Irrigation(Recipes)

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This page has all of the current base Irrigation recipes as of 3/8/2019.

Irrigation Recipes

These recipes are available to all characters as long as they have the irrigation skill and their overall character level is at or above the recipe level.

Level Title Material Amount Material Type Description Notes
description 1 0 Long elaborate description of the room details.
title 1 0 Brief 1-6 word description of a room.
demolish 1 0 Demolishes something, which has different effects.
barrier 1 100 Rock Blocks entry or exit between two places.
wading pool 5 100% Currency Turns an outdoor room into a small pond that can be walked over without swimming. (see end notes)
lake 10 300% Currency Turns an outdoor room into a fresh water surface. (see end notes)
sea 15 600% Currency Turns an outdoor room into a salty water surface. (see end notes)
fresh underwater 17 255% Currency Adds a deep fresh under-water room below a Lake. (see end notes)
salty underwater 17 255% Currency Adds a deep salt under-water room below a Lake. (see end notes)
beach 20 500% Currency Turns an outdoor room into a beach where boats may enter, but not sailing ships. (see end notes)
no current 22 0 Removes any artificial currents from a water surface.
slow current 22 50% Currency Adds a slow artificial current to a swimmable room. (see end notes)
light current 23 100% Currency Adds a light artificial current to a swimmable room. (see end notes)
water current 25 150% Currency Adds an artificial current to a swimmable room. (see end notes)
strong current 27 200% Currency Adds a strong artificial current to a swimmable room. (see end notes)
fish hatchery 28 500 fish Makes a water room only produce fish resources.
dock 30 100% Currency Turns an outdoor water room into a sea port that sailing ships may use. (see end notes)
restore sealife 33 0 Makes a water room able to produce any normal resources available to that type of environment.
seaweed field 38 500 Seaweed Makes a water room only produce seaweed resources.
catfish hatchery 43 500 Catfish Makes a water room only produce catfish resources.
trout hatchery 48 500 Trout Makes a water room only produce trout resources.
salmon hatchery 53 500 Salmon Makes a water room only produce salmon resources.
tuna hatchery 58 500 Tuna Makes a water room only produce tuna resources.
shrimp hatchery 63 500 Shrimp Makes a water room only produce shrimp resources.
carp hatchery 68 500 Carp Makes a water room only produce carp resources.
yellowfin hatchery 73 1000 Tuna Makes a water room only produce yellowfin resources.
crab hatchery 78 1000 Shrimp Makes a water room only produce crab resources.

Druid-only Irrigation Recipes

These recipes are available to characters with some Druid levels (in any druid subclass) as long as they have the irrigation skill and their overall character level is at or above the recipe level.

Level Title Material Amount Material Type Description Notes
iceshelf 35 500% Currency Turns an outdoor water room into an icy plain. (see end notes)

Mer-only Irrigation Recipes

These recipes are available to characters with some Mer levels as long as they have the irrigation skill and their overall character level is at or above the recipe level.

Level Title Material Amount Material Type Description Notes
druidic monument 13 1000 Rock Constructs a spiritual druidic monument.

Notes

  • For recipes with Currency as the material type, the cost is a percent of the base property value (price) in local currency.
    • The actual irrigation cost will be displayed in "irrigate list" when on the property.
    • The base property value equivalent in gold coins can be found in the Price column of the Property Dealers table.
    • Charisma does not affect the irrigation cost.