Worker Advanced Cooking
UseCost: Movement (7)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MEATCURING, MEATCURE, MCURING, MCURE
Usage: MCURE "TARGET"
Examples: mcure carp
Description: With this skill, a player can carefully apply spices in an attempt to cure some amount of meat to prevent it from spoiling. The amount of time this takes will depend on the amount of meat being cured in a targeted bundle. If successful, the meat bundle will never spoil. If not successful, the meat will seem cured for a time, but will eventually stop seeming cured, and then eventually spoil.

Medal Making

===Medal Making===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MEDALMAKE
Usage:
Examples:
Description: This skill is for Archon use only.

Mining

===Mining===
Domain: Gathering
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Quick Working Smelting Quick Worker Master Mining Masonry Speculating Sculpting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: MINE, MINING
Usage: MINE (BUNDLE "NUM") "TARGET"
Examples: mine

mine bundle 10 stone

Description: With this common skill, a player whacks at rock and ground looking to uncover metals, and uncommon stones. Mining is best done in caves and mountains. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Ninja Crafting

===Ninja Crafting===
Domain: Crafting
Available: Ninja(5)
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: NINJACRAFT
Usage:
Examples:
Description: Using this ability, a ninja may create his own specialized gear.

Organizing

===Organizing===
Domain: Education Lore
Available: Scholar(4)
Allows: Quick Working Educating Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ORGANIZE, ORGANIZING
Usage: ORGANIZE ROOM/"MOB NAME"/"CONTAINER" "SORT_BY" (DESCENDING)
Examples: organize room name
Description: This skill allows a player sort/organize the items in a room, in a trusting persons inventory, or in a specified container. Items can be sorted by value, crafter, level, type, name, weight, or tag (see tagging). You can also, optionally, append the word ascending or descending to the end.

Painting

===Painting===
Domain: Artistic
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Warrants Quick Working Decorating Quick Worker Master Floristry Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PAINT, PAINTING
Usage: PAINT WALL/"ITEM NAME"
Examples: paint wall

paint a sheet of canvas

Description: This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill. The player is also able to create and destroy "wall" paintings in a privately owned room. "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.

Painting Skill

===Painting Skill===
Domain: Nothing
Available:
Allows: Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage: PAINT WALL/"ITEM NAME"
Examples: paint wall

paint a sheet of canvas

Description: This skill allows a player to make artistic paintings on either canvas or silkscreen, such as those made with the Papermaking skill. The player is also able to create and destroy "wall" paintings in a privately owned room. "Wall" paintings are unlisted, ungettable items in a room which can nevertheless be LOOKed at.

Paper Making

===Paper Making===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(3) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Quality Fabricating Quick Worker Advanced Crafting Quick Crafting Lore Master Costuming Light Fabricating
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PAPERMAKE, PAPERMAKING
Usage: PAPERMAKE (LIST) ("PAPER ITEM NAME")
Examples: papermake canvas

papermake list papermake list paper papermake all

Description: This skill allows a player to craft papers from woods, silks, and other materials. The types of paper which can be crafted expands as the player goes up in level. Eventually, even arcane scrolls, suitable for scribing spells onto, can be made. Wood is obtained by the Chopping skill, and silks through the Foraging skill.

Plant Lore

===Plant Lore===
Domain: Nature Lore
Available: Artisan(1) Druid(15) Gaian(9) Ranger(15) Scholar(15)
Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PLANTLORE, PSPECULATE
Usage: PLANTLORE
Examples: plantlore
Description: This skill allows a player to carefully evaluate the plant growth patterns in the present area, and all surrounding areas to see what vegetation resources might be available for foraging or chopping.

Play Instrument

===Play Instrument===
Domain: Artistic
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PLAY, PLAYINSTRUMENT, PLAYSONG
Usage: PLAYINSTRUMENT (STOP) (LIST)
Examples: playinstrument
Description: This skill allows a player to attempt to play a musical instrument they are holding or prepared to use. If done well, this might amuse an audience. Proficiency with each kind of musical instrument is separate, so your proficiency usually only reflects the last kind of instrument you played. Instruments can be purchased, or made with the Instrument Making skill.

Pottery

===Pottery===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Jewel Making Quick Worker Glass Blowing Light Shaping Advanced Crafting Quick Crafting Quality Shaping
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: POT, POTTERY
Usage: POT (LIST/INFO/LEARN) (BUNDLE "NUM") "ITEM NAME"
Examples: pot pitcher

pot bundle 100 clay pot list pot list pitcher pot list 5-10 pot list all pot learn pot

Description: This skill allows a player to craft cooked clay items, such as cups and plates. The extent of the items which can be crafted expands as the player goes up in level. The player may also learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin crafting, the player must be in a room with an open fire burning, and must have placed the clay he or she wishes to make the item from on the ground. The Clay is obtained by using the Gem Digging skill.

Publishing

===Publishing===
Domain: Legal
Available: Scholar(20)
Allows: Quick Working Quick Worker Legal Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: PUBLISH, PUBLISHING
Usage: PUBLISH (LIST) / "ITEM" "PRICE"
Examples: publish list

publish Book 3 gold

Description: This skill allows a player to copyright and publish a written work to local book shops and libraries. A published work can not be edited, nor can it be re-titled, copied, duplicated, or re-named. If successfully published, the book will earn the author a small percentage of the publishing price every time it is purchased.


The LIST argument can be used to see how many copies have been sold, and royalties earned. Of course, the copies sold will also decrease every time the book is sold back to the establishment.

Recollecting

===Recollecting===
Domain: Education Lore
Available: Scholar(18)
Allows: Quick Working Educating Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: RECOLLECT, RECOLLECTING
Usage: RECOLLECT "WORD OR PHRASE"
Examples: recollect happy
Description: This skill allows a player attempt to recall where a particular word or exact phrase appears in a group of applicable written works, which includes recipes, books, journals, and paper. The books can be recalled if the works and player are both in the same room, which the player owns, or if the works in the room with the player were created by the player, or if the works are in the players inventory.

Rodsmithing

===Rodsmithing===
Domain: Crafting
Available: Arcanist(12) Artisan(1)
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: RODSMITH, RODSMITHING
Usage: RODSMITH (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"
Examples: rodsmith rod

rodsmith list rodsmith list rod rodsmith list 5-10 rodsmith list all rodsmith scan rodsmith scan bob rodsmith learn rod

Description: This skill allows a player to craft rods from metal, and finials. The extent of the rods which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the metal he or she wishes to make the rod from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for rodsmithing is obtained using the Blacksmith skill and/or Smelting skills, though some recipes will require additional material obtained by other means. When the player has both a rod and a finial, then the finial can be put into the rod for additional benefits using the PUT (FINIAL) (ROD) command.

Salvaging

===Salvaging===
Domain: Nature Lore
Available: Pirate(19) Sailor(19)
Allows: Quick Working Quick Worker Nature Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SALVAGE, SALVAGING
Usage: SALVAGE "SHIP NAME"
Examples: salvage jolly roger
Description: This skill allows a player to salvage materials from a large sunken (or sinking) sailing ship, which can then be used by the other common skills.

Scrapping

===Scrapping===
Domain: Nature Lore
Available: Artisan(1) Barbarian(20) Beastmaster(20) Delver(20) Druid(20) Gaian(20) SkyWatcher(20) Trapper(20)
Allows: Quick Working Quick Worker Nature Lore Master Leather Working Master Tailoring Master Armorsmithing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SCRAP, SCRAPPING
Usage: SCRAP "ITEM NAME"
Examples: scrap longsword
Description: This skill allows a player to scrap one or more identical items into their component resources, which can then be used by the other common skills. Some materials require that a fire be built before scrapping can begin. The yield on scrapping is always 1 pound of material resources per 5 pounds of items.

Scrimshawing

===Scrimshawing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Counterbalance Crafting Quality Crafting Quick Worker Light Crafting Light Shaping Durable Shaping Advanced Crafting Quick Crafting Lethal Crafting Quality Shaping
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SCRIM, SCRIMSHAWING
Usage: SCRIM (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
Examples: scrim small table

scrim bundle 100 bone scrim list scrim list sword scrim list 5-10 scrim list all scrim mend sword scrim refit earrings scrim scan scrim scan bob scrim learn hand

Description: This skill allows a player to craft bone items, such as chairs and swords. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any damaged bone weapons or armor, get info on a list item, refit any armor which may be the wrong size, or learn to how to scrim a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin scrimshawing a new item, the player must have placed the bone he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw bone for scrimshaw is found using the Butchering skill.

Scroll Scribing

===Scroll Scribing===
Domain: Crafting
Available: Abjurer(1) Alterer(1) Arcanist(1) Beastmaster(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Gaian(1) Healer(1) Illusionist(1) Mage(1) Mer(1) Missionary(1) Necromancer(1) Oracle(1) Purist(1) Scholar(19) Shaman(1) SkyWatcher(1) Templar(1) Transmuter(1) Wizard(1)
Allows: Quick Worker Advanced Crafting Quick Crafting Wise Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENSCRIBE, SCROLLSCRIBE, SCROLLSCRIBING
Usage: ENSCRIBE (LIST) "SPELL NAME" "BLANK SCROLL"

ENSCRIBE "SPELL NAME" FROM "FIRST SCROLL" "OTHER SCROLL"

Examples: enscribe iron grip scroll

enscribe list enscribe list 5-10 enscribe list all enscribe list iron enscribe iron grip from "scroll of iron grip" "a scroll"

Description: This skill allows the player to scribe a magic scroll from a limited list that must include one of the spells the player knows or to transcribe any spell from one scroll from to another scroll, consuming one of the charges from the source scroll. To do this, the player must have a piece of scroll paper with sufficient blank space on it to make the scroll out of. Many scrolls require scribing components. Also, the player must have mastered the spell before attempting to scribe a new scroll from it. Lastly, while the player might lose some mana and experience for scribing a new spell onto a scroll, transcribing a spell from one scroll to another is relatively free.

Sculpting

===Sculpting===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Quality Crafting Blunt Weapon Proficiency Quick Worker Light Crafting Light Shaping Excavation Advanced Crafting Quick Crafting Masonry Quality Shaping Scrimshawing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SCULPT, SCULPTING
Usage: SCULPT (LIST/INFO/MEND/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME" (PARAMETER)
Examples: sculpt bench

sculpt bundle 100 stone sculpt statue of the great Alramus sculpt list sculpt list statue sculpt list 5-10 sculpt list all sculpt mend avalanche sculpt scan sculpt scan bob sculpt learn throne

Description: This skill allows a player to sculpt stone items, such as statues and furniture, or mend any broken stone weapons or armor. The extent of the items which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the stone he or she wishes to make the item from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to sculpt a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The raw stone for sculpting is found using the Digging or Mining skills.

Searching

===Searching===
Domain: Alert
Available: Abjurer(4) Alterer(4) Apprentice(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Gaoler(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Sailor(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Quick Working Quick Worker Wilderness Lore Vigilantly
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SEARCH, SEARCHING
Usage: SEARCH
Examples: search
Description: This skill allows a player to spend some time looking around a room. For this duration of the search, any hidden items will become apparent to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen.

Shearing

===Shearing===
Domain: Animal Affinity
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Textiling Animal Affinity Quick Working Quick Worker Animal Husbandry Master Shearing Branding
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SHEAR, SHEARING
Usage: SHEAR "TARGET"
Examples: shear sheep
Description: With this common skill, you can shear the wool off of a sheeps body, or at least as much of it as you can.

Ship Building

===Ship Building===
Domain: Crafting
Available: Artisan(1) Sailor(9)
Allows: Find Ship Clan Ship Building Quick Worker Ingenious Engineering Advanced Crafting Quick Crafting Ship Lore
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SHIPBUILD, SHIPBUILDING, SHIPWRIGHT
Usage: SHIPWRIGHT (LIST/INFO/MEND/SCAN) "ITEM NAME"
Examples: shipwright cruiser

shipwright list shipwright list cruiser shipwright list 5-10 shipwright list all shipwright mend cruiser shipwright scan shipwright scan bob shipwright help Bob shipwright title The Cargo Deck shipwright desc This is a beautiful cargo deck! shipwright door east shipwright demolish east

Description: This skill allows a player to craft large sailing ships, and alter great ships they own. The extent of the items which can be crafted expands as the player goes up in level. This command also allows the player to repair any combat damage on great ships. To begin building a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The parameters also allow more than one person to assist in a project. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Siegecrafting

===Siegecrafting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Gaoler(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Sailor(15) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Master Wood Chopping Quality Fabricating Quick Worker Advanced Crafting Quick Crafting Light Fabricating
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SIEGECRAFT
Usage: SIEGECRAFT (LIST/INFO/LEARN) "ITEM TYPE"
Examples: siegecraft catapult

siegecraft list siegecraft list catapult siegecraft list 5-10 siegecraft list all siegecraft learn catapult

Description: This skill allows a player to craft siege weapons for ship combat, such as trebuchets, catapults, and ballistas, as well as the necessary ammunitions (shots, boulders and bolts, respectively). The extent of the items which can be crafted expands as the player goes up in level. To begin siegcrafting, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood and stone for siegecraft is obtained by using the Chopping and Mining skills. Light siege weapons are anti-personnel only, damaging a ship's crew, but not the ship itself, and can hold multiple rounds of ammunition hitting multiple targets. Heavy siege weapons have longer range and do more damage. The player may also learn how to craft found items, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Bear in mind that many of these weapons are constructed in-place and may be difficult to be picked up and moved once completed.

Slave Trading

===Slave Trading===
Domain: Criminal
Available: Gaoler(22)
Allows: Criminal Deviousness Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SLAVETRADING, SLAVETRADE, SLAVESELL, SSELL
Usage: SSELL "MOB NAME" ("SHOPKEEPER NAME")
Examples: ssell boy shopkeeper

ssell boy

Description: This skill allows the player to sell slaves to shopkeepers who deal in them.

Smelting

===Smelting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Quick Worker Advanced Crafting Quick Crafting Blacksmithing
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SMELTING
Usage: SMELT (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE METALS TO SMELT")
Examples: smelt steel

smelt list smelt list steel smelt list all smelt bronze 10

Description: This skill allows a player to create metal alloys, such as steel, bronze, and adamantium. You can also make very strong metals, such as steel. To begin smelting, the player must be in a room with an open fire burning, and must have placed the two base metals he or she wishes to make the alloy from on the ground. If you have excess metals, you may specify a max amount of each base metal to smelt. The default is to smelt as much as possible. The raw metal for smelting is found using the Mining skill.

Smoke Rings

===Smoke Rings===
Domain: Artistic
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands:
Usage: (automatic)
Examples:
Description: This skill allows the player to produce beautiful smoke rings whenever smoking a pipe or cigar.

Speculating

===Speculating===
Domain: Nature Lore
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(10) Wizard(10)
Allows: Quick Working Quick Worker Nature Lore Wands Master Drilling
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SPECULATE, SPECULATING
Usage: SPECULATE
Examples: speculate
Description: This skill allows a player to carefully evaluate the present area, and all surrounding to see what resources might be available for hunting, fishing, foraging, chopping, mining, digging, etc..

Spell Crafting Skill

===Spell Crafting Skill===
Domain: Crafting
Available:
Allows: Quick Worker Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: FLETCH, FLETCHING
Usage:
Examples:
Description:

Staff Making

===Staff Making===
Domain: Crafting
Available: Artisan(1)
Allows: Counterbalance Crafting Quick Worker Light Shaping Advanced Crafting Quick Crafting Lethal Crafting Quality Shaping
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: STAFFMAKE, STAFFMAKING
Usage: STAFFMAKE (LIST/INFO/MEND/SCAN/LEARN) "STAFF NAME"
Examples: staffmake Iron-shod Staff

staffmake list staffmake list Iron-shod staffmake list 5-10 staffmake list all staffmake scan staffmake scan bob staffmake learn staff

Description: This skill allows a player to craft staffs from wood. The extent of the staffs which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the wood he or she wishes to make the staff from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for staffmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means. When the player has both a staff and a staffcrown, then the crown can be put into the staff for additional benefits using the PUT (CROWN) (STAFF) command.

Studying

===Studying===
Domain: Education Lore
Available: Scholar(1)
Allows: Druid Honorary Degree Mage Honorary Degree Cleric Honorary Degree Quick Working Educating Quick Worker Thief Honorary Degree Fighter Honorary Degree Bard Honorary Degree Commoner Honorary Degree
UseCost: Movement (5)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: STUDY, STUDYING
Usage: STUDY ("TEACHER NAME"/FORGET "SKILL NAME")

STUDY ("SKILL TYPE")

Examples: study

study bob fireball study dissertation light study forget fireball study spells

Description: This skill makes one scholarly, allowing them to learn any skill from any willing teacher or from a dissertation. Only a certain number of skills can be studied, depending on class level. Skills learned this way cannot be conventionally used. They can, however, be taught to others. At first, the scholar can only study common skills, but gains access to thief and fighter skills, as well as songs, spells, and prayers, as he or she gains scholarly levels. The scholar can enter STUDY alone to see what they have learned and how much more he or she may learn. Entering STUDY with a skill type like SPELLS, SKILLS, etc will list the things you can learn of that type.

Surveying

===Surveying===
Domain: Calligraphy
Available: Scholar(22)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: SURVEYWRITE, SUWRITE
Usage: SUWRITE ROOM/AREA ("CATALOG ITEM")
Examples: suwrite room

suwrite area "my catalog book"

Description: This skill allows a player carefully study their current room or area and write down useful information about it onto a piece of paper or into a book. Additional details about the room or area are discovered for each level of expertise. Writing the same room or area into a book that already has a chapter about that room or area will append to the old page. Specifying the catalog book name is not necessary if the Titling skill was used to designate one of your books as a catalog of Survey.

Tailoring

===Tailoring===
Domain: Crafting
Available: Abjurer(3) Alterer(3) Arcanist(3) Artisan(1) Assassin(3) Barbarian(3) Bard(3) Beastmaster(3) Burglar(3) Charlatan(3) Cleric(3) Conjurer(3) Delver(3) Diviner(3) Doomsayer(3) Druid(3) Enchanter(3) Evoker(3) Fighter(3) Gaian(3) Healer(3) Illusionist(3) Jester(3) Mage(3) Mer(3) Minstrel(3) Missionary(3) Monk(3) Necromancer(3) Ninja(3) Oracle(3) Paladin(3) Pirate(3) Dancer(3) Purist(3) Ranger(3) Scholar(3) Shaman(3) SkyWatcher(3) Templar(3) Thief(3) Transmuter(3) Trapper(3) Wizard(3)
Allows: Durable Sewing Quick Worker Light Crafting Quality Sewing Scrapping Master Tailoring Light Sewing Embroidering Quality Crafting Costuming Durable Crafting Advanced Crafting Quick Crafting
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: KNIT, TAILOR, TAILORING
Usage: KNIT (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"
Examples: knit shirt

knit bundle 100 cotton knit list knit list vest knit list 5-10 knit list all knit mend vest knit refit sleeves knit scan knit scan bob knit learn shirt

Description: This skill allows a player to knit clothing, such as shirts and leggings. The extent of the items which can be knitted expands as the player goes up in level. This command also allows the player to mend any damaged clothing, get info on a list item, refit any clothes which are the wrong size, or learn to how to knit a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin knitting a new item, the player must have placed the cloth he or she wishes to make the clothing from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw cloth for knitting is found using the Butchering, Shearing, or Foraging skills.

Tanning

===Tanning===
Domain: Nature Lore
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Gaoler(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Sailor(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Dyeing Taxidermy Quick Working Quick Worker Nature Lore Leather Working
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TAN, TANNING
Usage: TAN "HIDE ITEM NAME"
Examples: TAN hide
Description: This skill allows a player to tan hide resources items until they are a leather usable by Leatherworking and other skills. It require thats a fire be built before tanning can begin.

Tattooing

===Tattooing===
Domain: Artistic
Available: Gaoler(7)
Allows: Quick Working Quick Worker Artsy
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TATTOO, TATTOOING
Usage: TATTOOING "TARGET NAME" "LOCATION" (REMOVE)/"TATTOO DESCRIPTION"
Examples: tattooing bob arms a skull and crossbones

tattooing bob arms remove

Description: This skill allows a player to tattoo the body parts of the target. The target must hold still for it, of course. What results can only be seen when the proper wear location is not covered by clothing. Tattoos can also be removed with this skill. Parts available for tattooing include: arms, legs, hands, head, feet, wrists, neck, and torso.

Taxidermy

===Taxidermy===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(16) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(1) Wizard(10)
Allows: Light Sewing Master Butchering Quick Worker Advanced Crafting Quick Crafting Quality Sewing
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: STUFF, TAXIDERMY
Usage: STUFF ("POSE"/LIST) "BODY NAME"
Examples: stuff body of an orc

stuff list stuff list scary stuff scary body of a horse

Description: This skill allows a player to stuff a dead body with cloth, cotton, feathers, fur, or similar substances to make a light statue. To begin stuffing a body, the player must have placed the cloth he or she wishes to stuff with on the ground with the body. A pose for the body may optionally be specified. A list of valid poses may be obtained by entering TAXIDERMY LIST.

Textiling

===Textiling===
Domain: Crafting
Available: Artisan(1)
Allows: Dyeing Quick Worker Quick Crafting Tailoring
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TEXTILING, TEXTILE
Usage: TEXTILE (LIST) "ITEM NAME" ("MAX AMOUNT OF BASE CLOTHS TO USE")
Examples: textile denim

textile bolt of cotton textile denim 10

Description: This skill allows a player to create cloth bolts, special kinds of cloth, including especially strong cloths, such as spidersteel. To begin textiling, the player must have placed the constituent cloths he or she wishes to make the bolt from on the ground. To make more than one bolt at a time, an additional amount of input cloth can be specified. The raw cloth for textiling is found using skills like Shearing and Foraging skill.

Titling

===Titling===
Domain: Calligraphy
Available: Diviner(12) Oracle(12) Scholar(6)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: ENTITLE, TITLING
Usage: ENTITLE "ITEM NAME" "NEW TITLE" ("CATALOG NAME")
Examples: entitle paper "Essay concerning essays"
Description: : entitle book "Huckleberry Finn" "Book"

The writer uses this skill to put the finishing touches on a crafted written and readable work, given it a title. By adding a special catalog term, the work can also be designated as an official catalog for particular types of items for the Cataloging skill.

Torturesmithing

===Torturesmithing===
Domain: Crafting
Available: Gaoler(16)
Allows: Light Metalworking Durable Metalworking Quick Worker Advanced Crafting Quick Crafting Quality Metalworking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TORTURESMITH, TORTURESMITHING
Usage: TORTURESMITH (LIST/INFO) "ITEM NAME"
Examples: torturesmith rack

torturesmith list torturesmith list rack torturesmith list 5-10 torturesmith list all

Description: This skill allows a player to craft implements of execution and torture. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The raw wood for building is found using the Chopping skill. Some items require metal gathered with the Mining skill. Most items require that the victim be bound, and some require that the MOUNT command be used to get them onto the implement.

Transcribing

===Transcribing===
Domain: Calligraphy
Available: Scholar(9)
Allows: Fine Calligraphy Quick Working Quick Worker
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TRANSCRIBING, TRANSCRIBE, BCOPY
Usage: TRANSCRIBE "SOURCE ITEM" "TARGET ITEM" ("CHAPTER")
Examples: transcribe "The Book of Sam" "An Empty Book" 2
Description: : transcribe "a piece of paper" "Book of Essays"

The writer uses this skill to scribe a document from one work to another. New chapters will be added to books, or appended to pieces of paper. Specifying a chapter number will only copy that chapter from the source book. Recipes can also be copied between recipe books.

Trawling

===Trawling===
Domain: Gathering
Available: Artisan(1) Sailor(5)
Allows: Quick Working Quick Worker Stability Master Trawling Ship Building
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: TRAWL
Usage: TRAWL (BUNDLE "NUM") "TARGET")
Examples: trawl

trawl bundle 10 trout

Description: With this common skill, a player can catch lots of fish from the deck of a large sailing ship by casting nets into the water, assuming there are enough fish around to fill up the nets. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Unbinding

===Unbinding===
Domain: Binding
Available: Bard(10) Sailor(1) Thief(1)
Allows: Quick Working Quick Worker Rope Use
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: UNBIND, UNTIE
Usage: UNBIND "TARGET NAME"
Examples: unbind jack

untie bob

Description: This skill allows a player remove the bonds entangling or binding someone. The length of time it takes to complete the task depends on the difficulty of the task and the level of the one trying to do it.

Wainwrighting

===Wainwrighting===
Domain: Crafting
Available: Abjurer(10) Alterer(10) Arcanist(10) Artisan(1) Assassin(10) Barbarian(10) Bard(10) Beastmaster(10) Burglar(10) Charlatan(10) Cleric(10) Conjurer(10) Delver(10) Diviner(10) Doomsayer(10) Druid(10) Enchanter(10) Evoker(10) Fighter(10) Gaian(10) Healer(10) Illusionist(10) Jester(10) Mage(10) Mer(10) Minstrel(10) Missionary(10) Monk(10) Necromancer(10) Ninja(10) Oracle(10) Paladin(10) Pirate(10) Dancer(10) Purist(10) Ranger(10) Scholar(10) Shaman(10) SkyWatcher(10) Templar(10) Thief(10) Transmuter(10) Trapper(1) Wizard(10)
Allows: Quality Fabricating Quick Worker Advanced Crafting Quick Crafting Light Fabricating Boatwrighting
UseCost: Movement (10)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WAINWRIGHTING
Usage: WAINWRIGHT (LIST/INFO/LEARN) "ITEM NAME"
Examples: wainwright wagon

wainwright list wainwright list wagon wainwright list 5-10 wainwright list all wainwright learn cart

Description: This skill allows a player to craft wagons and carts. The extent of the items which can be crafted expands as the player goes up in level. To begin carving a new item, the player must have placed the wood he or she wishes to make the item from on the ground. The player may also learn to how to make a found cart, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. Items crafted with balsa can be done with half the required wood listed, while items crafted with ironwood will require twice the required wood listed. The raw wood for building is found using the Chopping skill.

Wand Making

===Wand Making===
Domain: Crafting
Available: Arcanist(12) Artisan(1)
Allows: Quick Worker Light Shaping Advanced Crafting Quick Crafting Quality Shaping
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WANDMAKE, WANDMAKING
Usage: WANDMAKE (LIST/INFO/MEND/SCAN/LEARN) "WAND or CORE NAME"
Examples: wandmake Iron-shod wand

wandmake list wandmake list Iron-shod wandmake list 5-10 wandmake list all wandmake scan wandmake scan bob wandmake learn wand

Description: This skill allows a player to craft wands from wood, or wand cores. The extent of the wands which can be crafted expands as the player goes up in level. To begin crafting, the player must have placed the materials he or she wishes to make the wand or core from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to make a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The wood for wandmaking is obtained using the Chopping skill, though some recipes will require additional material obtained by other means. When the player has both a wand and a wand core, then the core can be put into the wand for additional benefits using the PUT (CORE) (WAND) command.

Weaponsmithing

===Weaponsmithing===
Domain: Crafting
Available: Abjurer(5) Alterer(5) Arcanist(5) Artisan(1) Assassin(5) Barbarian(5) Bard(5) Beastmaster(5) Burglar(5) Charlatan(5) Cleric(5) Conjurer(5) Delver(5) Diviner(5) Doomsayer(5) Druid(5) Enchanter(5) Evoker(5) Fighter(5) Gaian(5) Healer(5) Illusionist(5) Jester(5) Mage(5) Mer(5) Minstrel(5) Missionary(5) Monk(5) Necromancer(5) Ninja(5) Oracle(5) Paladin(5) Pirate(5) Dancer(5) Purist(5) Ranger(5) Scholar(5) Shaman(5) SkyWatcher(5) Templar(5) Thief(5) Transmuter(5) Trapper(5) Wizard(5)
Allows: Counterbalance Crafting Master Weaponsmithing Light Metalworking Quality Crafting Sword Proficiency Quick Worker Light Crafting Advanced Crafting Quick Crafting Craft Holy Avenger Lethal Crafting Quality Metalworking
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WEAPONSMITH, WEAPONSMITHING
Usage: WEAPONSMITH (LIST/INFO/MEND/SCAN/LEARN) "WEAPON NAME"
Examples: weaponsmith twohanded sword

weaponsmith list weaponsmith list Butchers Knife weaponsmith list blunt weaponsmith list 5-10 weaponsmith list all weaponsmith scan weaponsmith scan bob weaponsmith learn knife

Description: This skill allows a player to craft weapons from metal. This skill requires Blacksmithing in order to learn it. It also requires specialization in the weapon type the player wishes to make. The extent of the weapons which can be crafted expands as the player goes up in level. To begin smithing, the player must be in a room with an open fire burning, and must have placed the metal he or she wishes to make the weapon from on the ground. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter, or learn to how to smith a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. The metal for weaponsmithing is obtained using the Mining skill, or better metals from the Smelting skill. Using better materials will increase both the strength and the required level of the crafted item, and some material types require smaller amounts to make the same items.

Weaving

===Weaving===
Domain: Crafting
Available: Abjurer(4) Alterer(4) Arcanist(4) Artisan(1) Assassin(4) Barbarian(4) Bard(4) Beastmaster(4) Burglar(4) Charlatan(4) Cleric(4) Conjurer(4) Delver(4) Diviner(4) Doomsayer(4) Druid(4) Enchanter(4) Evoker(4) Fighter(4) Gaian(4) Healer(4) Illusionist(4) Jester(4) Mage(4) Mer(4) Minstrel(4) Missionary(4) Monk(4) Necromancer(4) Ninja(4) Oracle(4) Paladin(4) Pirate(4) Dancer(4) Purist(4) Ranger(4) Scholar(4) Shaman(4) SkyWatcher(4) Templar(4) Thief(4) Transmuter(4) Trapper(4) Wizard(4)
Allows: Light Sewing Quality Crafting Durable Sewing Quick Worker Durable Crafting Light Crafting Advanced Crafting Quick Crafting Quality Sewing
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WEAVING, WEAVE
Usage: WEAVE (LIST/INFO/MEND/REFIT/SCAN/LEARN) (BUNDLE "NUM") "ITEM NAME"

WEAVE (...) (LABEL "NAME") "ITEM NAME"

Examples: weave basket

weave bundle 100 vine weave list weave list vest weave list 5-10 weave list all weave mend vest weave refit sleeves weave scan weave scan bob weave learn shirt weave label fruit basket

Description: This skill allows a player to weave items, such as baskets and ropes. The parameter label followed by a name can be used to label weaved containers. The extent of the items which can be weaved expands as the player goes up in level. This command also allows the player to mend any damaged items, get info on a list item, refit any clothes which are the wrong size, or learn to how to weave a found item, provided a blank recipe page, or recipe book with blank pages is in his or her inventory. To begin weaving a new item, the player must have placed the material he or she wishes to make the item from on the ground. Weaving requires hemp, vine, wheat, flowers, bamboo, herbs, feathers, or seaweed. The player may also scan the room or other players for equipment that may be mended by this skill, using the scan parameter. The raw material for weaving is found using the Foraging or Butchering skills.

Welding

===Welding===
Domain: Building
Available:
Allows: Quick Building Quick Worker Ingenious Engineering
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: WELDING
Usage: WELDING "LIST/INFO/"PROJECT NAME"" "DIRECTION"
Examples: welding wall north

welding list welding info wall welding roof welding title A messy room. welding desc east This is my favorite Door. welding desc room This is a messy room. welding stairs welding help Bob welding demolish west welding demolish room

Description: This skill allows a player to construct a building or other structures on a property the player owns. Walls or Stairs may be built following the construction of roof and framework. This skill also allows the demolition of unwanted walls and structures, upstairs rooms, and the giving of a title and description to a room. The parameters also allow more than one person to assist in a welding project. All of the structures made with this skill are made of metals. The raw metal for welding is found using the Mining skills.

Wood Chopping

===Wood Chopping===
Domain: Gathering
Available: Abjurer(2) Alterer(2) Arcanist(2) Artisan(1) Assassin(2) Barbarian(2) Bard(2) Beastmaster(2) Burglar(2) Charlatan(2) Cleric(2) Conjurer(2) Delver(2) Diviner(2) Doomsayer(2) Druid(2) Enchanter(2) Evoker(2) Fighter(2) Gaian(2) Healer(2) Illusionist(2) Jester(2) Mage(2) Mer(2) Minstrel(2) Missionary(2) Monk(2) Necromancer(2) Ninja(2) Oracle(2) Paladin(2) Pirate(2) Dancer(2) Purist(2) Ranger(2) Sailor(1) Scholar(2) Shaman(2) SkyWatcher(2) Templar(2) Thief(2) Transmuter(2) Trapper(2) Wizard(2)
Allows: Master Wood Chopping Quick Working Carpentry Quick Worker Weaving Speculating Climb Axe Proficiency
UseCost: Movement (5)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CHOP, CHOPPING
Usage: CHOP (BUNDLE "NUM") "TARGET")
Examples: chop

chop bundle 10 oak

Description: With this common skill, a player can find good trees, chop a few down, and the chop up the wood for carrying. Trees for chopping are best found in forests. You can also bundle multiple resources together using this skill. The GET command can be used to unbundle such resources.

Notes

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